Player Matchup

Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
ICECOLDMARZ
Lancelot
Level 136
God Stats
2W - 5L
1,368 SR
Queue Stats
42W - 35L
1,520 Elo+
Party 2
Merlin
Merlin
VVSdoozy
Merlin
Level 118
God Stats
1W - 2L
1,430 SR
Queue Stats
61W - 76L
1,370 Elo+
Party 2
Team Averages
Level 118
1,433 SR
1,463 Elo+

VS

Team Averages
Level 101
1,394 SR
1,443 Elo+
Janus
Janus
Aniyax
Janus
Level 157
God Stats
5W - 12L
1,426 SR
Queue Stats
229W - 220L
1,444 Elo+
Party 1
Hercules
Hercules
Shades891416
Hercules
Level 84
God Stats
6W - 13L
1,194 SR
Queue Stats
84W - 82L
1,458 Elo+
Solo
Arachne
Arachne
skiebunie
Arachne
Level 62
God Stats
5W - 5L
1,563 SR
Queue Stats
222W - 222L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 0 / 5
7,331
733
8,029
7,958
6,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
ICECOLDMARZ
Lancelot
11
4 / 1 / 2
7,935
794
6,603
7,393
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
VVSdoozy
Merlin
10
1 / 1 / 5
7,504
750
7,028
5,200
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aniyax
Janus
10
0 / 4 / 1
6,997
700
5,694
5,813
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Shades891416
Hercules
10
1 / 1 / 1
7,059
706
5,110
11,906
9,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
skiebunie
Arachne
10
1 / 1 / 1
6,835
684
2,683
6,822
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
5
3.5
L
Janus
Aniyax
Janus
0
4
1
0.13
W
Lancelot
ICECOLDMARZ
Lancelot
4
1
2
5
L
Hercules
Shades891416
Hercules
1
1
1
1.5
W
Merlin
VVSdoozy
Merlin
1
1
5
3.5
L
Arachne
skiebunie
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,660
Damage
13,487
20,551
Taken
24,541
11,163
Mitigated
15,521
3,675
Healing
4,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,029
3,335
0
2,428
7,958
6,823
0
2,170
5,531
0
33,192
L
Janus
Aniyax
Janus
5,694
178
0
420
5,813
2,058
0
1,361
4,452
41,617
0
W
Lancelot
ICECOLDMARZ
Lancelot
6,603
1,172
0
747
7,393
2,749
0
2,370
4,901
0
21,157
L
Hercules
Shades891416
Hercules
5,110
1,168
0
3,870
11,906
9,637
0
4,463
7,443
0
13,908
W
Merlin
VVSdoozy
Merlin
7,028
703
0
500
5,200
1,591
0
1,617
3,347
31,018
0
L
Arachne
skiebunie
Arachne
2,683
1,973
0
412
6,822
3,826
0
1,324
5,498
0
8,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,770
Gold Earned
20,891
153
Minions Killed
103
0
Camps Cleared
0
584,284
Distance Traveled
580,515
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,331
733
51
5
0
193,142
0
L
Janus
6,997
700
58
6
0
159,104
0
W
Lancelot
7,935
794
35
4
0
205,083
0
L
Hercules
7,059
706
31
3
0
212,111
3
W
Merlin
7,504
750
67
7
0
186,059
0
L
Arachne
6,835
684
14
1
0
209,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role