Player Matchup

Jing Wei
Jing Wei
Gold V
Americ3no
Jing Wei
Gold V
Level 156
God Stats
8W - 5L
1,672 SR
Queue Stats
416W - 442L
1,280 MMR
Solo
Surtr
Surtr
Silver III
AnGaLoVe_14-boss
Surtr
Silver III
Level 121
God Stats
7W - 5L
1,590 SR
Queue Stats
30W - 52L
1,213 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
ShadyBuh
Morgan Le Fay
Gold IV
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
297W - 294L
1,329 MMR
Solo
Poseidon
Poseidon
Gold V
Ymirlifes
Poseidon
Gold V
Level 67
God Stats
1W - 1L
1,323 SR
Queue Stats
65W - 71L
1,316 MMR
Solo
Cthulhu
Cthulhu
Silver I
arkoel_17
Cthulhu
Silver I
Level 142
God Stats
1W - 0L
1,591 SR
Queue Stats
73W - 72L
1,270 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,535 SR
1,282 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,525 SR
1,277 MMR
Pele
Pele
Silver I
G4_Miragee
Pele
Silver I
Level 119
God Stats
8W - 5L
1,673 SR
Queue Stats
288W - 305L
1,279 MMR
Party 2
Athena
Athena
Silver I
G_O_D_OF_CHAOS_
Athena
Silver I
Level 102
God Stats
4W - 3L
1,648 SR
Queue Stats
302W - 319L
1,241 MMR
Party 2
Anubis
Anubis
Bronze III
P14 JC
Anubis
Bronze III
Level 63
God Stats
0W - 2L
1,248 SR
Queue Stats
10W - 18L
1,350 MMR
Solo
Susano
Susano
Gold V
Yung Fruits
Susano
Gold V
Level 146
God Stats
3W - 7L
1,365 SR
Queue Stats
207W - 217L
1,339 MMR
Solo
Sol
Sol
Bronze IV
s7ab
Sol
Bronze IV
Level 89
God Stats
2W - 4L
1,690 SR
Queue Stats
53W - 68L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Americ3no
Jing Wei
16
0 / 2 / 7
10,325
543
11,847
13,715
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 2
10,325
543
10,855
18,136
11,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
ShadyBuh
Morgan Le Fay
17
6 / 1 / 5
10,954
577
19,892
9,653
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Ymirlifes
Poseidon
17
5 / 1 / 7
10,829
570
17,027
14,225
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
arkoel_17
Cthulhu
14
2 / 3 / 7
9,667
509
12,923
21,206
22,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ah PuchMaman BrigitteAo KuangBakasura

VS

Bans
DiscordiaChernobogAchillesJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 1
10,350
545
13,613
23,617
10,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 4 / 4
7,694
405
5,403
24,984
23,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
P14 JC
Anubis
14
0 / 6 / 2
8,449
445
4,589
16,633
9,109
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
15
1 / 0 / 2
8,899
468
11,917
13,373
8,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
s7ab
Sol
15
1 / 3 / 1
9,385
494
13,215
16,356
8,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
16
Kills
8
8
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Americ3no
Jing Wei
0
2
7
1.75
W
3
1
2
4
L
6
3
1
2.17
L
0
4
4
0.5
L
Anubis
P14 JC
Anubis
0
6
2
0.17
W
Morgan Le Fay
ShadyBuh
Morgan Le Fay
6
1
5
8.5
W
Poseidon
Ymirlifes
Poseidon
5
1
7
8.5
L
Susano
1
0
2
2
W
Cthulhu
arkoel_17
Cthulhu
2
3
7
1.83
L
Sol
s7ab
Sol
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,544
Damage
48,737
76,935
Taken
94,963
50,007
Mitigated
59,169
21,471
Healing
27,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Americ3no
Jing Wei
11,847
8,323
0
6,234
13,715
5,994
3,347
6,671
7,044
0
93,055
W
10,855
3,026
0
5,517
18,136
11,580
797
2,288
15,848
2,131
58,134
L
13,613
2,348
0
4,938
23,617
10,727
0
11,147
12,470
0
109,186
L
5,403
1,564
0
6,886
24,984
23,084
0
16,909
8,075
19,352
0
L
Anubis
P14 JC
Anubis
4,589
266
0
7,292
16,633
9,109
345
12,804
3,829
80,279
0
W
Morgan Le Fay
ShadyBuh
Morgan Le Fay
19,892
3,337
90
2,643
9,653
4,515
802
4,265
5,388
97,932
0
W
Poseidon
Ymirlifes
Poseidon
17,027
3,893
0
1,831
14,225
5,320
1,171
2,426
11,799
110,613
3,636
L
Susano
11,917
2,087
0
1,088
13,373
8,129
180
4,277
9,096
0
74,970
W
Cthulhu
arkoel_17
Cthulhu
12,923
2,201
550
4,606
21,206
22,598
62
6,649
14,557
32,684
0
L
Sol
s7ab
Sol
13,215
4,956
0
7,097
16,356
8,120
92
5,422
10,934
68,124
12,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,100
Gold Earned
44,777
579
Minions Killed
558
0
Camps Cleared
0
1,930,465
Distance Traveled
1,940,796
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,325
543
144
8
0
372,826
4
W
Surtr
10,325
543
89
5
0
396,240
0
L
Pele
10,350
545
154
8
0
445,985
0
L
Athena
7,694
405
21
1
0
378,912
0
L
Anubis
8,449
445
126
7
0
315,490
0
W
Morgan Le Fay
10,954
577
157
8
0
376,358
5
W
Poseidon
10,829
570
158
8
0
393,809
0
L
Susano
8,899
468
123
6
0
427,659
8
W
Cthulhu
9,667
509
31
2
0
391,232
6
L
Sol
9,385
494
134
7
0
372,750
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role