Player Matchup

Chang'e
Chang'e
Gns4Shw
Chang'e
Level 104
God Stats
3W - 5L
1,043 SR
Queue Stats
630W - 637L
1,434 Elo+
Solo
Nox
Nox
NekoKoteiMew
Nox
Level 65
God Stats
2W - 2L
1,381 SR
Queue Stats
278W - 294L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
RAMPAGEGOD77
Ao Kuang
Level 79
God Stats
2W - 0L
1,301 SR
Queue Stats
73W - 72L
1,442 Elo+
Solo
Ishtar
Ishtar
Rimuru Fake
Ishtar
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,478 Elo+
Solo
Cu Chulainn
Cu Chulainn
SaltyShipmate
Cu Chulainn
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,418 Elo+
Solo
Team Averages
Level 71
1,345 SR
1,453 Elo+

VS

Team Averages
Level 68
1,499 SR
1,445 Elo+
Anubis
Anubis
I Fit3DixInU
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,509 Elo+
Party 1
Horus
Horus
Tacticles
Horus
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 30L
1,313 Elo+
Solo
Apollo
Apollo
UrbaFer98
Apollo
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 98L
1,413 Elo+
Solo
Charon
Charon
Yumyulack6910
Charon
Level 97
God Stats
0W - 2L
1,251 SR
Queue Stats
9W - 15L
1,442 Elo+
Solo
Cerberus
Cerberus
l AREY27 l
Cerberus
Level 105
God Stats
1W - 1L
1,743 SR
Queue Stats
6W - 5L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gns4Shw
Chang'e
20
3 / 3 / 22
11,944
747
16,492
19,757
7,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 5 / 18
11,327
708
15,732
16,368
7,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
RAMPAGEGOD77
Ao Kuang
20
17 / 4 / 7
13,831
864
21,519
19,950
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
19
3 / 4 / 16
12,165
760
26,437
15,624
6,420
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
SaltyShipmate
Cu Chulainn
15
1 / 7 / 15
10,116
632
13,609
25,132
25,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
6 / 6 / 11
10,877
680
18,790
15,439
12,374
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Tacticles
Horus
17
1 / 6 / 15
9,786
612
8,166
22,514
29,275
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Apollo
UrbaFer98
Apollo
15
1 / 5 / 16
9,725
608
8,524
13,203
11,600
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 6 / 13
12,567
785
21,271
23,017
35,671
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
l AREY27 l
Cerberus
19
8 / 5 / 12
12,607
788
16,681
29,124
52,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
90
27
Kills
23
23
Deaths
28
78
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Gns4Shw
Chang'e
3
3
22
4.67
L
Anubis
6
6
11
1.92
W
3
5
18
2.4
W
Ao Kuang
RAMPAGEGOD77
Ao Kuang
17
4
7
5.13
W
Ishtar
3
4
16
2.75
W
Cu Chulainn
SaltyShipmate
Cu Chulainn
1
7
15
1.21
L
Horus
Tacticles
Horus
1
6
15
1.42
L
Apollo
UrbaFer98
Apollo
1
5
16
1.8
L
7
6
13
2.25
L
Cerberus
l AREY27 l
Cerberus
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,789
Damage
73,432
96,831
Taken
103,297
58,359
Mitigated
140,928
46,183
Healing
37,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Gns4Shw
Chang'e
16,492
2,035
19,704
11,356
19,757
7,724
1,359
11,802
7,955
33,675
0
L
Anubis
18,790
542
1,294
3,278
15,439
12,374
485
7,397
7,584
29,489
0
W
15,732
1,110
330
977
16,368
7,162
2,433
9,728
6,640
27,655
0
W
Ao Kuang
RAMPAGEGOD77
Ao Kuang
21,519
4,074
1,052
6,030
19,950
11,743
2,078
10,784
9,166
28,826
0
W
Ishtar
26,437
10,808
1,465
1,642
15,624
6,420
3,096
9,659
5,965
0
57,964
W
Cu Chulainn
SaltyShipmate
Cu Chulainn
13,609
2,119
278
3,349
25,132
25,310
596
13,857
11,275
0
22,626
L
Horus
Tacticles
Horus
8,166
3,669
8,418
6,509
22,514
29,275
159
10,302
11,832
644
16,780
L
Apollo
UrbaFer98
Apollo
8,524
3,202
1,315
1,229
13,203
11,600
190
8,828
3,882
0
27,107
L
21,271
4,605
449
1,393
23,017
35,671
651
12,965
9,313
45,657
0
L
Cerberus
l AREY27 l
Cerberus
16,681
576
3,420
10,336
29,124
52,008
412
13,005
15,596
27,984
1,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,383
Gold Earned
55,562
166
Minions Killed
140
0
Camps Cleared
0
1,381,189
Distance Traveled
1,331,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,944
747
30
2
0
298,301
0
L
Anubis
10,877
680
24
2
0
249,055
0
W
Nox
11,327
708
23
1
0
262,462
0
W
Ao Kuang
13,831
864
22
1
0
291,205
0
W
Ishtar
12,165
760
74
5
0
260,937
0
W
Cu Chulainn
10,116
632
17
1
0
268,284
0
L
Horus
9,786
612
18
1
0
267,284
0
L
Apollo
9,725
608
44
3
0
271,453
0
L
Charon
12,567
785
25
2
0
255,268
0
L
Cerberus
12,607
788
29
2
0
288,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role