Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CrashingTea9100
Danzaburou
Level 67
God Stats
3W - 5L
1,323 SR
Queue Stats
126W - 120L
1,427 Elo+
Solo
Ravana
Ravana
Entertheflux
Ravana
Level 54
God Stats
1W - 1L
1,294 SR
Queue Stats
56W - 54L
1,424 Elo+
Solo
Ne Zha
Ne Zha
Reckless5679
Ne Zha
Level 123
God Stats
1W - 1L
1,708 SR
Queue Stats
77W - 76L
1,402 Elo+
Solo
Janus
Janus
ozzifer420
Janus
Level 121
God Stats
12W - 8L
1,554 SR
Queue Stats
379W - 369L
1,449 Elo+
Solo
Team Averages
Level 105
1,476 SR
1,440 Elo+

VS

Team Averages
Level 45
1,367 SR
1,328 Elo+
Maman Brigitte
Maman Brigitte
BigDunc26
Maman Brigitte
Level 84
God Stats
78W - 70L
1,462 SR
Queue Stats
211W - 221L
1,436 Elo+
Solo
Ra
Ra
DragonKeeper702
Ra
Level 8
God Stats
0W - 3L
1,108 SR
Queue Stats
1W - 10L
1,155 Elo+
Party 1
Maui
Maui
Ducky4416
Maui
Level 38
God Stats
0W - 1L
1,282 SR
Queue Stats
44W - 54L
1,331 Elo+
Party 1
Sun Wukong
Sun Wukong
Nukedawaffle
Sun Wukong
Level 32
God Stats
4W - 4L
1,636 SR
Queue Stats
47W - 54L
1,345 Elo+
Party 1
Zeus
Zeus
SimbaFlacko
Zeus
Level 63
God Stats
3W - 10L
1,348 SR
Queue Stats
82W - 108L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
1 / 4 / 5
9,036
532
6,875
16,142
12,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
CrashingTea9100
Danzaburou
10
0 / 3 / 1
6,941
408
3,257
9,785
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
9
1 / 6 / 1
6,834
402
3,417
10,943
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
15
4 / 2 / 4
9,397
553
4,949
14,769
5,418
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
16
4 / 0 / 4
10,157
597
9,518
5,885
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
BigDunc26
Maman Brigitte
12
3 / 2 / 2
7,733
455
8,620
11,648
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
6,215
366
407
6,144
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Maui
9
1 / 2 / 6
7,136
420
2,584
11,215
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Nukedawaffle
Sun Wukong
12
6 / 1 / 2
7,568
445
7,141
10,912
5,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 3
7,943
467
11,828
8,463
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
10
Kills
14
15
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
4
5
0.88
L
Maman Brigitte
BigDunc26
Maman Brigitte
3
2
2
2
W
Danzaburou
CrashingTea9100
Danzaburou
0
3
1
0.17
L
0
1
0
0
L
Maui
1
2
6
2
W
Ravana
1
6
1
0.25
L
Sun Wukong
Nukedawaffle
Sun Wukong
6
1
2
7
W
Ne Zha
4
2
4
3
L
4
4
3
1.38
W
Janus
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,016
Damage
30,580
57,524
Taken
48,382
27,962
Mitigated
25,942
9,041
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,875
1,255
0
708
16,142
12,571
0
8,979
6,995
0
61,057
L
Maman Brigitte
BigDunc26
Maman Brigitte
8,620
227
0
3,759
11,648
4,473
0
1,730
9,826
44,162
0
W
Danzaburou
CrashingTea9100
Danzaburou
3,257
2,157
93
2,514
9,785
3,457
914
4,787
4,678
0
31,896
L
407
116
0
36
6,144
2,059
0
3,433
2,389
20,382
0
L
Maui
2,584
225
0
2,598
11,215
10,407
42
611
10,564
23,040
0
W
Ravana
3,417
752
0
1,632
10,943
4,307
0
4,128
6,535
0
25,336
L
Sun Wukong
Nukedawaffle
Sun Wukong
7,141
1,131
0
2,450
10,912
5,987
0
2,064
8,740
0
43,982
W
Ne Zha
4,949
1,298
0
3,184
14,769
5,418
978
3,103
11,530
0
65,291
L
11,828
2,430
0
0
8,463
3,016
488
1,072
7,345
53,849
0
W
Janus
9,518
370
0
910
5,885
2,209
3,051
1,530
4,347
75,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,365
Gold Earned
36,595
390
Minions Killed
289
0
Camps Cleared
0
1,469,501
Distance Traveled
1,514,781
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,036
532
92
5
0
306,359
0
L
Maman Brigitte
7,733
455
67
4
0
319,431
1
W
Danzaburou
6,941
408
38
2
0
256,031
0
L
Ra
6,215
366
35
2
0
276,127
0
L
Maui
7,136
420
38
2
0
282,401
0
W
Ravana
6,834
402
37
2
0
235,123
0
L
Sun Wukong
7,568
445
61
4
0
364,984
0
W
Ne Zha
9,397
553
89
5
0
334,048
1
L
Zeus
7,943
467
88
5
0
271,838
0
W
Janus
10,157
597
134
8
0
337,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role