Player Matchup

Ymir
Ymir
II_UNBORN-_-
Ymir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 8L
1,119 Elo+
Party 1
Anubis
Anubis
Raffz252
Anubis
Level 68
God Stats
41W - 35L
1,474 SR
Queue Stats
140W - 113L
1,449 Elo+
Solo
Loki
Loki
SAW00T
Loki
Level 83
God Stats
6W - 6L
1,266 SR
Queue Stats
150W - 149L
1,430 Elo+
Solo
Cupid
Cupid
Smett-_-
Cupid
Level 59
God Stats
1W - 2L
1,230 SR
Queue Stats
5W - 8L
1,119 Elo+
Party 1
Nu Wa
Nu Wa
illicites974
Nu Wa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,296 Elo+
Solo
Team Averages
Level 57
1,394 SR
1,282 Elo+

VS

Team Averages
Level 109
1,631 SR
1,397 Elo+
Raijin
Raijin
ChileSaladass
Raijin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 179L
1,478 Elo+
Solo
Bacchus
Bacchus
JMLB
Bacchus
Level 104
God Stats
1W - 1L
1,711 SR
Queue Stats
41W - 49L
1,413 Elo+
Solo
Awilix
Awilix
Kenichi_Supremo
Awilix
Level 153
God Stats
9W - 6L
1,657 SR
Queue Stats
317W - 324L
1,373 Elo+
Solo
Guan Yu
Guan Yu
Wiesel1
Guan Yu
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 136L
1,316 Elo+
Solo
Neith
Neith
mikeoxlong12341
Neith
Level 92
God Stats
0W - 2L
1,785 SR
Queue Stats
317W - 316L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
7,838
413
4,443
16,456
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Raffz252
Anubis
17
10 / 4 / 1
11,758
619
19,602
14,772
6,998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
SAW00T
Loki
16
4 / 3 / 4
10,227
538
9,939
16,004
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
Smett-_-
Cupid
11
0 / 6 / 4
7,290
384
6,710
13,551
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 4
8,914
469
9,652
7,649
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 3
10,384
547
11,581
11,125
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
JMLB
Bacchus
13
0 / 6 / 10
8,677
457
8,875
19,871
23,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 2 / 4
9,362
493
6,959
13,146
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Wiesel1
Guan Yu
14
3 / 5 / 3
8,676
457
5,456
18,530
12,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
4 / 2 / 4
8,991
473
15,337
10,581
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
17
Kills
20
21
Deaths
17
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
8
2
3
4.75
W
2
4
2
0.75
L
Bacchus
JMLB
Bacchus
0
6
10
0.83
L
5
2
4
3.5
W
Anubis
Raffz252
Anubis
10
4
1
2.63
W
Loki
SAW00T
Loki
4
3
4
2
W
Cupid
Smett-_-
Cupid
0
6
4
0.33
L
Guan Yu
Wiesel1
Guan Yu
3
5
3
0.9
W
1
4
4
0.75
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,346
Damage
48,208
68,432
Taken
73,253
33,916
Mitigated
48,789
21,139
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,581
647
0
2,020
11,125
4,436
0
3,633
7,492
75,106
0
W
4,443
848
97
3,613
16,456
13,456
0
4,643
11,675
13,710
0
L
Bacchus
JMLB
Bacchus
8,875
1,372
0
1,968
19,871
23,393
254
8,070
11,801
27,470
0
L
6,959
2,581
0
242
13,146
4,485
0
5,997
7,149
0
73,076
W
Anubis
Raffz252
Anubis
19,602
1,350
77
7,341
14,772
6,998
111
2,175
12,521
86,891
0
W
Loki
SAW00T
Loki
9,939
2,665
0
6,742
16,004
6,185
0
4,215
11,677
0
87,187
W
Cupid
Smett-_-
Cupid
6,710
4,309
104
2,817
13,551
4,658
0
4,235
9,214
0
33,394
L
Guan Yu
Wiesel1
Guan Yu
5,456
304
398
2,802
18,530
12,140
0
11,907
6,623
0
42,022
W
9,652
2,169
279
69
7,649
2,619
0
4,503
2,889
60,114
0
L
15,337
8,778
0
2,918
10,581
4,335
977
4,090
6,491
0
80,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,027
Gold Earned
46,090
401
Minions Killed
418
0
Camps Cleared
0
1,731,433
Distance Traveled
1,642,589
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,384
547
123
6
0
307,529
0
W
Ymir
7,838
413
13
1
0
354,655
4
L
Bacchus
8,677
457
35
2
0
349,611
0
L
Awilix
9,362
493
100
5
0
342,921
0
W
Anubis
11,758
619
112
6
0
319,499
0
W
Loki
10,227
538
118
6
0
398,987
2
W
Cupid
7,290
384
56
3
0
357,210
6
L
Guan Yu
8,676
457
55
3
0
373,403
0
W
Nu Wa
8,914
469
102
5
0
301,082
0
L
Neith
8,991
473
105
6
0
269,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role