Player Matchup

Anubis
Anubis
MyCuh
Anubis
Level 105
God Stats
14W - 2L
2,021 SR
Queue Stats
42W - 49L
1,449 Elo+
Party 1
Camazotz
Camazotz
PicklePlayss
Camazotz
Level 75
God Stats
0W - 1L
1,670 SR
Queue Stats
45W - 62L
1,395 Elo+
Party 1
Martichoras
Martichoras
SnffnFingies
Martichoras
Level 144
God Stats
8W - 7L
1,741 SR
Queue Stats
62W - 56L
1,604 Elo+
Party 1
Team Averages
Level 108
1,811 SR
1,483 Elo+

VS

Team Averages
Level 94
1,629 SR
1,468 Elo+
Cernunnos
Cernunnos
HipxShifty
Cernunnos
Level 46
God Stats
13W - 11L
1,554 SR
Queue Stats
33W - 36L
1,447 Elo+
Party 2
Kukulkan
Kukulkan
LordDAMD
Kukulkan
Level 149
God Stats
23W - 7L
1,831 SR
Queue Stats
137W - 137L
1,511 Elo+
Solo
Cerberus
Cerberus
ViperzXIZ
Cerberus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 36L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MyCuh
Anubis
12
1 / 6 / 3
8,934
687
7,486
12,947
5,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
PicklePlayss
Camazotz
11
1 / 5 / 3
8,636
664
6,497
13,905
6,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
SnffnFingies
Martichoras
12
4 / 3 / 2
9,900
762
12,521
11,848
5,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HipxShifty
Cernunnos
12
2 / 1 / 6
9,497
731
9,159
7,879
3,078
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
LordDAMD
Kukulkan
15
7 / 1 / 6
11,386
876
17,675
6,419
2,897
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ViperzXIZ
Cerberus
14
5 / 4 / 7
10,637
818
8,343
18,099
16,057
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
14
14
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
HipxShifty
Cernunnos
2
1
6
5
W
Kukulkan
LordDAMD
Kukulkan
7
1
6
10
L
Anubis
MyCuh
Anubis
1
6
3
0.42
L
Camazotz
PicklePlayss
Camazotz
1
5
3
0.5
L
Martichoras
SnffnFingies
Martichoras
4
3
2
1.67
W
Cerberus
ViperzXIZ
Cerberus
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,504
Damage
35,177
38,700
Taken
32,397
17,024
Mitigated
22,032
7,875
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
HipxShifty
Cernunnos
9,159
3,943
0
0
7,879
3,078
350
1,649
6,230
0
27,434
W
Kukulkan
LordDAMD
Kukulkan
17,675
812
0
577
6,419
2,897
284
1,550
4,869
69,868
0
L
Anubis
MyCuh
Anubis
7,486
217
0
2,778
12,947
5,493
294
10,062
2,885
36,224
0
L
Camazotz
PicklePlayss
Camazotz
6,497
1,212
0
3,074
13,905
6,422
0
9,149
4,756
0
21,586
L
Martichoras
SnffnFingies
Martichoras
12,521
4,933
0
2,023
11,848
5,109
0
7,179
4,669
0
40,868
W
Cerberus
ViperzXIZ
Cerberus
8,343
739
500
4,737
18,099
16,057
561
4,498
13,601
22,863
187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,470
Gold Earned
31,520
125
Minions Killed
178
0
Camps Cleared
0
629,204
Distance Traveled
652,498
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,497
731
27
2
0
196,509
0
W
Kukulkan
11,386
876
102
8
0
234,841
5
L
Anubis
8,934
687
55
4
0
183,126
0
L
Camazotz
8,636
664
26
2
0
236,889
0
L
Martichoras
9,900
762
44
3
0
209,189
0
W
Cerberus
10,637
818
49
4
0
221,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role