Player Matchup

King Arthur
King Arthur
DrClutch437
King Arthur
Level 126
God Stats
8W - 3L
1,642 SR
Queue Stats
167W - 163L
1,513 Elo+
Solo
Ix Chel
Ix Chel
FFS--Mikey
Ix Chel
Level 147
God Stats
3W - 3L
1,592 SR
Queue Stats
562W - 539L
1,499 Elo+
Party 2
Chronos
Chronos
MorganCad
Chronos
Level 164
God Stats
2W - 1L
1,394 SR
Queue Stats
298W - 274L
1,579 Elo+
Solo
Anubis
Anubis
Pikilao
Anubis
Level 32
God Stats
29W - 50L
1,238 SR
Queue Stats
40W - 72L
1,230 Elo+
Solo
Ares
Ares
TechxRomoni
Ares
Level 122
God Stats
4W - 1L
1,942 SR
Queue Stats
280W - 273L
1,477 Elo+
Party 2
Team Averages
Level 118
1,561 SR
1,459 Elo+

VS

Team Averages
Level 149
1,539 SR
1,482 Elo+
Nu Wa
Nu Wa
LJM24
Nu Wa
Level 159
God Stats
6W - 7L
1,611 SR
Queue Stats
117W - 120L
1,484 Elo+
Party 1
Horus
Horus
Mrdummypants
Horus
Level 147
God Stats
8W - 8L
1,594 SR
Queue Stats
575W - 579L
1,514 Elo+
Party 1
Sol
Sol
Queen Rain3093
Sol
Level 189
God Stats
12W - 13L
1,520 SR
Queue Stats
498W - 508L
1,504 Elo+
Party 1
Nike
Nike
bryanrivas21
Nike
Level 129
God Stats
13W - 7L
1,553 SR
Queue Stats
362W - 331L
1,440 Elo+
Solo
Susano
Susano
piojosandey
Susano
Level 121
God Stats
6W - 11L
1,417 SR
Queue Stats
443W - 410L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrClutch437
King Arthur
4
0 / 3 / 0
3,758
418
1,416
4,735
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
FFS--Mikey
Ix Chel
10
4 / 1 / 0
5,766
641
5,297
3,923
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
MorganCad
Chronos
8
1 / 1 / 0
4,550
506
2,497
5,802
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
Pikilao
Anubis
8
0 / 2 / 1
4,532
504
3,922
5,504
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
4,450
494
1,072
7,176
4,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LJM24
Nu Wa
8
0 / 3 / 0
5,026
558
2,286
5,045
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 2
4,987
554
2,068
6,695
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 0 / 0
5,679
631
4,829
2,739
971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
5 / 0 / 1
6,411
712
5,501
8,191
4,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
8
1 / 1 / 0
4,840
538
1,621
6,492
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
9
9
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DrClutch437
King Arthur
0
3
0
0
L
Ix Chel
FFS--Mikey
Ix Chel
4
1
0
4
W
Nu Wa
LJM24
Nu Wa
0
3
0
0
L
Chronos
MorganCad
Chronos
1
1
0
1
W
1
1
2
2
L
Anubis
Pikilao
Anubis
0
2
1
0.25
W
2
0
0
2
L
0
2
0
0
W
5
0
1
5.5
W
Susano
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,204
Damage
16,305
27,140
Taken
29,162
12,125
Mitigated
13,005
5,294
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DrClutch437
King Arthur
1,416
278
0
330
4,735
2,380
0
236
4,461
0
11,678
L
Ix Chel
FFS--Mikey
Ix Chel
5,297
332
148
1,289
3,923
1,120
0
1,167
2,616
43,186
0
W
Nu Wa
LJM24
Nu Wa
2,286
355
0
213
5,045
1,793
0
3,583
1,462
30,840
0
L
Chronos
MorganCad
Chronos
2,497
1,148
0
1,745
5,802
1,827
0
2,424
3,340
29,914
0
W
2,068
1,123
950
1,722
6,695
3,793
0
3,468
3,227
0
11,145
L
Anubis
Pikilao
Anubis
3,922
453
0
452
5,504
2,227
0
623
4,829
30,956
0
W
4,829
2,345
0
1,522
2,739
971
979
1,279
1,460
37,308
8,807
L
1,072
273
576
754
7,176
4,571
0
2,137
5,021
11,808
0
W
5,501
384
0
1,500
8,191
4,313
0
2,951
5,240
138
42,564
W
Susano
1,621
162
0
1,229
6,492
2,135
0
1,507
4,985
0
26,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,056
Gold Earned
26,943
206
Minions Killed
276
0
Camps Cleared
0
752,231
Distance Traveled
889,150
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,758
418
19
2
0
84,931
1
L
Ix Chel
5,766
641
75
8
0
173,793
2
W
Nu Wa
5,026
558
72
8
0
167,179
0
L
Chronos
4,550
506
59
7
0
157,201
2
W
Horus
4,987
554
18
2
0
177,894
4
L
Anubis
4,532
504
39
4
0
166,333
2
W
Sol
5,679
631
71
8
0
162,460
2
L
Ares
4,450
494
14
2
0
169,973
2
W
Nike
6,411
712
69
8
0
179,479
0
W
Susano
4,840
538
46
5
0
202,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role