Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Benjimainn
Awilix
Level 119
God Stats
0W - 1L
1,552 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 1
Baron Samedi
Baron Samedi
MORNDOG
Baron Samedi
Level 144
God Stats
0W - 1L
1,512 SR
Queue Stats
6W - 2L
1,911 Elo+
Party 1
Jing Wei
Jing Wei
cxleworld
Jing Wei
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 1
Team Averages
Level 99
1,513 SR
1,677 Elo+

VS

Team Averages
Level 134
1,464 SR
1,508 Elo+
Da Ji
Da Ji
DARKUZZOLO
Da Ji
Level 170
God Stats
2W - 2L
1,339 SR
Queue Stats
439W - 420L
1,544 Elo+
Party 3
Bacchus
Bacchus
Darktrooper20
Bacchus
Level 70
God Stats
3W - 2L
1,315 SR
Queue Stats
78W - 67L
1,518 Elo+
Party 2
Anhur
Anhur
Ellze22
Anhur
Level 97
God Stats
11W - 11L
1,475 SR
Queue Stats
100W - 95L
1,507 Elo+
Party 2
Charon
Charon
Lionis90
Charon
Level 177
God Stats
23W - 7L
1,813 SR
Queue Stats
471W - 467L
1,480 Elo+
Party 3
Ix Chel
Ix Chel
speit91
Ix Chel
Level 158
God Stats
7W - 6L
1,376 SR
Queue Stats
196W - 192L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
2 / 5 / 1
8,500
567
11,022
17,501
10,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
 
Agni
2
0 / 1 / 0
4,796
320
441
1,289
291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
Benjimainn
Awilix
15
4 / 2 / 2
8,439
563
8,870
11,662
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
MORNDOG
Baron Samedi
10
1 / 2 / 2
7,075
472
8,360
11,848
5,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
cxleworld
Jing Wei
13
2 / 3 / 3
8,075
538
7,233
7,756
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
7 / 1 / 3
9,589
639
7,456
12,348
5,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
13
2 / 3 / 3
8,002
533
5,303
14,067
14,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Ellze22
Anhur
14
1 / 1 / 3
8,213
548
4,828
9,413
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Lionis90
Charon
14
2 / 3 / 1
8,409
561
8,266
13,573
6,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
speit91
Ix Chel
14
1 / 1 / 5
8,384
559
7,239
7,295
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
9
Kills
13
13
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
5
1
0.5
L
Agni
 
Agni
0
1
0
0
L
Awilix
Benjimainn
Awilix
4
2
2
2.5
W
Da Ji
7
1
3
8.5
W
Bacchus
2
3
3
1.17
W
Anhur
Ellze22
Anhur
1
1
3
2.5
W
Charon
Lionis90
Charon
2
3
1
0.83
L
Baron Samedi
MORNDOG
Baron Samedi
1
2
2
1
L
Jing Wei
cxleworld
Jing Wei
2
3
3
1.17
W
Ix Chel
speit91
Ix Chel
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,926
Damage
33,092
50,056
Taken
56,696
23,420
Mitigated
34,450
12,982
Healing
21,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
11,022
2,323
0
4,879
17,501
10,875
0
8,266
9,235
0
60,387
L
Agni
 
Agni
441
176
0
0
1,289
291
0
321
968
4,607
0
L
Awilix
Benjimainn
Awilix
8,870
3,083
0
2,156
11,662
4,374
61
3,135
8,527
37
69,453
W
Da Ji
7,456
986
0
7,553
12,348
5,619
0
849
11,499
0
78,726
W
Bacchus
5,303
534
0
2,483
14,067
14,834
0
3,766
10,301
17,727
0
W
Anhur
Ellze22
Anhur
4,828
2,826
0
3,583
9,413
3,950
1,030
2,865
6,548
0
66,690
W
Charon
Lionis90
Charon
8,266
1,860
0
5,268
13,573
6,902
104
37
13,536
65,892
0
L
Baron Samedi
MORNDOG
Baron Samedi
8,360
388
326
4,356
11,848
5,452
0
5,787
6,061
39,057
0
L
Jing Wei
cxleworld
Jing Wei
7,233
5,305
0
1,265
7,756
2,428
70
3,299
4,457
0
56,709
W
Ix Chel
speit91
Ix Chel
7,239
679
1,270
1,718
7,295
3,145
267
1,321
5,974
78,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,885
Gold Earned
42,597
359
Minions Killed
482
0
Camps Cleared
0
1,275,040
Distance Traveled
1,427,560
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,500
567
89
6
0
287,745
2
L
Agni
4,796
320
12
1
0
35,889
0
L
Awilix
8,439
563
96
6
0
363,955
0
W
Da Ji
9,589
639
130
9
0
313,470
4
W
Bacchus
8,002
533
20
1
0
302,763
2
W
Anhur
8,213
548
107
7
0
273,497
5
W
Charon
8,409
561
98
7
0
253,187
0
L
Baron Samedi
7,075
472
43
3
0
276,442
0
L
Jing Wei
8,075
538
119
8
0
311,009
3
W
Ix Chel
8,384
559
127
8
0
284,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role