Player Matchup

Neith
Neith
BOB5032
Neith
Level 68
God Stats
0W - 2L
1,711 SR
Queue Stats
106W - 94L
1,428 Elo+
Solo
Arachne
Arachne
Dr-Danga9
Arachne
Level 155
God Stats
125W - 130L
1,496 SR
Queue Stats
348W - 349L
1,412 Elo+
Solo
Janus
Janus
deleted7454
Janus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,459 Elo+
Solo
Tyr
Tyr
iDrum4Lunch
Tyr
Level 139
God Stats
29W - 15L
1,561 SR
Queue Stats
81W - 58L
1,424 Elo+
Solo
Hercules
Hercules
jd2playya
Hercules
Level 40
God Stats
5W - 3L
1,625 SR
Queue Stats
89W - 82L
1,501 Elo+
Solo
Team Averages
Level 89
1,579 SR
1,445 Elo+

VS

Team Averages
Level 79
1,406 SR
1,457 Elo+
Neith
Neith
CodyKleiny
Neith
Level 61
God Stats
2W - 7L
1,138 SR
Queue Stats
146W - 100L
1,554 Elo+
Solo
Fenrir
Fenrir
EthanCR
Fenrir
Level 123
God Stats
15W - 14L
1,541 SR
Queue Stats
366W - 349L
1,475 Elo+
Solo
Hel
Hel
MillyBfromTN
Hel
Level 84
God Stats
5W - 5L
1,352 SR
Queue Stats
444W - 431L
1,448 Elo+
Solo
He Bo
He Bo
Sangonomiya-13
He Bo
Level 87
God Stats
3W - 6L
1,366 SR
Queue Stats
182W - 190L
1,398 Elo+
Solo
Danzaburou
Danzaburou
jr16102345
Danzaburou
Level 38
God Stats
15W - 11L
1,635 SR
Queue Stats
75W - 100L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BOB5032
Neith
5
0 / 2 / 0
3,217
643
2,947
3,611
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Dr-Danga9
Arachne
5
0 / 2 / 1
3,459
692
672
4,263
1,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

1
0 / 0 / 0
2,508
502
0
0
0
5
1 / 2 / 0
3,601
720
2,122
4,444
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
jd2playya
Hercules
5
0 / 2 / 0
3,115
623
3,698
4,979
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
5
2 / 0 / 2
3,355
671
2,319
4,033
1,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
EthanCR
Fenrir
7
3 / 0 / 2
4,222
844
3,065
3,042
1,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

6
0 / 0 / 4
3,678
736
1,534
4,905
2,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 0
3,730
746
767
1,862
348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
jr16102345
Danzaburou
5
2 / 1 / 0
3,770
754
748
3,090
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
BOB5032
Neith
0
2
0
0
W
Neith
2
0
2
3
L
Arachne
Dr-Danga9
Arachne
0
2
1
0.25
W
Fenrir
EthanCR
Fenrir
3
0
2
4
W
0
0
4
2
W
1
0
0
1
L
0
0
0
0
L
1
2
0
0.5
L
Hercules
jd2playya
Hercules
0
2
0
0
W
Danzaburou
jr16102345
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,439
Damage
8,433
17,297
Taken
16,932
6,163
Mitigated
5,684
3,921
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BOB5032
Neith
2,947
846
0
840
3,611
961
0
543
3,068
0
17,078
W
Neith
2,319
794
0
1,620
4,033
1,060
0
0
4,033
0
14,160
L
Arachne
Dr-Danga9
Arachne
672
574
0
851
4,263
1,114
0
767
3,496
0
16,107
W
Fenrir
EthanCR
Fenrir
3,065
1,208
0
383
3,042
1,080
0
0
3,042
0
19,323
W
1,534
260
631
2,869
4,905
2,257
0
0
4,905
9,086
0
W
767
58
0
170
1,862
348
127
0
1,862
15,477
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,122
277
0
1,107
4,444
2,284
0
0
4,444
0
15,162
L
Hercules
jd2playya
Hercules
3,698
1,014
0
1,123
4,979
1,804
0
991
3,988
0
13,699
W
Danzaburou
jr16102345
Danzaburou
748
409
9
993
3,090
939
0
0
3,090
0
9,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,900
Gold Earned
18,755
93
Minions Killed
126
0
Camps Cleared
0
457,984
Distance Traveled
504,936
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,217
643
12
2
0
110,784
0
W
Neith
3,355
671
19
4
0
106,754
0
L
Arachne
3,459
692
31
6
0
108,695
0
W
Fenrir
4,222
844
30
6
0
121,370
0
W
Hel
3,678
736
23
5
0
100,898
1
W
He Bo
3,730
746
31
6
0
91,333
0
L
Janus
2,508
502
0
0
0
0
0
L
Tyr
3,601
720
24
5
0
124,812
0
L
Hercules
3,115
623
26
5
0
113,693
0
W
Danzaburou
3,770
754
23
5
0
84,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role