Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Darkos29
Rama
Level 148
God Stats
4W - 2L
1,742 SR
Queue Stats
172W - 119L
1,574 Elo+
Solo
Nu Wa
Nu Wa
Nihil79
Nu Wa
Level 66
God Stats
30W - 25L
1,484 SR
Queue Stats
298W - 356L
1,380 Elo+
Solo
Team Averages
Level 117
1,545 SR
1,491 Elo+

VS

Team Averages
Level 136
1,590 SR
1,520 Elo+
Izanami
Izanami
CameronKing52
Izanami
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,300 Elo+
Party 1
Vulcan
Vulcan
Fox787
Vulcan
Level 143
God Stats
16W - 5L
1,776 SR
Queue Stats
43W - 34L
1,586 Elo+
Solo
Ares
Ares
Stewie37
Ares
Level 141
God Stats
1W - 0L
1,724 SR
Queue Stats
7W - 8L
1,696 Elo+
Party 1
Da Ji
Da Ji
bastos83
Da Ji
Level 123
God Stats
3W - 4L
1,360 SR
Queue Stats
296W - 279L
1,421 Elo+
Solo
Anubis
Anubis
plesdontkellme
Anubis
Level 169
God Stats
1W - 0L
1,590 SR
Queue Stats
7W - 6L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 3 / 1
7,320
610
3,001
10,589
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
 
Ah Puch
11
1 / 2 / 1
6,986
582
6,064
8,598
2,263
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
 
Janus
11
1 / 3 / 1
6,251
521
3,151
6,590
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
12
4 / 2 / 0
7,584
632
8,459
7,300
2,564
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nu Wa
Nihil79
Nu Wa
8
0 / 1 / 0
4,962
414
2,993
2,963
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 3 / 2
5,723
477
2,113
7,033
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Fox787
Vulcan
12
2 / 1 / 2
6,781
565
5,740
5,783
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
10
1 / 1 / 2
6,082
507
2,545
7,973
4,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
bastos83
Da Ji
13
5 / 2 / 1
7,068
589
5,671
8,196
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 0
6,516
543
6,006
8,106
4,463
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
9
Kills
11
11
Deaths
9
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
1
1.17
L
Ah Puch
 
Ah Puch
1
2
1
0.75
L
Janus
 
Janus
1
3
1
0.5
W
Izanami
0
3
2
0.33
L
Rama
4
2
0
2
W
Vulcan
Fox787
Vulcan
2
1
2
3
L
Nu Wa
Nihil79
Nu Wa
0
1
0
0
W
Ares
1
1
2
2
W
Da Ji
bastos83
Da Ji
5
2
1
2.75
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,668
Damage
22,075
36,040
Taken
37,091
11,133
Mitigated
16,998
13,936
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,001
674
0
2,471
10,589
3,670
0
2,125
8,464
0
54,909
L
Ah Puch
 
Ah Puch
6,064
480
0
5,744
8,598
2,263
0
4,846
3,752
49,315
0
L
Janus
 
Janus
3,151
215
0
1,090
6,590
1,834
0
4,161
2,429
42,414
0
W
Izanami
2,113
1,851
0
1,394
7,033
2,282
0
302
6,731
0
40,714
L
Rama
8,459
6,581
0
3,669
7,300
2,564
113
1,552
5,748
0
71,641
W
Vulcan
Fox787
Vulcan
5,740
2,238
0
960
5,783
2,137
0
3,172
2,611
58,801
0
L
Nu Wa
Nihil79
Nu Wa
2,993
1,004
0
962
2,963
802
53
1,607
1,356
21,669
0
W
Ares
2,545
157
0
2,577
7,973
4,710
31
1,426
6,547
16,024
0
W
Da Ji
bastos83
Da Ji
5,671
1,662
0
343
8,196
3,406
0
962
7,234
0
48,902
W
6,006
233
0
3,718
8,106
4,463
0
6,346
1,760
49,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
32,170
410
Minions Killed
383
0
Camps Cleared
0
1,113,873
Distance Traveled
1,172,792
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,320
610
86
7
0
270,678
0
L
Ah Puch
6,986
582
87
7
0
206,543
2
L
Janus
6,251
521
76
6
0
214,745
0
W
Izanami
5,723
477
89
7
0
206,003
0
L
Rama
7,584
632
122
10
0
229,816
0
W
Vulcan
6,781
565
106
9
0
244,512
0
L
Nu Wa
4,962
414
39
3
0
192,091
0
W
Ares
6,082
507
12
1
0
267,187
5
W
Da Ji
7,068
589
74
6
0
244,312
0
W
Anubis
6,516
543
102
9
0
210,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role