Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond III
 
Surtr
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
AgonizingVisions
Hades
Masters
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 99L
2,473 MMR
Solo
Fenrir
Fenrir
Diamond I
TeMandeACasa
Fenrir
Diamond I
Level 102
God Stats
15W - 15L
1,666 SR
Queue Stats
323W - 308L
2,289 MMR
Solo
Janus
Janus
Masters
llTahall
Janus
Masters
Level 162
God Stats
0W - 2L
1,357 SR
Queue Stats
65W - 49L
2,524 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,505 SR
2,057 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,720 SR
2,535 MMR
Kali
Kali
Masters
CreamingManny
Kali
Masters
Level 105
God Stats
5W - 2L
1,864 SR
Queue Stats
200W - 168L
2,697 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
CritOfTime
Morgan Le Fay
Masters
Level 177
God Stats
9W - 1L
1,897 SR
Queue Stats
298W - 261L
2,376 MMR
Solo
Athena
Athena
Masters
TAKASHIROO
Athena
Masters
Level 217
God Stats
12W - 11L
1,674 SR
Queue Stats
434W - 408L
2,413 MMR
Solo
Cerberus
Cerberus
Diamond III
TinkiiWinki
Cerberus
Diamond III
Level 157
God Stats
3W - 1L
1,304 SR
Queue Stats
235W - 237L
2,276 MMR
Solo
Ullr
Ullr
Masters
tarikwolf
Ullr
Masters
Level 159
God Stats
31W - 11L
1,860 SR
Queue Stats
48W - 25L
2,913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 4 / 1
5,774
577
4,238
8,687
2,996
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
 
Surtr
7
2 / 2 / 2
5,355
536
4,557
8,414
5,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 1
6,555
656
5,631
8,829
4,042
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
10
1 / 4 / 3
5,878
588
5,075
9,479
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
llTahall
Janus
12
0 / 2 / 0
6,182
618
882
5,094
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
SobekThorAo Kuang

VS

Bans
RaijinChernobogAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
6,836
684
5,812
9,635
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
CritOfTime
Morgan Le Fay
11
5 / 1 / 1
6,311
631
4,885
5,256
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
TAKASHIROO
Athena
9
0 / 2 / 8
5,614
561
3,307
7,147
4,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
TinkiiWinki
Cerberus
11
3 / 1 / 3
5,940
594
5,843
9,165
7,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
11
1 / 0 / 4
5,985
599
6,167
6,082
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
15
15
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
1
0.38
L
Surtr
 
Surtr
2
2
2
1.5
L
1
3
1
0.5
W
6
1
5
8.5
W
Morgan Le Fay
CritOfTime
Morgan Le Fay
5
1
1
5.5
W
Athena
TAKASHIROO
Athena
0
2
8
2
L
Fenrir
1
4
3
0.63
W
Cerberus
TinkiiWinki
Cerberus
3
1
3
4.5
L
Janus
llTahall
Janus
0
2
0
0
W
Ullr
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,383
Damage
26,014
40,503
Taken
37,285
18,111
Mitigated
20,349
13,041
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,238
2,580
0
2,443
8,687
2,996
27
335
8,352
0
37,232
L
Surtr
 
Surtr
4,557
1,454
0
2,064
8,414
5,605
0
3,150
5,194
2,427
12,207
L
5,631
1,891
80
4,405
8,829
4,042
0
4,831
3,998
49,518
0
W
5,812
3,790
0
2,542
9,635
3,914
0
1,640
7,971
0
38,486
W
Morgan Le Fay
CritOfTime
Morgan Le Fay
4,885
579
0
759
5,256
1,888
13
451
4,761
42,911
0
W
Athena
TAKASHIROO
Athena
3,307
1,028
0
1,033
7,147
4,741
0
1,285
5,862
10,943
0
L
Fenrir
5,075
1,647
0
3,299
9,479
3,576
0
4,300
5,081
0
36,067
W
Cerberus
TinkiiWinki
Cerberus
5,843
653
0
3,937
9,165
7,852
0
3,932
5,233
34,552
0
L
Janus
llTahall
Janus
882
61
0
750
5,094
1,892
0
1,181
3,843
58,535
0
W
Ullr
6,167
1,853
0
1,628
6,082
1,954
0
133
5,949
0
49,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,744
Gold Earned
30,686
348
Minions Killed
330
0
Camps Cleared
0
1,006,015
Distance Traveled
1,095,334
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,774
577
65
7
0
178,389
1
L
Surtr
5,355
536
16
2
0
216,075
2
L
Hades
6,555
656
95
10
0
179,784
0
W
Kali
6,836
684
64
6
0
240,431
0
W
Morgan Le Fay
6,311
631
77
8
0
221,046
1
W
Athena
5,614
561
20
2
0
210,876
2
L
Fenrir
5,878
588
59
6
0
221,714
0
W
Cerberus
5,940
594
88
9
0
201,305
0
L
Janus
6,182
618
113
11
0
210,053
0
W
Ullr
5,985
599
81
8
0
221,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role