Player Matchup

Medusa
Medusa
Derpinstien
Medusa
Level 139
God Stats
1W - 3L
1,563 SR
Queue Stats
332W - 401L
1,342 Elo+
Solo
Fafnir
Fafnir
Godhand_is_Dead
Fafnir
Level 25
God Stats
4W - 3L
1,667 SR
Queue Stats
78W - 67L
1,557 Elo+
Party 1
Artemis
Artemis
IllMac Daddy
Artemis
Level 89
God Stats
9W - 11L
1,448 SR
Queue Stats
104W - 99L
1,493 Elo+
Solo
Bakasura
Bakasura
PopoJohn123
Bakasura
Level 56
God Stats
21W - 19L
1,480 SR
Queue Stats
83W - 84L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
ladyloucifer
Nu Wa
Level 89
God Stats
7W - 8L
1,379 SR
Queue Stats
7W - 11L
1,282 Elo+
Solo
Team Averages
Level 80
1,507 SR
1,424 Elo+

VS

Team Averages
Level 75
1,540 SR
1,380 Elo+
Neith
Neith
AhreenS
Neith
Level 139
God Stats
39W - 31L
1,470 SR
Queue Stats
51W - 49L
1,435 Elo+
Solo
Sylvanus
Sylvanus
FeraDuBaile
Sylvanus
Level 123
God Stats
111W - 87L
1,589 SR
Queue Stats
255W - 251L
1,418 Elo+
Solo
Cerberus
Cerberus
Guaraci4833
Cerberus
Level 46
God Stats
21W - 10L
1,705 SR
Queue Stats
135W - 151L
1,371 Elo+
Solo
Anubis
Anubis
KonranTsurugi
Anubis
Level 62
God Stats
7W - 8L
1,445 SR
Queue Stats
49W - 55L
1,378 Elo+
Party 2
Jing Wei
Jing Wei
Oranges21858
Jing Wei
Level 5
God Stats
22W - 15L
1,494 SR
Queue Stats
22W - 20L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 6 / 0
9,105
911
3,466
12,088
5,073
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 2 / 3
11,021
1,102
8,358
17,883
28,100
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
IllMac Daddy
Artemis
16
0 / 2 / 3
9,695
970
13,144
12,204
5,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
PopoJohn123
Bakasura
15
3 / 2 / 0
10,387
1,039
11,499
15,226
7,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 2 / 2
9,693
969
9,362
7,916
2,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

199

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AhreenS
Neith
16
1 / 0 / 8
10,181
1,018
11,401
7,058
3,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
FeraDuBaile
Sylvanus
16
3 / 0 / 9
10,096
1,010
6,685
8,501
5,637
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Guaraci4833
Cerberus
16
2 / 1 / 8
11,239
1,124
11,564
17,223
17,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 7
10,984
1,098
16,041
8,025
5,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
Oranges21858
Jing Wei
16
3 / 0 / 8
10,775
1,078
14,406
7,981
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
3
Kills
14
14
Deaths
3
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Neith
AhreenS
Neith
1
0
8
5
L
Medusa
0
6
0
0
W
Sylvanus
FeraDuBaile
Sylvanus
3
0
9
7.5
L
0
2
3
0.75
W
Cerberus
Guaraci4833
Cerberus
2
1
8
6
L
Artemis
IllMac Daddy
Artemis
0
2
3
0.75
W
5
2
7
4.25
W
Jing Wei
Oranges21858
Jing Wei
3
0
8
7
L
Bakasura
PopoJohn123
Bakasura
3
2
0
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,829
Damage
60,097
65,317
Taken
48,788
49,240
Mitigated
35,650
5,097
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AhreenS
Neith
11,401
4,634
0
2,336
7,058
3,381
0
3,199
3,859
0
47,998
L
Medusa
3,466
1,524
0
0
12,088
5,073
0
6,384
5,704
0
10,578
W
Sylvanus
FeraDuBaile
Sylvanus
6,685
380
1,208
2,957
8,501
5,637
0
4,256
4,085
11,670
0
L
8,358
2,545
0
1,866
17,883
28,100
0
6,783
11,100
19,930
0
W
Cerberus
Guaraci4833
Cerberus
11,564
477
0
3,978
17,223
17,919
0
5,178
10,530
18,891
778
L
Artemis
IllMac Daddy
Artemis
13,144
5,210
0
1,336
12,204
5,531
0
5,582
6,622
0
33,683
W
16,041
731
0
2,637
8,025
5,004
0
2,121
5,496
46,606
0
W
Jing Wei
Oranges21858
Jing Wei
14,406
10,856
0
2,291
7,981
3,709
0
2,966
4,877
0
33,196
L
Bakasura
PopoJohn123
Bakasura
11,499
8,528
0
689
15,226
7,738
0
9,004
6,222
0
18,849
L
9,362
2,222
0
1,206
7,916
2,798
0
5,759
2,157
45,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,901
Gold Earned
53,275
202
Minions Killed
236
8
Camps Cleared
5
920,780
Distance Traveled
992,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,181
1,018
80
8
1
187,025
0
L
Medusa
9,105
911
24
2
0
200,496
0
W
Sylvanus
10,096
1,010
8
1
1
207,316
0
L
Fafnir
11,021
1,102
18
2
0
190,173
0
W
Cerberus
11,239
1,124
19
2
1
195,521
0
L
Artemis
9,695
970
48
5
0
198,310
0
W
Anubis
10,984
1,098
72
7
0
185,486
0
W
Jing Wei
10,775
1,078
57
6
2
217,588
0
L
Bakasura
10,387
1,039
20
2
7
187,286
0
L
Nu Wa
9,693
969
92
9
1
144,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role