Player Matchup

Bacchus
Bacchus
AnimePieces
Bacchus
Level 17
God Stats
4W - 2L
1,661 SR
Queue Stats
26W - 31L
1,358 Elo+
Party 1
Zhong Kui
Zhong Kui
CyCinause
Zhong Kui
Level 41
God Stats
5W - 7L
1,344 SR
Queue Stats
49W - 65L
1,309 Elo+
Solo
Artemis
Artemis
SolarHook635
Artemis
Level 50
God Stats
7W - 5L
1,188 SR
Queue Stats
65W - 85L
1,299 Elo+
Party 1
Hun Batz
Hun Batz
jstpxl
Hun Batz
Level 48
God Stats
5W - 4L
1,420 SR
Queue Stats
121W - 150L
1,322 Elo+
Party 1
Sun Wukong
Sun Wukong
yungwaterbott113
Sun Wukong
Level 53
God Stats
7W - 5L
1,525 SR
Queue Stats
114W - 148L
1,340 Elo+
Party 1
Team Averages
Level 42
1,428 SR
1,325 Elo+

VS

Team Averages
Level 46
1,488 SR
1,299 Elo+
Artio
Artio
Cambossa
Artio
Level 63
God Stats
11W - 12L
1,531 SR
Queue Stats
159W - 167L
1,374 Elo+
Party 2
Xing Tian
Xing Tian
LilEverMane
Xing Tian
Level 33
God Stats
1W - 2L
1,488 SR
Queue Stats
1W - 10L
1,159 Elo+
Solo
Hachiman
Hachiman
Pyrrhic Aesir
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,326 Elo+
Party 2
Thanatos
Thanatos
Sad Dingo
Thanatos
Level 68
God Stats
152W - 138L
1,443 SR
Queue Stats
158W - 156L
1,379 Elo+
Party 2
Hades
Hades
jetIntegral9712
Hades
Level 43
God Stats
9W - 11L
1,478 SR
Queue Stats
77W - 89L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnimePieces
Bacchus
14
1 / 0 / 6
8,712
484
4,417
8,766
10,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
CyCinause
Zhong Kui
16
10 / 2 / 6
10,835
602
14,765
17,697
13,171
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
SolarHook635
Artemis
15
3 / 1 / 7
9,244
514
13,589
7,056
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
jstpxl
Hun Batz
17
10 / 3 / 4
10,749
597
7,203
14,102
5,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
yungwaterbott113
Sun Wukong
15
1 / 0 / 6
9,930
552
10,200
16,113
14,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cambossa
Artio
11
0 / 4 / 1
7,846
436
1,772
16,340
11,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
LilEverMane
Xing Tian
13
1 / 5 / 2
8,338
463
5,944
16,052
17,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Pyrrhic Aesir
Hachiman
12
0 / 4 / 1
7,830
435
3,796
10,220
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Sad Dingo
Thanatos
15
4 / 8 / 0
9,711
540
9,141
19,519
8,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 4 / 0
8,117
451
5,508
12,253
6,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
25
Kills
5
6
Deaths
25
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AnimePieces
Bacchus
1
0
6
4
L
Artio
Cambossa
Artio
0
4
1
0.13
W
Zhong Kui
CyCinause
Zhong Kui
10
2
6
6.5
L
Xing Tian
LilEverMane
Xing Tian
1
5
2
0.4
L
Hachiman
Pyrrhic Aesir
Hachiman
0
4
1
0.13
L
Thanatos
Sad Dingo
Thanatos
4
8
0
0.5
W
Artemis
SolarHook635
Artemis
3
1
7
6.5
L
0
4
0
0
W
Hun Batz
jstpxl
Hun Batz
10
3
4
4
W
Sun Wukong
yungwaterbott113
Sun Wukong
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,174
Damage
26,161
63,734
Taken
74,384
47,183
Mitigated
47,180
22,951
Healing
21,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AnimePieces
Bacchus
4,417
626
0
3,458
8,766
10,801
228
1,488
7,218
20,735
0
L
Artio
Cambossa
Artio
1,772
168
1,605
3,988
16,340
11,858
0
3,001
13,339
25,139
0
W
Zhong Kui
CyCinause
Zhong Kui
14,765
3,023
0
10,752
17,697
13,171
1,040
5,568
12,125
77,968
0
L
Xing Tian
LilEverMane
Xing Tian
5,944
364
0
190
16,052
17,823
0
1,474
14,578
35,510
0
L
Hachiman
Pyrrhic Aesir
Hachiman
3,796
2,413
222
981
10,220
3,247
1,558
3,174
7,046
0
42,708
L
Thanatos
Sad Dingo
Thanatos
9,141
2,577
45
9,447
19,519
8,157
0
4,455
15,064
0
69,385
W
Artemis
SolarHook635
Artemis
13,589
8,155
0
2,988
7,056
2,527
2,974
1,127
5,929
0
66,349
L
5,508
1,310
20
4,648
12,253
6,095
1,137
7,078
5,175
45,985
0
W
Hun Batz
jstpxl
Hun Batz
7,203
2,379
0
2,052
14,102
5,990
103
360
13,668
0
86,021
W
Sun Wukong
yungwaterbott113
Sun Wukong
10,200
1,398
0
3,701
16,113
14,694
861
4,267
11,161
0
67,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,470
Gold Earned
41,842
444
Minions Killed
344
0
Camps Cleared
0
1,662,635
Distance Traveled
1,441,003
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,712
484
21
1
0
351,999
0
L
Artio
7,846
436
28
2
0
275,090
0
W
Zhong Kui
10,835
602
113
6
0
318,835
3
L
Xing Tian
8,338
463
54
3
0
331,984
0
L
Hachiman
7,830
435
76
4
0
277,648
0
L
Thanatos
9,711
540
106
6
0
351,429
0
W
Artemis
9,244
514
107
6
0
274,517
0
L
Hades
8,117
451
80
4
0
204,852
0
W
Hun Batz
10,749
597
116
6
0
378,622
0
W
Sun Wukong
9,930
552
87
5
0
338,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role