Player Matchup

Zhong Kui
Zhong Kui
ClubSodaRemix
Zhong Kui
Level 109
God Stats
3W - 4L
1,389 SR
Queue Stats
90W - 99L
1,421 Elo+
Party 1
Neith
Neith
HadesHairyLog
Neith
Level 125
God Stats
169W - 132L
1,735 SR
Queue Stats
401W - 373L
1,650 Elo+
Solo
Ix Chel
Ix Chel
Israelbeastking
Ix Chel
Level 114
God Stats
13W - 11L
1,577 SR
Queue Stats
88W - 92L
1,413 Elo+
Party 1
Vamana
Vamana
XxSrBoomxX64
Vamana
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
151W - 159L
1,492 Elo+
Solo
Thanatos
Thanatos
xXMaCLxD
Thanatos
Level 128
God Stats
10W - 10L
1,567 SR
Queue Stats
291W - 251L
1,511 Elo+
Solo
Team Averages
Level 108
1,554 SR
1,497 Elo+

VS

Team Averages
Level 109
1,538 SR
1,506 Elo+
Jing Wei
Jing Wei
BrokeBoi420
Jing Wei
Level 89
God Stats
1W - 0L
1,228 SR
Queue Stats
23W - 20L
1,438 Elo+
Solo
Raijin
Raijin
Mufasa714
Raijin
Level 76
God Stats
16W - 8L
1,712 SR
Queue Stats
27W - 22L
1,594 Elo+
Solo
Bellona
Bellona
Nannosphere
Bellona
Level 124
God Stats
10W - 6L
1,510 SR
Queue Stats
31W - 42L
1,495 Elo+
Solo
Janus
Janus
Tomahawk1x
Janus
Level 125
God Stats
8W - 2L
1,680 SR
Queue Stats
189W - 180L
1,521 Elo+
Solo
Cthulhu
Cthulhu
Vanistel69
Cthulhu
Level 132
God Stats
96W - 84L
1,557 SR
Queue Stats
229W - 224L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ClubSodaRemix
Zhong Kui
12
0 / 7 / 3
7,427
464
6,959
15,854
9,933
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 2
8,360
523
7,722
11,769
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 3
7,567
473
3,055
15,280
11,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
15
0 / 1 / 1
8,989
562
8,804
15,565
15,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
xXMaCLxD
Thanatos
15
5 / 5 / 0
8,806
550
8,366
18,751
8,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrokeBoi420
Jing Wei
12
2 / 4 / 4
7,610
476
7,099
10,698
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
Mufasa714
Raijin
16
8 / 2 / 4
10,136
634
15,296
10,090
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Nannosphere
Bellona
15
2 / 0 / 4
9,296
581
11,451
14,004
12,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
16
3 / 1 / 6
9,409
588
10,780
7,842
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Vanistel69
Cthulhu
13
4 / 1 / 5
8,982
561
11,106
16,427
14,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
19
19
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BrokeBoi420
Jing Wei
2
4
4
1
L
Zhong Kui
ClubSodaRemix
Zhong Kui
0
7
3
0.21
L
3
3
2
1.33
L
0
3
3
0.5
W
Raijin
Mufasa714
Raijin
8
2
4
5
W
Bellona
Nannosphere
Bellona
2
0
4
4
W
Janus
3
1
6
6
W
Cthulhu
Vanistel69
Cthulhu
4
1
5
6.5
L
Vamana
0
1
1
0.5
L
Thanatos
xXMaCLxD
Thanatos
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,906
Damage
55,732
77,219
Taken
59,061
49,479
Mitigated
38,757
23,841
Healing
17,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BrokeBoi420
Jing Wei
7,099
5,390
0
1,192
10,698
4,856
569
3,108
7,590
0
39,221
L
Zhong Kui
ClubSodaRemix
Zhong Kui
6,959
253
0
2,544
15,854
9,933
0
11,257
4,597
48,222
0
L
7,722
2,272
0
2,412
11,769
4,638
694
5,421
6,348
0
70,825
L
3,055
231
578
3,650
15,280
11,292
337
7,952
7,328
38,031
0
W
Raijin
Mufasa714
Raijin
15,296
1,248
103
3,453
10,090
3,635
771
3,803
6,287
76,764
0
W
Bellona
Nannosphere
Bellona
11,451
4,878
0
6,166
14,004
12,428
601
422
13,582
0
70,867
W
Janus
10,780
1,023
0
4,066
7,842
2,886
0
464
7,378
80,414
0
W
Cthulhu
Vanistel69
Cthulhu
11,106
437
470
2,134
16,427
14,952
95
2,217
14,210
35,627
1,204
L
Vamana
8,804
3,190
0
2,473
15,565
15,396
0
4,608
10,957
0
67,522
L
Thanatos
xXMaCLxD
Thanatos
8,366
2,537
0
12,184
18,751
8,220
0
6,740
12,011
0
76,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,149
Gold Earned
45,433
477
Minions Killed
460
0
Camps Cleared
0
1,558,725
Distance Traveled
1,677,425
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,610
476
60
4
0
330,526
4
L
Zhong Kui
7,427
464
74
5
0
291,492
8
L
Neith
8,360
523
113
7
0
304,509
1
L
Ix Chel
7,567
473
58
4
0
288,398
10
W
Raijin
10,136
634
133
8
0
309,227
6
W
Bellona
9,296
581
128
8
0
362,178
7
W
Janus
9,409
588
101
6
0
343,138
2
W
Cthulhu
8,982
561
38
2
0
332,356
2
L
Vamana
8,989
562
130
8
0
333,612
4
L
Thanatos
8,806
550
102
6
0
340,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role