Player Matchup

Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hun7er10000
Cthulhu
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 33L
1,358 Elo+
Solo
Neith
Neith
LAVA_MAXTER
Neith
Level 49
God Stats
8W - 12L
1,450 SR
Queue Stats
52W - 63L
1,423 Elo+
Solo
Hades
Hades
TuNeSqUaD6256
Hades
Level 89
God Stats
97W - 90L
1,580 SR
Queue Stats
154W - 157L
1,523 Elo+
Solo
Arachne
Arachne
UnsafeDonkey
Arachne
Level 153
God Stats
46W - 19L
1,699 SR
Queue Stats
422W - 418L
1,472 Elo+
Solo
Team Averages
Level 91
1,546 SR
1,455 Elo+

VS

Team Averages
Level 107
1,554 SR
1,424 Elo+
Chronos
Chronos
Dec Mass61
Chronos
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
157W - 140L
1,400 Elo+
Solo
Ullr
Ullr
II Darny II
Ullr
Level 64
God Stats
1W - 1L
1,727 SR
Queue Stats
111W - 134L
1,434 Elo+
Solo
Hel
Hel
PauloPassaretti
Hel
Level 154
God Stats
10W - 21L
1,476 SR
Queue Stats
79W - 81L
1,426 Elo+
Solo
Sol
Sol
Tianshi07
Sol
Level 126
God Stats
10W - 20L
1,430 SR
Queue Stats
679W - 714L
1,394 Elo+
Solo
Fenrir
Fenrir
diecults
Fenrir
Level 106
God Stats
6W - 4L
1,639 SR
Queue Stats
437W - 409L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 1 / 0
5,296
530
1,676
6,873
3,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Hun7er10000
Cthulhu
10
1 / 1 / 6
6,280
628
5,009
7,903
5,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
5 / 0 / 3
5,707
571
7,549
7,763
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 2
6,284
628
5,732
6,427
2,944
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
UnsafeDonkey
Arachne
10
2 / 0 / 2
5,626
563
947
7,137
2,555
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dec Mass61
Chronos
11
0 / 1 / 0
6,358
636
2,209
4,811
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
5,186
519
4,483
9,058
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 0
7,425
743
4,215
5,956
1,952
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 0
5,469
547
4,893
5,361
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
diecults
Fenrir
8
0 / 3 / 0
5,081
508
3,101
7,616
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
2
2
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
1
0
0
L
Chronos
Dec Mass61
Chronos
0
1
0
0
W
Cthulhu
Hun7er10000
Cthulhu
1
1
6
4
L
0
4
1
0.13
W
5
0
3
6.5
L
1
0
0
1
L
1
2
0
0.5
W
2
0
2
3
W
Arachne
UnsafeDonkey
Arachne
2
0
2
3
L
Fenrir
diecults
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,913
Damage
18,901
36,103
Taken
32,802
17,287
Mitigated
11,662
16,042
Healing
13,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,676
336
0
668
6,873
3,939
0
3,394
3,479
0
30,110
L
Chronos
Dec Mass61
Chronos
2,209
448
0
1,333
4,811
1,645
0
3,143
1,668
51,906
0
W
Cthulhu
Hun7er10000
Cthulhu
5,009
1,093
1,532
1,550
7,903
5,076
54
2,288
5,615
24,160
0
L
4,483
2,673
0
2,236
9,058
3,370
617
2,561
6,497
0
21,606
W
7,549
4,911
0
3,358
7,763
2,773
296
2,199
5,564
0
32,347
L
4,215
151
0
5,446
5,956
1,952
259
0
5,781
63,777
0
L
4,893
1,260
59
1,145
5,361
1,868
0
2,459
2,902
27,860
3,498
W
5,732
211
366
5,406
6,427
2,944
0
1,832
4,595
50,373
0
W
Arachne
UnsafeDonkey
Arachne
947
609
0
3,162
7,137
2,555
19
1,416
5,721
0
33,735
L
Fenrir
diecults
Fenrir
3,101
900
0
2,838
7,616
2,827
0
2,578
5,038
0
24,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
29,519
269
Minions Killed
339
0
Camps Cleared
0
1,105,148
Distance Traveled
906,034
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,296
530
53
5
0
242,582
0
L
Chronos
6,358
636
97
10
0
196,888
0
W
Cthulhu
6,280
628
31
3
0
216,006
0
L
Ullr
5,186
519
31
3
0
194,497
0
W
Neith
5,707
571
45
5
0
193,359
4
L
Hel
7,425
743
111
11
0
170,103
0
L
Sol
5,469
547
53
5
0
167,254
0
W
Hades
6,284
628
77
8
0
210,443
0
W
Arachne
5,626
563
63
6
0
242,758
0
L
Fenrir
5,081
508
47
5
0
177,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role