Player Matchup

Merlin
Merlin
Blemchild
Merlin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 61L
1,466 Elo+
Party 2
Charybdis
Charybdis
Mali Waui
Charybdis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,412 Elo+
Party 2
Scylla
Scylla
PhaoHD
Scylla
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,551 Elo+
Party 2
Arachne
Arachne
Ssj2 Watson
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 118L
1,519 Elo+
Party 2
Tyr
Tyr
oGee Colonel
Tyr
Level 148
God Stats
3W - 2L
1,789 SR
Queue Stats
57W - 65L
1,494 Elo+
Party 2
Team Averages
Level 104
1,558 SR
1,488 Elo+

VS

Team Averages
Level 41
1,535 SR
1,396 Elo+
Kukulkan
Kukulkan
AsapYumpz
Kukulkan
Level 89
God Stats
4W - 3L
1,676 SR
Queue Stats
119W - 135L
1,439 Elo+
Solo
Nu Wa
Nu Wa
FakedGame
Nu Wa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,391 Elo+
Party 1
Chaac
Chaac
Starax9125
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,391 Elo+
Party 1
Fafnir
Fafnir
jccp27
Fafnir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,391 Elo+
Party 1
Mercury
Mercury
temp-239918
Mercury
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blemchild
Merlin
18
4 / 3 / 10
10,380
741
10,713
10,653
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charybdis
Mali Waui
Charybdis
15
1 / 6 / 11
9,295
664
3,606
11,534
4,809
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
PhaoHD
Scylla
18
4 / 3 / 9
11,171
798
11,624
10,000
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Ssj2 Watson
Arachne
17
4 / 2 / 8
10,235
731
6,789
10,259
11,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
4 / 4 / 10
10,545
753
9,480
18,431
26,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AsapYumpz
Kukulkan
17
2 / 2 / 8
10,064
719
12,864
7,272
4,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nu Wa
FakedGame
Nu Wa
15
1 / 5 / 10
9,839
703
10,014
9,661
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
19
4 / 3 / 9
11,877
848
10,054
11,680
8,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
jccp27
Fafnir
16
2 / 3 / 14
10,265
733
7,788
12,068
16,401
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
temp-239918
Mercury
18
9 / 4 / 5
11,523
823
13,289
11,959
6,138
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
64
17
Kills
18
18
Deaths
17
48
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AsapYumpz
Kukulkan
2
2
8
3
L
Merlin
Blemchild
Merlin
4
3
10
3
W
Nu Wa
FakedGame
Nu Wa
1
5
10
1.2
L
Charybdis
Mali Waui
Charybdis
1
6
11
1.08
L
Scylla
PhaoHD
Scylla
4
3
9
2.83
L
Arachne
Ssj2 Watson
Arachne
4
2
8
4
W
Chaac
4
3
9
2.83
W
Fafnir
jccp27
Fafnir
2
3
14
3
L
4
4
10
2.25
W
Mercury
temp-239918
Mercury
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
54,009
60,877
Taken
52,640
52,030
Mitigated
40,010
19,594
Healing
13,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AsapYumpz
Kukulkan
12,864
928
1,293
1,706
7,272
4,047
1,917
2,683
4,589
38,759
0
L
Merlin
Blemchild
Merlin
10,713
492
1,243
2,389
10,653
4,479
576
6,112
4,541
29,798
0
W
Nu Wa
FakedGame
Nu Wa
10,014
2,921
390
557
9,661
4,465
1,890
2,099
7,562
24,061
0
L
Charybdis
Mali Waui
Charybdis
3,606
1,468
1,006
719
11,534
4,809
1,729
5,779
5,755
0
14,293
L
Scylla
PhaoHD
Scylla
11,624
803
1,555
2,689
10,000
4,300
1,013
4,387
5,613
40,395
0
L
Arachne
Ssj2 Watson
Arachne
6,789
5,660
602
1,222
10,259
11,675
745
5,317
4,942
0
12,563
W
Chaac
10,054
4,138
587
2,070
11,680
8,959
942
5,587
5,999
0
39,154
W
Fafnir
jccp27
Fafnir
7,788
2,116
392
2,217
12,068
16,401
726
6,223
5,568
12,310
0
L
9,480
959
2,755
5,414
18,431
26,767
311
9,071
9,360
0
16,263
W
Mercury
temp-239918
Mercury
13,289
3,708
610
3,431
11,959
6,138
1,481
5,745
6,065
0
34,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,626
Gold Earned
53,568
158
Minions Killed
210
0
Camps Cleared
0
1,231,492
Distance Traveled
1,359,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,064
719
65
5
0
289,656
0
L
Merlin
10,380
741
39
3
0
248,520
0
W
Nu Wa
9,839
703
32
2
0
242,673
0
L
Charybdis
9,295
664
22
2
0
201,308
0
L
Scylla
11,171
798
72
5
0
247,141
0
L
Arachne
10,235
731
16
1
0
257,770
0
W
Chaac
11,877
848
62
4
0
286,345
0
W
Fafnir
10,265
733
9
1
0
241,820
0
L
Tyr
10,545
753
9
1
0
276,753
0
W
Mercury
11,523
823
42
3
0
298,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role