Player Matchup

Ares
Ares
InnateBeast1841
Ares
Level 124
God Stats
1W - 3L
1,519 SR
Queue Stats
350W - 328L
1,486 Elo+
Solo
Ra
Ra
KANPAN
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,216 Elo+
Party 2
Bacchus
Bacchus
chiccholy
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,254 Elo+
Party 2
Cernunnos
Cernunnos
mule9216
Cernunnos
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,288 Elo+
Party 2
Cliodhna
Cliodhna
youmu3434
Cliodhna
Level 8
God Stats
1W - 2L
1,253 SR
Queue Stats
4W - 12L
1,077 Elo+
Party 2
Team Averages
Level 60
1,454 SR
1,264 Elo+

VS

Team Averages
Level 96
1,568 SR
1,479 Elo+
Sun Wukong
Sun Wukong
DesTiny yDcP
Sun Wukong
Level 83
God Stats
5W - 3L
1,714 SR
Queue Stats
148W - 154L
1,437 Elo+
Solo
Raijin
Raijin
EvadeAllu
Raijin
Level 63
God Stats
33W - 37L
1,457 SR
Queue Stats
226W - 206L
1,497 Elo+
Solo
Danzaburou
Danzaburou
MDB Knucklehead
Danzaburou
Level 66
God Stats
53W - 45L
1,503 SR
Queue Stats
182W - 201L
1,473 Elo+
Party 1
Bastet
Bastet
TakenMaxwraith
Bastet
Level 125
God Stats
17W - 11L
1,570 SR
Queue Stats
424W - 449L
1,507 Elo+
Party 1
Cerberus
Cerberus
sinamon810
Cerberus
Level 142
God Stats
3W - 2L
1,595 SR
Queue Stats
281W - 285L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
7,978
499
10,115
13,515
7,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ra
12
1 / 8 / 3
7,717
482
5,510
13,044
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
chiccholy
Bacchus
13
3 / 3 / 2
8,568
536
5,725
11,203
10,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
mule9216
Cernunnos
11
0 / 6 / 3
7,220
451
6,245
10,295
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
youmu3434
Cliodhna
12
1 / 3 / 2
7,103
444
5,461
15,371
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DesTiny yDcP
Sun Wukong
12
0 / 3 / 1
7,766
485
4,469
12,032
9,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
EvadeAllu
Raijin
15
8 / 1 / 5
9,475
592
16,538
12,756
5,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
MDB Knucklehead
Danzaburou
16
3 / 1 / 2
9,788
612
4,024
7,927
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
8 / 2 / 3
9,688
606
11,271
16,563
7,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
sinamon810
Cerberus
15
3 / 1 / 11
9,368
586
7,857
15,326
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
22
22
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DesTiny yDcP
Sun Wukong
0
3
1
0.17
W
Raijin
EvadeAllu
Raijin
8
1
5
10.5
L
3
2
0
1.5
L
Ra
1
8
3
0.31
W
Danzaburou
MDB Knucklehead
Danzaburou
3
1
2
4
W
8
2
3
4.75
L
Bacchus
chiccholy
Bacchus
3
3
2
1.33
L
Cernunnos
mule9216
Cernunnos
0
6
3
0.25
W
Cerberus
sinamon810
Cerberus
3
1
11
8.5
L
Cliodhna
youmu3434
Cliodhna
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,056
Damage
44,159
63,428
Taken
64,604
30,062
Mitigated
41,055
16,582
Healing
18,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DesTiny yDcP
Sun Wukong
4,469
1,100
0
3,732
12,032
9,091
0
7,717
4,315
0
48,513
W
Raijin
EvadeAllu
Raijin
16,538
1,192
0
2,662
12,756
5,410
2,891
4,722
7,957
80,051
0
L
10,115
1,771
0
3,844
13,515
7,377
0
1,195
12,320
50,963
0
L
Ra
5,510
467
956
1,456
13,044
4,078
0
8,308
4,736
51,780
0
W
Danzaburou
MDB Knucklehead
Danzaburou
4,024
2,346
0
3,892
7,927
3,576
0
831
7,096
0
80,759
W
11,271
2,636
0
3,509
16,563
7,242
0
3,681
12,786
0
84,267
L
Bacchus
chiccholy
Bacchus
5,725
698
0
2,936
11,203
10,730
0
4,848
6,355
22,581
0
L
Cernunnos
mule9216
Cernunnos
6,245
2,844
0
1,195
10,295
2,912
140
2,758
7,537
0
43,759
W
Cerberus
sinamon810
Cerberus
7,857
308
0
5,126
15,326
15,736
336
4,226
11,100
33,539
0
L
Cliodhna
youmu3434
Cliodhna
5,461
340
0
6,195
15,371
4,965
0
7,286
8,085
0
47,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,586
Gold Earned
46,085
351
Minions Killed
470
0
Camps Cleared
0
1,555,847
Distance Traveled
1,485,543
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,766
485
76
5
0
213,253
1
W
Raijin
9,475
592
112
7
0
293,447
0
L
Ares
7,978
499
70
4
0
290,890
2
L
Ra
7,717
482
90
6
0
311,091
4
W
Danzaburou
9,788
612
125
8
0
308,576
0
W
Bastet
9,688
606
118
7
0
348,978
0
L
Bacchus
8,568
536
35
2
0
316,871
2
L
Cernunnos
7,220
451
87
5
0
295,467
3
W
Cerberus
9,368
586
39
2
0
321,289
1
L
Cliodhna
7,103
444
69
4
0
341,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role