Player Matchup

Yemoja
Yemoja
A7l2
Yemoja
Level 108
God Stats
25W - 13L
1,636 SR
Queue Stats
81W - 77L
1,431 Elo+
Solo
Medusa
Medusa
Gillgames
Medusa
Level 95
God Stats
1W - 0L
1,735 SR
Queue Stats
47W - 46L
1,416 Elo+
Solo
King Arthur
King Arthur
LankyBoy463
King Arthur
Level 46
God Stats
3W - 2L
1,621 SR
Queue Stats
6W - 12L
1,377 Elo+
Party 2
Thanatos
Thanatos
SmithyJr_
Thanatos
Level 69
God Stats
3W - 1L
1,636 SR
Queue Stats
63W - 61L
1,471 Elo+
Party 2
Chang'e
Chang'e
kaneki97400
Chang'e
Level 73
God Stats
14W - 16L
1,398 SR
Queue Stats
109W - 105L
1,441 Elo+
Solo
Team Averages
Level 78
1,605 SR
1,427 Elo+

VS

Team Averages
Level 116
1,547 SR
1,412 Elo+
Ravana
Ravana
DeadBrownBread
Ravana
Level 149
God Stats
38W - 35L
1,457 SR
Queue Stats
304W - 307L
1,384 Elo+
Solo
Xbalanque
Xbalanque
ExcT_BraT_LyCiKa
Xbalanque
Level 103
God Stats
19W - 13L
1,712 SR
Queue Stats
335W - 339L
1,499 Elo+
Solo
Bacchus
Bacchus
ShadowMonarch7
Bacchus
Level 147
God Stats
122W - 117L
1,548 SR
Queue Stats
682W - 688L
1,417 Elo+
Solo
Zeus
Zeus
alffff92
Zeus
Level 120
God Stats
2W - 3L
1,537 SR
Queue Stats
43W - 61L
1,370 Elo+
Party 1
Loki
Loki
samu-amaya18
Loki
Level 63
God Stats
2W - 4L
1,482 SR
Queue Stats
42W - 56L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
A7l2
Yemoja
11
0 / 0 / 1
7,210
481
1,189
3,656
2,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Gillgames
Medusa
12
2 / 2 / 0
7,032
469
4,803
11,102
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
LankyBoy463
King Arthur
13
5 / 2 / 1
8,175
545
4,480
13,134
10,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
SmithyJr_
Thanatos
15
4 / 2 / 2
8,461
564
6,557
11,887
4,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
kaneki97400
Chang'e
14
3 / 1 / 2
8,599
573
3,792
10,149
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,988
466
6,337
10,418
8,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
13
2 / 1 / 0
7,690
513
8,685
6,910
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

4
0 / 0 / 0
5,110
341
1,169
1,744
994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
12
0 / 3 / 1
6,821
455
5,081
5,835
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 5 / 2
7,325
488
3,760
11,871
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
14
Kills
6
7
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
A7l2
Yemoja
0
0
1
0.5
L
2
5
1
0.5
L
Xbalanque
2
1
0
2
W
Medusa
Gillgames
Medusa
2
2
0
1
W
King Arthur
LankyBoy463
King Arthur
5
2
1
2.75
L
0
0
0
0
W
Thanatos
SmithyJr_
Thanatos
4
2
2
2.5
L
Zeus
0
3
1
0.17
W
Chang'e
kaneki97400
Chang'e
3
1
2
4
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,821
Damage
25,032
49,928
Taken
36,778
26,166
Mitigated
17,855
23,788
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
A7l2
Yemoja
1,189
359
4,392
1,232
3,656
2,469
0
399
3,257
16,919
0
L
6,337
2,883
0
3,112
10,418
8,470
0
0
10,418
0
35,549
L
Xbalanque
8,685
5,432
0
1,686
6,910
2,783
35
806
6,104
0
58,646
W
Medusa
Gillgames
Medusa
4,803
1,869
0
2,932
11,102
4,029
753
770
10,332
0
51,189
W
King Arthur
LankyBoy463
King Arthur
4,480
953
0
1,010
13,134
10,932
192
0
13,134
0
35,828
L
1,169
35
488
416
1,744
994
0
210
1,534
5,213
0
W
Thanatos
SmithyJr_
Thanatos
6,557
1,165
0
7,884
11,887
4,882
0
1,845
10,042
0
65,240
L
Zeus
5,081
1,840
0
117
5,835
1,405
0
2,071
3,764
42,222
0
W
Chang'e
kaneki97400
Chang'e
3,792
164
373
5,965
10,149
3,854
1,112
3,236
6,913
58,874
0
L
3,760
986
96
4,398
11,871
4,203
21
1,894
9,977
0
56,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,477
Gold Earned
33,934
360
Minions Killed
317
0
Camps Cleared
0
1,298,811
Distance Traveled
1,056,646
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,210
481
25
2
0
255,235
2
L
Ravana
6,988
466
60
4
0
205,040
0
L
Xbalanque
7,690
513
104
7
0
277,526
1
W
Medusa
7,032
469
74
5
0
240,170
0
W
King Arthur
8,175
545
48
3
0
205,688
0
L
Bacchus
5,110
341
6
0
0
65,518
0
W
Thanatos
8,461
564
103
7
0
326,530
0
L
Zeus
6,821
455
68
5
0
209,070
1
W
Chang'e
8,599
573
110
7
0
271,188
8
L
Loki
7,325
488
79
5
0
299,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role