Player Matchup

Yemoja
Yemoja
DansEve
Yemoja
Level 39
God Stats
4W - 3L
1,638 SR
Queue Stats
46W - 75L
1,405 Elo+
Party 3
Neith
Neith
JMoneyHoney
Neith
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Mrbangmeister
Gilgamesh
Level 46
God Stats
5W - 1L
1,731 SR
Queue Stats
47W - 79L
1,402 Elo+
Party 3
Anubis
Anubis
Thordrakk
Anubis
Level 44
God Stats
8W - 7L
1,479 SR
Queue Stats
44W - 77L
1,409 Elo+
Party 3
Ravana
Ravana
XSolidSmileX
Ravana
Level 116
God Stats
5W - 2L
1,909 SR
Queue Stats
148W - 137L
1,535 Elo+
Solo
Team Averages
Level 68
1,651 SR
1,450 Elo+

VS

Team Averages
Level 69
1,500 SR
1,480 Elo+
Surtr
Surtr
ColonelBuckets
Surtr
Level 82
God Stats
4W - 3L
1,396 SR
Queue Stats
99W - 99L
1,451 Elo+
Solo
Izanami
Izanami
GmanandT2
Izanami
Level 85
God Stats
7W - 6L
1,658 SR
Queue Stats
376W - 333L
1,505 Elo+
Party 1
Cabrakan
Cabrakan
KobeniPlush
Cabrakan
Level 49
God Stats
0W - 6L
1,161 SR
Queue Stats
328W - 366L
1,449 Elo+
Party 2
Kukulkan
Kukulkan
ScubaMiner
Kukulkan
Level 69
God Stats
123W - 103L
1,539 SR
Queue Stats
337W - 302L
1,505 Elo+
Party 1
Pele
Pele
SenseiP
Pele
Level 62
God Stats
14W - 12L
1,745 SR
Queue Stats
367W - 403L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DansEve
Yemoja
11
0 / 0 / 7
7,203
515
3,492
9,951
6,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 3 / 2
7,853
561
9,559
10,930
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Mrbangmeister
Gilgamesh
15
3 / 2 / 4
9,392
671
9,400
12,809
11,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
Thordrakk
Anubis
15
3 / 1 / 2
9,222
659
5,158
9,307
4,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
14
5 / 1 / 5
8,593
614
10,222
9,788
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
5,882
420
3,572
7,886
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
GmanandT2
Izanami
13
2 / 2 / 0
7,568
541
10,259
10,663
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
KobeniPlush
Cabrakan
11
0 / 3 / 2
7,129
509
3,918
12,674
16,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
ScubaMiner
Kukulkan
13
0 / 3 / 2
7,567
541
7,441
7,803
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
SenseiP
Pele
13
4 / 4 / 0
7,950
568
6,659
13,760
5,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
7
7
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Yemoja
DansEve
Yemoja
0
0
7
3.5
L
Izanami
GmanandT2
Izanami
2
2
0
1
W
4
3
2
1.67
L
Cabrakan
KobeniPlush
Cabrakan
0
3
2
0.33
W
Gilgamesh
Mrbangmeister
Gilgamesh
3
2
4
2.5
L
Kukulkan
ScubaMiner
Kukulkan
0
3
2
0.33
L
Pele
SenseiP
Pele
4
4
0
1
W
Anubis
Thordrakk
Anubis
3
1
2
4
W
Ravana
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
31,849
52,785
Taken
52,786
31,245
Mitigated
33,835
21,516
Healing
9,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,572
1,720
0
1,915
7,886
3,620
0
162
7,724
669
22,674
W
Yemoja
DansEve
Yemoja
3,492
1,978
4,757
3,839
9,951
6,660
0
2,318
7,633
15,159
0
L
Izanami
GmanandT2
Izanami
10,259
7,592
0
3,657
10,663
5,246
816
1,792
8,871
0
68,724
W
9,559
4,330
0
2,419
10,930
3,769
0
1,578
9,352
0
61,690
L
Cabrakan
KobeniPlush
Cabrakan
3,918
304
0
1,468
12,674
16,524
0
3,220
9,454
22,892
0
W
Gilgamesh
Mrbangmeister
Gilgamesh
9,400
2,596
0
1,811
12,809
11,828
1,387
1,097
11,712
1,004
74,137
L
Kukulkan
ScubaMiner
Kukulkan
7,441
48
0
1,227
7,803
3,332
219
2,156
5,647
71,191
0
L
Pele
SenseiP
Pele
6,659
1,405
0
1,614
13,760
5,113
0
1,731
12,029
0
60,530
W
Anubis
Thordrakk
Anubis
5,158
157
0
5,733
9,307
4,456
855
3,450
5,857
87,077
0
W
Ravana
10,222
2,558
0
2,957
9,788
4,532
0
3,763
6,025
0
60,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,263
Gold Earned
36,096
490
Minions Killed
387
0
Camps Cleared
0
1,410,290
Distance Traveled
1,349,496
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,882
420
38
3
0
168,010
1
W
Yemoja
7,203
515
11
1
0
272,896
4
L
Izanami
7,568
541
118
8
0
253,132
1
W
Neith
7,853
561
103
7
0
265,369
1
L
Cabrakan
7,129
509
32
2
0
289,995
0
W
Gilgamesh
9,392
671
134
10
0
269,690
0
L
Kukulkan
7,567
541
122
9
0
296,185
2
L
Pele
7,950
568
77
6
0
342,174
1
W
Anubis
9,222
659
155
11
0
264,243
0
W
Ravana
8,593
614
87
6
0
338,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role