Player Matchup

Loki
Loki
ItsHaIo
Loki
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
Poor Ai
Hercules
Level 160
God Stats
6W - 3L
1,604 SR
Queue Stats
335W - 327L
1,541 Elo+
Party 2
Ah Puch
Ah Puch
Soggiest
Ah Puch
Level 145
God Stats
10W - 11L
1,527 SR
Queue Stats
282W - 272L
1,541 Elo+
Party 2
Team Averages
Level 145
1,544 SR
1,527 Elo+

VS

Team Averages
Level 105
1,710 SR
1,578 Elo+
Ra
Ra
Agregame4425
Ra
Level 49
God Stats
4W - 2L
1,870 SR
Queue Stats
51W - 37L
1,494 Elo+
Solo
Heimdallr
Heimdallr
alexrocks411
Heimdallr
Level 140
God Stats
5W - 8L
1,495 SR
Queue Stats
112W - 89L
1,611 Elo+
Party 1
Achilles
Achilles
saerom
Achilles
Level 125
God Stats
2W - 1L
1,764 SR
Queue Stats
78W - 58L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ItsHaIo
Loki
13
6 / 3 / 7
10,421
802
11,382
10,796
3,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Poor Ai
Hercules
14
5 / 1 / 10
10,775
829
10,942
16,584
16,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
Soggiest
Ah Puch
14
5 / 2 / 10
10,676
821
16,152
9,373
3,413
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
9,701
746
6,450
10,087
3,937
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
alexrocks411
Heimdallr
12
2 / 5 / 2
9,231
710
8,833
14,129
5,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
saerom
Achilles
12
3 / 8 / 1
9,832
756
12,688
19,322
15,219
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
16
Kills
6
6
Deaths
16
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Loki
ItsHaIo
Loki
6
3
7
3.17
W
Hercules
Poor Ai
Hercules
5
1
10
10
W
Ah Puch
Soggiest
Ah Puch
5
2
10
5
L
Heimdallr
alexrocks411
Heimdallr
2
5
2
0.6
L
Achilles
saerom
Achilles
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,476
Damage
27,971
36,753
Taken
43,538
23,458
Mitigated
24,946
12,060
Healing
10,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,450
369
2,093
3,126
10,087
3,937
0
4,138
5,319
42,839
0
W
Loki
ItsHaIo
Loki
11,382
2,052
0
1,418
10,796
3,941
0
2,150
8,405
0
42,470
W
Hercules
Poor Ai
Hercules
10,942
2,706
0
7,650
16,584
16,104
822
3,325
12,633
0
33,327
W
Ah Puch
Soggiest
Ah Puch
16,152
385
0
2,992
9,373
3,413
740
1,688
7,193
46,449
0
L
Heimdallr
alexrocks411
Heimdallr
8,833
3,574
0
2,776
14,129
5,790
112
4,015
9,706
0
27,825
L
Achilles
saerom
Achilles
12,688
1,563
0
2,256
19,322
15,219
0
6,237
12,102
145
24,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,872
Gold Earned
28,764
145
Minions Killed
138
0
Camps Cleared
0
835,392
Distance Traveled
697,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,701
746
69
5
0
225,423
0
W
Loki
10,421
802
53
4
0
270,735
0
W
Hercules
10,775
829
35
3
0
314,078
0
W
Ah Puch
10,676
821
57
4
0
250,579
0
L
Heimdallr
9,231
710
51
4
0
219,542
0
L
Achilles
9,832
756
18
1
0
252,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role