Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Bzddxr
Ra
Gold IV
Level 102
God Stats
0W - 3L
1,421 SR
Queue Stats
34W - 39L
1,397 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Eightbitgus11
Kukulkan
Gold IV
Level 155
God Stats
12W - 17L
1,511 SR
Queue Stats
521W - 534L
1,414 MMR
Solo
Sol
Sol
Gold III
Ellesmira
Sol
Gold III
Level 68
God Stats
8W - 8L
1,465 SR
Queue Stats
94W - 96L
1,481 MMR
Solo
Geb
Geb
Gold V
Gunnar_0507
Geb
Gold V
Level 142
God Stats
4W - 7L
1,638 SR
Queue Stats
32W - 51L
1,393 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,507 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,558 SR
1,401 MMR
Artemis
Artemis
Gold III
Engelcito
Artemis
Gold III
Level 141
God Stats
16W - 18L
1,512 SR
Queue Stats
165W - 165L
1,467 MMR
Party 1
Zeus
Zeus
Platinum V
Jairsus
Zeus
Platinum V
Level 190
God Stats
4W - 4L
1,470 SR
Queue Stats
186W - 190L
1,692 MMR
Party 2
Ah Puch
Ah Puch
Silver II
PlzUnbanMain
Ah Puch
Silver II
Level 106
God Stats
16W - 6L
1,581 SR
Queue Stats
635W - 647L
1,049 MMR
Solo
Ne Zha
Ne Zha
Silver III
The Lock 15
Ne Zha
Silver III
Level 159
God Stats
1W - 0L
1,690 SR
Queue Stats
29W - 46L
1,284 MMR
Party 2
Mercury
Mercury
Gold II
animetal111
Mercury
Gold II
Level 157
God Stats
4W - 2L
1,539 SR
Queue Stats
211W - 207L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 8 / 2
10,166
484
15,229
21,289
9,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
11
0 / 7 / 1
8,027
382
3,680
11,150
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
Eightbitgus11
Kukulkan
19
1 / 1 / 5
11,706
557
10,386
13,156
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 2 / 1
10,402
495
11,765
9,798
3,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 3
8,424
401
4,457
9,671
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
JanusAo KuangAthenaThor

VS

Bans
Sun WukongKaliThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Engelcito
Artemis
19
1 / 0 / 0
12,215
582
7,345
8,623
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
Jairsus
Zeus
18
3 / 2 / 2
12,307
586
13,603
10,983
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
PlzUnbanMain
Ah Puch
20
7 / 1 / 5
14,182
675
16,466
19,609
17,062
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
14
0 / 4 / 4
10,166
484
3,005
20,526
16,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
animetal111
Mercury
20
8 / 4 / 2
13,510
643
9,228
20,805
9,257
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
10
Kills
19
19
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
8
2
0.75
L
Ra
0
7
1
0.07
L
Kukulkan
Eightbitgus11
Kukulkan
1
1
5
3.5
L
2
2
1
1.25
W
Artemis
Engelcito
Artemis
1
0
0
1
L
2
1
3
3.5
W
Zeus
Jairsus
Zeus
3
2
2
2
W
Ah Puch
PlzUnbanMain
Ah Puch
7
1
5
9.5
W
Ne Zha
0
4
4
0.5
W
Mercury
animetal111
Mercury
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,517
Damage
49,647
65,064
Taken
80,546
29,385
Mitigated
50,186
13,166
Healing
29,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,229
5,264
0
2,092
21,289
9,166
0
7,759
13,530
0
87,331
L
Ra
3,680
456
168
2,887
11,150
4,485
0
6,825
4,325
40,459
0
L
Kukulkan
Eightbitgus11
Kukulkan
10,386
518
0
1,988
13,156
4,759
0
10,093
3,063
112,602
0
L
11,765
5,145
0
3,463
9,798
3,624
899
1,912
7,886
85,334
11,992
W
Artemis
Engelcito
Artemis
7,345
3,749
0
4,174
8,623
3,684
4,876
5,271
3,352
0
107,993
L
4,457
319
0
2,568
9,671
7,351
0
3,480
6,191
24,154
0
W
Zeus
Jairsus
Zeus
13,603
616
0
1,520
10,983
3,579
1,963
5,244
5,739
97,177
0
W
Ah Puch
PlzUnbanMain
Ah Puch
16,466
817
0
12,944
19,609
17,062
2,423
6,408
13,201
115,763
0
W
Ne Zha
3,005
638
0
4,849
20,526
16,604
35
8,335
12,191
0
49,628
W
Mercury
animetal111
Mercury
9,228
6,845
0
5,645
20,805
9,257
2,604
5,516
15,289
0
141,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,725
Gold Earned
62,380
586
Minions Killed
737
0
Camps Cleared
0
1,744,308
Distance Traveled
2,158,030
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,166
484
109
5
0
350,577
0
L
Ra
8,027
382
87
4
0
239,652
0
L
Kukulkan
11,706
557
203
10
0
462,057
5
L
Sol
10,402
495
164
8
0
380,794
3
W
Artemis
12,215
582
178
8
0
408,034
5
L
Geb
8,424
401
23
1
0
311,228
6
W
Zeus
12,307
586
158
8
0
403,715
6
W
Ah Puch
14,182
675
187
9
0
398,174
7
W
Ne Zha
10,166
484
54
3
0
450,485
6
W
Mercury
13,510
643
160
8
0
497,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role