Player Matchup

Ao Kuang
Ao Kuang
Gold IV
 
Ao Kuang
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Hellahype
Kuzenbo
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 80L
1,364 MMR
Solo
Xbalanque
Xbalanque
Silver I
PhelpsJelq
Xbalanque
Silver I
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 42L
1,263 MMR
Solo
Nike
Nike
Gold V
SuPeRjOsI
Nike
Gold V
Level 105
God Stats
4W - 0L
1,920 SR
Queue Stats
106W - 110L
1,364 MMR
Solo
Scylla
Scylla
Gold IV
Sweaty Wraith
Scylla
Gold IV
Level 88
God Stats
18W - 13L
1,498 SR
Queue Stats
322W - 340L
1,466 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,584 SR
1,392 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,587 SR
1,551 MMR
Yemoja
Yemoja
Bronze I
 
Yemoja
Bronze I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
Daniel364
Thanatos
Gold II
Level 141
God Stats
25W - 21L
1,607 SR
Queue Stats
122W - 125L
1,616 MMR
Solo
Charybdis
Charybdis
Bronze III
Karma2Nicee
Charybdis
Bronze III
Level 108
God Stats
2W - 1L
1,616 SR
Queue Stats
3W - 3L
1,546 MMR
Solo
Ra
Ra
Gold III
Pringles4878
Ra
Gold III
Level 154
God Stats
16W - 14L
1,516 SR
Queue Stats
1,175W - 1,195L
1,537 MMR
Solo
Achilles
Achilles
Gold III
que_capalot_13
Achilles
Gold III
Level 155
God Stats
13W - 9L
1,694 SR
Queue Stats
157W - 166L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
3 / 0 / 2
8,070
538
8,353
14,740
6,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Hellahype
Kuzenbo
11
0 / 2 / 8
7,378
492
5,661
14,824
19,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
PhelpsJelq
Xbalanque
13
4 / 1 / 2
7,981
532
11,246
9,421
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
15
0 / 2 / 1
8,695
580
8,586
13,916
13,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 5 / 2
7,830
522
3,326
8,205
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Maman BrigitteBakasuraKaliHades

VS

Bans
CharonHerculesAthenaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 1 / 1
5,842
389
2,112
8,172
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Daniel364
Thanatos
14
6 / 3 / 2
8,515
568
10,480
13,969
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Karma2Nicee
Charybdis
10
0 / 3 / 0
6,173
412
3,902
11,072
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 2
8,472
565
8,165
9,022
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
15
2 / 1 / 0
8,749
583
8,280
11,903
13,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
9
Kills
10
10
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
2
4
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Thanatos
Daniel364
Thanatos
6
3
2
2.33
W
Kuzenbo
Hellahype
Kuzenbo
0
2
8
2
L
Charybdis
Karma2Nicee
Charybdis
0
3
0
0
W
Xbalanque
PhelpsJelq
Xbalanque
4
1
2
5
L
2
2
2
1.5
W
Nike
0
2
1
0.25
W
2
5
2
0.6
L
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,172
Damage
32,939
61,106
Taken
54,138
44,482
Mitigated
32,127
13,717
Healing
24,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,353
1,422
0
6,062
14,740
6,176
0
2,759
11,981
75,150
0
L
Yemoja
 
Yemoja
2,112
649
502
2,198
8,172
4,526
0
2,911
5,261
16,594
0
L
Thanatos
Daniel364
Thanatos
10,480
2,350
0
9,115
13,969
5,712
0
3,966
10,003
0
62,983
W
Kuzenbo
Hellahype
Kuzenbo
5,661
1,766
0
2,433
14,824
19,503
32
4,147
10,583
23,649
0
L
Charybdis
Karma2Nicee
Charybdis
3,902
2,380
182
3,994
11,072
4,128
0
3,595
7,477
0
39,802
W
Xbalanque
PhelpsJelq
Xbalanque
11,246
4,568
0
3,255
9,421
3,038
959
929
8,492
0
62,345
L
8,165
777
1,161
4,349
9,022
4,044
598
6,564
2,458
69,703
0
W
Nike
8,586
1,195
0
1,342
13,916
13,095
32
751
13,041
551
77,989
W
3,326
573
0
625
8,205
2,670
0
2,281
5,924
53,892
0
L
Achilles
8,280
1,783
0
2,900
11,903
13,717
0
562
11,341
0
69,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,954
Gold Earned
37,751
445
Minions Killed
424
0
Camps Cleared
0
1,481,878
Distance Traveled
1,286,335
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,070
538
94
6
0
339,783
1
L
Yemoja
5,842
389
25
2
0
151,216
1
L
Thanatos
8,515
568
89
6
0
320,351
0
W
Kuzenbo
7,378
492
19
1
0
270,684
3
L
Charybdis
6,173
412
65
4
0
242,732
2
W
Xbalanque
7,981
532
87
6
0
310,331
2
L
Ra
8,472
565
127
8
0
270,026
0
W
Nike
8,695
580
142
9
0
282,829
2
W
Scylla
7,830
522
103
7
0
278,251
0
L
Achilles
8,749
583
118
8
0
302,010
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role