Player Matchup

Ah Puch
Ah Puch
ACoffeeGuy
Ah Puch
Level 108
God Stats
2W - 1L
1,573 SR
Queue Stats
117W - 111L
1,512 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Durk8432
Ah Muzen Cab
Level 103
God Stats
3W - 0L
1,775 SR
Queue Stats
122W - 134L
1,483 Elo+
Party 2
Chang'e
Chang'e
MortaISnipez
Chang'e
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 83L
1,519 Elo+
Solo
Ymir
Ymir
Shadow-2400-
Ymir
Level 93
God Stats
3W - 0L
1,829 SR
Queue Stats
82W - 93L
1,489 Elo+
Party 2
Maui
Maui
ThaIrishRover
Maui
Level 52
God Stats
1W - 4L
1,176 SR
Queue Stats
153W - 148L
1,497 Elo+
Solo
Team Averages
Level 89
1,571 SR
1,500 Elo+

VS

Team Averages
Level 70
1,485 SR
1,355 Elo+
Geb
Geb
AngelHost
Geb
Level 89
God Stats
6W - 4L
1,521 SR
Queue Stats
66W - 69L
1,512 Elo+
Solo
Ullr
Ullr
EmKay4204
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 58L
1,536 Elo+
Solo
Sylvanus
Sylvanus
G4NDJ4
Sylvanus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,140 Elo+
Party 1
Medusa
Medusa
QCAL3XL
Medusa
Level 142
God Stats
0W - 1L
1,403 SR
Queue Stats
9W - 20L
1,310 Elo+
Party 1
Achilles
Achilles
xNic187
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ACoffeeGuy
Ah Puch
18
8 / 1 / 9
11,545
888
24,189
14,071
10,850
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Durk8432
Ah Muzen Cab
17
8 / 1 / 12
10,846
834
17,318
11,174
6,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
MortaISnipez
Chang'e
16
5 / 2 / 15
9,840
757
11,092
17,214
9,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
2 / 2 / 19
10,457
804
7,228
18,957
23,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 1 / 20
10,855
835
8,208
18,138
25,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
8,353
643
12,367
16,584
20,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ullr
16
1 / 4 / 3
8,141
626
11,101
12,241
7,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
G4NDJ4
Sylvanus
16
1 / 6 / 4
8,966
690
8,937
19,985
23,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
QCAL3XL
Medusa
15
1 / 3 / 4
8,183
629
14,598
10,200
5,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
xNic187
Achilles
14
3 / 6 / 2
9,185
707
7,582
15,258
18,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
23
25
Kills
6
7
Deaths
25
75
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ACoffeeGuy
Ah Puch
8
1
9
12.5
L
0
6
4
0.33
W
Ah Muzen Cab
Durk8432
Ah Muzen Cab
8
1
12
14
L
Ullr
1
4
3
0.63
L
Sylvanus
G4NDJ4
Sylvanus
1
6
4
0.5
W
Chang'e
MortaISnipez
Chang'e
5
2
15
6.25
L
Medusa
QCAL3XL
Medusa
1
3
4
1
W
2
2
19
5.75
W
2
1
20
12
L
Achilles
xNic187
Achilles
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,035
Damage
54,585
79,554
Taken
74,268
74,976
Mitigated
76,082
45,857
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ACoffeeGuy
Ah Puch
24,189
1,804
2,216
5,795
14,071
10,850
1,213
4,037
9,950
43,464
0
L
12,367
422
380
2,447
16,584
20,370
0
10,275
6,309
19,555
0
W
Ah Muzen Cab
Durk8432
Ah Muzen Cab
17,318
5,674
187
1,780
11,174
6,254
5,401
2,490
8,640
0
39,438
L
Ullr
11,101
3,074
677
973
12,241
7,543
0
9,519
2,722
0
27,268
L
Sylvanus
G4NDJ4
Sylvanus
8,937
2,438
3,632
4,631
19,985
23,935
0
14,117
5,868
16,262
0
W
Chang'e
MortaISnipez
Chang'e
11,092
1,157
16,136
8,757
17,214
9,640
665
3,314
13,656
22,269
0
L
Medusa
QCAL3XL
Medusa
14,598
4,671
553
936
10,200
5,849
0
7,732
2,468
0
29,776
W
7,228
373
2,525
3,647
18,957
23,072
302
5,957
12,589
14,539
0
W
8,208
1,365
1,434
3,380
18,138
25,160
354
5,506
12,324
19,115
0
L
Achilles
xNic187
Achilles
7,582
1,299
1,312
1,739
15,258
18,385
0
9,074
6,184
0
13,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,543
Gold Earned
42,828
167
Minions Killed
126
0
Camps Cleared
0
1,208,927
Distance Traveled
1,096,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,545
888
56
4
0
229,714
0
L
Geb
8,353
643
15
1
0
206,964
0
W
Ah Muzen Cab
10,846
834
52
4
0
236,640
0
L
Ullr
8,141
626
44
3
0
216,946
0
L
Sylvanus
8,966
690
16
1
0
187,792
0
W
Chang'e
9,840
757
18
1
0
254,122
0
L
Medusa
8,183
629
39
3
0
253,093
0
W
Ymir
10,457
804
12
1
0
242,534
0
W
Maui
10,855
835
29
2
0
245,917
0
L
Achilles
9,185
707
12
1
0
231,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role