Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GlasKnight
Hachiman
Level 34
God Stats
3W - 4L
1,505 SR
Queue Stats
52W - 51L
1,437 Elo+
Solo
Cthulhu
Cthulhu
JosephJosda
Cthulhu
Level 155
God Stats
1W - 0L
1,270 SR
Queue Stats
30W - 18L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
SpankMeOdin69
Ao Kuang
Level 148
God Stats
3W - 1L
1,764 SR
Queue Stats
3W - 4L
1,441 Elo+
Solo
Artemis
Artemis
Tumorito
Artemis
Level 67
God Stats
3W - 0L
1,803 SR
Queue Stats
61W - 40L
1,570 Elo+
Solo
Team Averages
Level 106
1,568 SR
1,494 Elo+

VS

Team Averages
Level 115
1,492 SR
1,493 Elo+
Hercules
Hercules
ITSME-DJANGO-NL
Hercules
Level 128
God Stats
2W - 5L
1,384 SR
Queue Stats
48W - 46L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
Spritte88
Ao Kuang
Level 32
God Stats
10W - 8L
1,543 SR
Queue Stats
11W - 10L
1,382 Elo+
Solo
Set
Set
WESTIE 021
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 149L
1,567 Elo+
Party 1
Cernunnos
Cernunnos
YashaPositive
Cernunnos
Level 127
God Stats
1W - 2L
1,719 SR
Queue Stats
295W - 264L
1,548 Elo+
Solo
Chronos
Chronos
drezdor
Chronos
Level 158
God Stats
0W - 4L
1,312 SR
Queue Stats
216W - 191L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 1 / 2
6,277
628
7,932
7,971
4,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
GlasKnight
Hachiman
9
1 / 1 / 1
5,350
535
4,072
6,829
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
JosephJosda
Cthulhu
8
0 / 0 / 5
5,261
526
4,657
5,601
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
SpankMeOdin69
Ao Kuang
9
5 / 1 / 2
5,930
593
5,279
8,083
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Tumorito
Artemis
11
2 / 1 / 2
6,419
642
6,041
5,811
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
7
0 / 2 / 2
4,613
461
3,672
7,285
4,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Spritte88
Ao Kuang
9
1 / 3 / 0
5,400
540
4,394
10,423
3,648
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
6,155
616
3,950
7,892
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
YashaPositive
Cernunnos
11
1 / 2 / 0
6,243
624
4,907
8,263
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
drezdor
Chronos
9
0 / 3 / 2
5,079
508
1,875
7,953
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
4
4
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
2
4
W
Hachiman
GlasKnight
Hachiman
1
1
1
1.5
L
Hercules
0
2
2
0.5
W
Cthulhu
JosephJosda
Cthulhu
0
0
5
2.5
W
Ao Kuang
SpankMeOdin69
Ao Kuang
5
1
2
6
L
Ao Kuang
Spritte88
Ao Kuang
1
3
0
0.33
W
Artemis
Tumorito
Artemis
2
1
2
3
L
2
1
0
2
L
Cernunnos
YashaPositive
Cernunnos
1
2
0
0.5
L
Chronos
drezdor
Chronos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,981
Damage
18,798
34,295
Taken
41,816
15,542
Mitigated
17,397
11,459
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,932
1,805
0
2,858
7,971
4,643
0
4,539
3,432
0
42,996
W
Hachiman
GlasKnight
Hachiman
4,072
2,165
0
2,444
6,829
2,266
0
0
6,758
0
31,101
L
Hercules
3,672
935
0
1,292
7,285
4,909
0
2,546
4,739
0
16,299
W
Cthulhu
JosephJosda
Cthulhu
4,657
448
97
2,153
5,601
4,057
0
1,049
4,450
14,567
0
W
Ao Kuang
SpankMeOdin69
Ao Kuang
5,279
1,201
0
2,300
8,083
2,642
0
210
7,716
33,710
0
L
Ao Kuang
Spritte88
Ao Kuang
4,394
1,285
0
4,779
10,423
3,648
0
969
9,454
26,836
0
W
Artemis
Tumorito
Artemis
6,041
1,752
0
1,607
5,811
1,934
0
471
5,301
0
51,385
L
3,950
1,327
0
1,240
7,892
3,078
0
1,690
6,202
0
45,903
L
Cernunnos
YashaPositive
Cernunnos
4,907
2,938
0
3,444
8,263
3,077
902
2,212
6,051
0
46,362
L
Chronos
drezdor
Chronos
1,875
1,086
0
1,964
7,953
2,685
0
2,519
5,434
25,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,237
Gold Earned
27,490
271
Minions Killed
274
0
Camps Cleared
0
1,064,616
Distance Traveled
978,760
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,277
628
65
7
0
222,647
2
W
Hachiman
5,350
535
52
5
0
193,253
4
L
Hercules
4,613
461
31
3
0
195,211
0
W
Cthulhu
5,261
526
9
1
0
212,688
2
W
Ao Kuang
5,930
593
44
4
0
244,087
0
L
Ao Kuang
5,400
540
41
4
0
179,264
0
W
Artemis
6,419
642
101
10
0
191,941
2
L
Set
6,155
616
83
8
0
225,768
4
L
Cernunnos
6,243
624
75
8
0
171,296
0
L
Chronos
5,079
508
44
4
0
207,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role