Player Matchup

Sol
Sol
Cha_Corta31
Sol
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,494 Elo+
Solo
King Arthur
King Arthur
ErickOm
King Arthur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,190 Elo+
Solo
Cthulhu
Cthulhu
JustTorn
Cthulhu
Level 149
God Stats
2W - 2L
1,674 SR
Queue Stats
300W - 315L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
LittleBit0ff
Sun Wukong
Level 176
God Stats
3W - 1L
1,654 SR
Queue Stats
187W - 202L
1,450 Elo+
Solo
Terra
Terra
daft_punk77
Terra
Level 126
God Stats
1W - 3L
1,271 SR
Queue Stats
253W - 203L
1,528 Elo+
Solo
Team Averages
Level 146
1,520 SR
1,428 Elo+

VS

Team Averages
Level 138
1,417 SR
1,457 Elo+
Ares
Ares
AkilesCB1318
Ares
Level 123
God Stats
4W - 0L
1,896 SR
Queue Stats
74W - 73L
1,461 Elo+
Solo
Raijin
Raijin
BeforePSA
Raijin
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 98L
1,318 Elo+
Solo
Zhong Kui
Zhong Kui
GamerI4
Zhong Kui
Level 144
God Stats
2W - 3L
1,458 SR
Queue Stats
132W - 128L
1,531 Elo+
Party 1
Pele
Pele
RAYRAYPOPIDADDY
Pele
Level 146
God Stats
1W - 3L
1,094 SR
Queue Stats
399W - 428L
1,446 Elo+
Solo
Horus
Horus
SantyNYY
Horus
Level 127
God Stats
1W - 3L
1,135 SR
Queue Stats
185W - 201L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
7,358
736
9,713
6,342
3,291
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ErickOm
King Arthur
5
0 / 0 / 0
5,436
544
0
117
73
Cthulhu
JustTorn
Cthulhu
16
5 / 4 / 2
8,397
840
14,097
11,825
7,744
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
LittleBit0ff
Sun Wukong
13
4 / 3 / 4
7,962
796
10,723
9,650
10,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 3 / 4
8,350
835
9,540
10,853
12,454
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
8,295
830
5,444
11,311
14,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
BeforePSA
Raijin
12
0 / 3 / 7
6,970
697
6,471
6,742
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
GamerI4
Zhong Kui
17
9 / 2 / 4
9,574
957
12,025
11,472
8,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 2 / 9
7,516
752
6,916
9,933
4,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
SantyNYY
Horus
14
2 / 1 / 7
7,766
777
3,365
10,395
9,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
13
13
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Raijin
BeforePSA
Raijin
0
3
7
1.17
L
0
3
3
0.5
L
King Arthur
ErickOm
King Arthur
0
0
0
0
W
Zhong Kui
GamerI4
Zhong Kui
9
2
4
5.5
L
Cthulhu
JustTorn
Cthulhu
5
4
2
1.5
L
Sun Wukong
LittleBit0ff
Sun Wukong
4
3
4
2
W
0
2
9
2.25
W
Horus
SantyNYY
Horus
2
1
7
5.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,073
Damage
34,221
38,787
Taken
49,853
34,320
Mitigated
41,186
9,727
Healing
22,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,444
542
549
2,125
11,311
14,792
0
6,865
4,446
9,867
0
W
Raijin
BeforePSA
Raijin
6,471
635
629
180
6,742
3,398
0
4,990
1,752
15,047
0
L
9,713
2,855
155
545
6,342
3,291
0
4,860
1,482
19,463
0
L
King Arthur
ErickOm
King Arthur
0
0
0
0
117
73
0
117
0
0
0
W
Zhong Kui
GamerI4
Zhong Kui
12,025
1,074
1,664
5,368
11,472
8,984
18
6,967
4,505
24,852
0
L
Cthulhu
JustTorn
Cthulhu
14,097
108
453
1,856
11,825
7,744
0
7,466
4,359
30,119
0
L
Sun Wukong
LittleBit0ff
Sun Wukong
10,723
1,456
236
1,704
9,650
10,758
0
5,316
4,334
0
18,951
W
6,916
815
1,747
1,722
9,933
4,947
0
6,617
3,316
0
22,997
W
Horus
SantyNYY
Horus
3,365
1,411
4,203
4,253
10,395
9,065
0
7,911
2,484
0
6,613
L
9,540
410
1,575
3,203
10,853
12,454
0
6,181
4,672
15,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,503
Gold Earned
40,121
83
Minions Killed
107
0
Camps Cleared
0
739,692
Distance Traveled
943,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,295
830
7
1
0
180,660
0
W
Raijin
6,970
697
21
2
0
171,012
0
L
Sol
7,358
736
25
3
0
155,714
0
L
King Arthur
5,436
544
0
0
0
25,134
0
W
Zhong Kui
9,574
957
40
4
0
180,072
0
L
Cthulhu
8,397
840
36
4
0
182,553
0
L
Sun Wukong
7,962
796
7
1
0
194,110
0
W
Pele
7,516
752
31
3
0
195,097
0
W
Horus
7,766
777
8
1
0
216,552
0
L
Terra
8,350
835
15
2
0
182,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role