Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
AnTrAx10
Pele
Level 129
God Stats
2W - 3L
1,506 SR
Queue Stats
248W - 225L
1,568 Elo+
Solo
Ymir
Ymir
D1ss3d3n7
Ymir
Level 124
God Stats
0W - 3L
1,221 SR
Queue Stats
265W - 266L
1,510 Elo+
Party 3
Hachiman
Hachiman
JokerYaj
Hachiman
Level 127
God Stats
4W - 3L
1,717 SR
Queue Stats
156W - 160L
1,451 Elo+
Party 2
Sol
Sol
xZestie
Sol
Level 29
God Stats
1W - 2L
1,785 SR
Queue Stats
70W - 83L
1,476 Elo+
Party 3
Team Averages
Level 113
1,546 SR
1,501 Elo+

VS

Team Averages
Level 100
1,373 SR
1,505 Elo+
Cthulhu
Cthulhu
Alirus23
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
373W - 372L
1,423 Elo+
Solo
The Morrigan
The Morrigan
Fritzipoo
The Morrigan
Level 126
God Stats
2W - 8L
1,197 SR
Queue Stats
305W - 302L
1,570 Elo+
Party 1
Charon
Charon
Katpolice
Charon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,483 Elo+
Solo
Bastet
Bastet
Onai
Bastet
Level 116
God Stats
3W - 1L
1,465 SR
Queue Stats
200W - 182L
1,569 Elo+
Party 1
Izanami
Izanami
cheesebfeedin
Izanami
Level 107
God Stats
3W - 3L
1,201 SR
Queue Stats
299W - 284L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 3 / 4
8,711
792
10,411
11,275
5,598
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Pele
11
0 / 8 / 2
7,100
645
5,647
13,438
5,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
14
2 / 5 / 5
8,677
789
5,742
19,026
20,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
JokerYaj
Hachiman
14
2 / 5 / 2
7,820
711
7,658
10,831
4,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
15
2 / 3 / 6
8,687
790
12,113
11,893
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alirus23
Cthulhu
14
1 / 4 / 15
9,356
851
13,406
14,697
17,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Fritzipoo
The Morrigan
15
4 / 3 / 13
9,369
852
9,689
5,852
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Katpolice
Charon
17
3 / 1 / 19
10,535
958
13,428
12,260
9,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
Onai
Bastet
16
6 / 1 / 13
9,556
869
13,507
9,406
4,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
17
10 / 1 / 11
10,427
948
13,707
9,840
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
9
Kills
24
24
Deaths
10
19
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
4
1.67
W
Cthulhu
Alirus23
Cthulhu
1
4
15
2.13
L
Pele
0
8
2
0.13
L
Ymir
2
5
5
0.9
W
The Morrigan
Fritzipoo
The Morrigan
4
3
13
3.5
L
Hachiman
JokerYaj
Hachiman
2
5
2
0.6
W
Charon
Katpolice
Charon
3
1
19
12.5
W
Bastet
Onai
Bastet
6
1
13
12.5
W
Izanami
10
1
11
15.5
L
Sol
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,571
Damage
63,737
66,463
Taken
52,055
40,929
Mitigated
40,040
16,851
Healing
17,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,411
3,544
907
2,869
11,275
5,598
0
6,694
4,445
0
26,107
W
Cthulhu
Alirus23
Cthulhu
13,406
320
1,745
1,283
14,697
17,629
313
4,435
10,262
20,327
0
L
Pele
5,647
568
1,374
1,329
13,438
5,165
0
6,584
6,720
0
19,684
L
Ymir
5,742
609
0
3,210
19,026
20,692
0
9,880
8,899
8,962
0
W
The Morrigan
Fritzipoo
The Morrigan
9,689
603
0
597
5,852
2,638
421
1,570
4,282
14,845
3,038
L
Hachiman
JokerYaj
Hachiman
7,658
4,501
1,327
1,083
10,831
4,442
0
4,771
5,944
0
17,596
W
Charon
Katpolice
Charon
13,428
3,040
820
3,356
12,260
9,877
1,071
5,131
7,129
27,531
0
W
Bastet
Onai
Bastet
13,507
3,676
1,898
2,220
9,406
4,766
1,268
4,526
4,880
0
15,378
W
Izanami
13,707
7,648
2,136
3,454
9,840
5,130
4,431
2,193
7,647
0
33,138
L
Sol
12,113
3,161
1,374
3,378
11,893
5,032
0
5,581
6,234
27,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
49,243
140
Minions Killed
128
0
Camps Cleared
0
1,016,046
Distance Traveled
1,123,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,711
792
31
3
0
207,732
0
W
Cthulhu
9,356
851
21
2
0
210,311
0
L
Pele
7,100
645
28
3
0
199,706
0
L
Ymir
8,677
789
5
0
0
187,151
0
W
The Morrigan
9,369
852
29
3
0
226,599
0
L
Hachiman
7,820
711
24
2
0
199,506
0
W
Charon
10,535
958
27
2
0
208,836
0
W
Bastet
9,556
869
12
1
0
268,883
0
W
Izanami
10,427
948
39
4
0
209,312
0
L
Sol
8,687
790
52
5
0
221,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role