Player Matchup

Nemesis
Nemesis
LostWisdom5456
Nemesis
Level 56
God Stats
11W - 13L
1,381 SR
Queue Stats
103W - 104L
1,408 Elo+
Solo
Sol
Sol
PlayingDegree83
Sol
Level 69
God Stats
6W - 4L
1,576 SR
Queue Stats
141W - 131L
1,488 Elo+
Solo
Cthulhu
Cthulhu
PureTripps
Cthulhu
Level 55
God Stats
7W - 10L
1,537 SR
Queue Stats
96W - 94L
1,379 Elo+
Party 2
Hou Yi
Hou Yi
RIPMasamune
Hou Yi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tyr
Tyr
purifiedliquor
Tyr
Level 42
God Stats
2W - 3L
1,349 SR
Queue Stats
88W - 87L
1,374 Elo+
Party 2
Team Averages
Level 58
1,469 SR
1,430 Elo+

VS

Team Averages
Level 81
1,419 SR
1,399 Elo+
Sun Wukong
Sun Wukong
DjFranko27
Sun Wukong
Level 117
God Stats
27W - 26L
1,505 SR
Queue Stats
214W - 205L
1,451 Elo+
Solo
Khepri
Khepri
DolilasRockMan18
Khepri
Level 27
God Stats
11W - 13L
1,410 SR
Queue Stats
30W - 31L
1,324 Elo+
Party 1
Izanami
Izanami
Octabytes
Izanami
Level 124
God Stats
22W - 30L
1,449 SR
Queue Stats
48W - 67L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nikofreddys
Morgan Le Fay
Level 63
God Stats
4W - 5L
1,280 SR
Queue Stats
69W - 56L
1,453 Elo+
Party 1
Thanatos
Thanatos
sagitario707
Thanatos
Level 76
God Stats
7W - 6L
1,451 SR
Queue Stats
78W - 87L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,638
449
9,606
18,550
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 1
7,314
430
4,716
12,026
3,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
PureTripps
Cthulhu
9
2 / 5 / 0
6,836
402
6,100
18,425
14,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
1
0 / 0 / 0
3,294
194
0
0
0
14
1 / 0 / 0
8,679
511
5,417
9,898
11,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DjFranko27
Sun Wukong
16
1 / 0 / 2
9,894
582
5,308
9,826
8,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 5
8,058
474
2,662
10,195
9,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Octabytes
Izanami
14
0 / 1 / 4
8,394
494
3,976
9,226
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
nikofreddys
Morgan Le Fay
15
1 / 1 / 8
9,095
535
11,263
10,600
5,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
sagitario707
Thanatos
16
11 / 1 / 0
9,669
569
12,328
13,783
6,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
13
14
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DjFranko27
Sun Wukong
1
0
2
2
W
0
2
5
1.25
L
1
4
2
0.5
W
Izanami
Octabytes
Izanami
0
1
4
2
L
0
5
1
0.1
L
Cthulhu
PureTripps
Cthulhu
2
5
0
0.4
L
Hou Yi
0
0
0
0
W
Morgan Le Fay
nikofreddys
Morgan Le Fay
1
1
8
5
L
1
0
0
1
W
Thanatos
sagitario707
Thanatos
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
35,537
58,899
Taken
53,630
36,464
Mitigated
32,903
14,730
Healing
19,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DjFranko27
Sun Wukong
5,308
725
0
3,051
9,826
8,538
598
371
9,455
0
77,109
W
2,662
551
0
1,058
10,195
9,612
533
2,737
7,458
24,983
0
L
9,606
5,709
0
3,943
18,550
6,645
0
2,997
15,553
0
67,902
W
Izanami
Octabytes
Izanami
3,976
2,835
0
2,430
9,226
3,365
5,651
1,420
7,806
0
58,149
L
4,716
1,139
0
5,432
12,026
3,903
0
6,759
5,267
46,101
0
L
Cthulhu
PureTripps
Cthulhu
6,100
726
147
3,219
18,425
14,059
0
3,532
14,893
32,075
0
L
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
nikofreddys
Morgan Le Fay
11,263
464
0
1,492
10,600
5,042
743
4,614
5,986
68,178
0
L
5,417
847
0
1,989
9,898
11,857
0
637
9,261
0
64,419
W
Thanatos
sagitario707
Thanatos
12,328
2,584
0
11,268
13,783
6,346
0
1,674
12,109
0
78,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
45,110
342
Minions Killed
467
0
Camps Cleared
0
1,251,018
Distance Traveled
1,665,826
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,894
582
146
9
0
335,178
4
W
Khepri
8,058
474
48
3
0
312,079
2
L
Nemesis
7,638
449
94
6
0
373,945
0
W
Izanami
8,394
494
96
6
0
310,622
8
L
Sol
7,314
430
79
5
0
224,429
1
L
Cthulhu
6,836
402
48
3
0
306,607
0
L
Hou Yi
3,294
194
0
0
0
0
0
W
Morgan Le Fay
9,095
535
90
5
0
320,057
0
L
Tyr
8,679
511
121
7
0
346,037
0
W
Thanatos
9,669
569
87
5
0
387,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role