Player Matchup

Rama
Rama
 
Rama
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
La Flare87
Mulan
Level 143
God Stats
7W - 6L
1,615 SR
Queue Stats
582W - 698L
1,483 Elo+
Party 1
Da Ji
Da Ji
Morning Visuals
Da Ji
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 97L
1,410 Elo+
Solo
Bellona
Bellona
Perk 408246
Bellona
Level 89
God Stats
10W - 5L
1,495 SR
Queue Stats
483W - 447L
1,523 Elo+
Solo
Raijin
Raijin
RetroTam
Raijin
Level 85
God Stats
0W - 7L
1,049 SR
Queue Stats
243W - 250L
1,477 Elo+
Solo
Team Averages
Level 127
1,432 SR
1,479 Elo+

VS

Team Averages
Level 118
1,470 SR
1,480 Elo+
Cthulhu
Cthulhu
Chubbiscuit
Cthulhu
Level 89
God Stats
2W - 0L
1,735 SR
Queue Stats
221W - 192L
1,580 Elo+
Solo
Nu Wa
Nu Wa
GodsMercy
Nu Wa
Level 126
God Stats
8W - 4L
1,667 SR
Queue Stats
232W - 240L
1,466 Elo+
Solo
Arachne
Arachne
Jeruhmie
Arachne
Level 145
God Stats
1W - 0L
1,157 SR
Queue Stats
218W - 228L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Leonidas2
Morgan Le Fay
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 139L
1,450 Elo+
Solo
Jormungandr
Jormungandr
xX-WickedFury-Xx
Jormungandr
Level 147
God Stats
4W - 9L
1,291 SR
Queue Stats
323W - 337L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 4 / 5
6,773
677
3,056
9,341
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
13
2 / 5 / 5
6,850
685
7,386
13,135
7,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 3 / 7
7,418
742
9,210
9,516
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Perk 408246
Bellona
13
3 / 5 / 4
7,687
769
8,475
14,000
17,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
RetroTam
Raijin
13
1 / 3 / 5
6,953
695
10,472
9,808
4,335
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chubbiscuit
Cthulhu
16
5 / 4 / 9
9,561
956
12,630
15,222
20,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
GodsMercy
Nu Wa
17
8 / 1 / 9
9,558
956
12,670
7,065
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Jeruhmie
Arachne
13
2 / 2 / 11
7,930
793
7,112
10,800
12,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Leonidas2
Morgan Le Fay
14
4 / 2 / 5
8,199
820
7,460
5,028
2,082
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xX-WickedFury-Xx
Jormungandr
13
1 / 2 / 10
8,116
812
6,104
10,094
10,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
10
Kills
20
20
Deaths
11
26
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
5
0.88
W
Cthulhu
Chubbiscuit
Cthulhu
5
4
9
2.38
W
Nu Wa
GodsMercy
Nu Wa
8
1
9
12.5
W
Arachne
Jeruhmie
Arachne
2
2
11
3.75
L
Mulan
2
5
5
0.9
W
Morgan Le Fay
Leonidas2
Morgan Le Fay
4
2
5
3.25
L
3
3
7
2.17
L
Bellona
Perk 408246
Bellona
3
5
4
1
L
Raijin
RetroTam
Raijin
1
3
5
1.17
W
Jormungandr
xX-WickedFury-Xx
Jormungandr
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,599
Damage
45,976
55,800
Taken
48,209
38,439
Mitigated
48,484
15,635
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,056
2,709
398
1,872
9,341
3,372
963
7,362
1,979
0
9,806
W
Cthulhu
Chubbiscuit
Cthulhu
12,630
721
1,145
1,830
15,222
20,618
56
2,518
12,704
21,287
918
W
Nu Wa
GodsMercy
Nu Wa
12,670
4,280
2,207
1,291
7,065
2,749
1,901
3,046
4,019
27,360
0
W
Arachne
Jeruhmie
Arachne
7,112
5,446
884
2,165
10,800
12,922
887
1,692
9,108
0
9,248
L
Mulan
7,386
1,148
1,031
2,652
13,135
7,646
0
9,760
3,375
0
15,766
W
Morgan Le Fay
Leonidas2
Morgan Le Fay
7,460
1,729
676
690
5,028
2,082
1,396
778
4,250
12,000
0
L
9,210
1,925
296
792
9,516
5,203
0
5,914
3,602
0
20,373
L
Bellona
Perk 408246
Bellona
8,475
2,212
2,388
3,396
14,000
17,883
128
7,396
6,604
0
21,808
L
Raijin
RetroTam
Raijin
10,472
628
544
2,266
9,808
4,335
40
6,569
3,239
26,365
0
W
Jormungandr
xX-WickedFury-Xx
Jormungandr
6,104
1,316
537
610
10,094
10,113
208
2,438
7,656
13,615
945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,681
Gold Earned
43,364
129
Minions Killed
88
0
Camps Cleared
0
783,268
Distance Traveled
951,806
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,773
677
20
2
0
129,540
0
W
Cthulhu
9,561
956
21
2
0
188,705
0
W
Nu Wa
9,558
956
28
3
0
197,637
0
W
Arachne
7,930
793
5
1
0
196,510
2
L
Mulan
6,850
685
17
2
0
131,983
0
W
Morgan Le Fay
8,199
820
19
2
0
188,524
0
L
Da Ji
7,418
742
33
3
0
162,011
2
L
Bellona
7,687
769
24
2
0
189,990
0
L
Raijin
6,953
695
35
4
0
169,744
0
W
Jormungandr
8,116
812
15
2
0
180,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role