Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CaliJeff 4pf
Cupid
Level 68
God Stats
0W - 1L
1,145 SR
Queue Stats
3W - 6L
1,442 Elo+
Party 1
Jormungandr
Jormungandr
Gh0stBoyBR
Jormungandr
Level 129
God Stats
0W - 2L
1,273 SR
Queue Stats
29W - 27L
1,476 Elo+
Party 1
Team Averages
Level 108
1,306 SR
1,473 Elo+

VS

Team Averages
Level 117
1,664 SR
1,446 Elo+
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Vintce
Hercules
Level 106
God Stats
2W - 0L
1,692 SR
Queue Stats
16W - 9L
1,461 Elo+
Party 2
Da Ji
Da Ji
darkstylez
Da Ji
Level 117
God Stats
2W - 0L
1,801 SR
Queue Stats
27W - 36L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 0
6,983
698
3,903
7,915
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 6 / 2
6,412
641
2,447
9,520
2,918
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Gh0stBoyBR
Jormungandr
8
2 / 4 / 1
6,663
666
7,776
9,898
8,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 2 / 10
8,136
814
7,004
5,642
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Vintce
Hercules
12
7 / 0 / 6
9,060
906
8,588
9,420
6,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
10
5 / 1 / 7
8,345
835
8,277
7,427
3,438
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
14
14
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
0
0.25
W
Scylla
 
Scylla
2
2
10
3.5
L
0
6
2
0.17
L
Jormungandr
Gh0stBoyBR
Jormungandr
2
4
1
0.63
W
Hercules
Vintce
Hercules
7
0
6
10
W
Da Ji
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,126
Damage
23,869
27,333
Taken
22,489
15,749
Mitigated
11,379
2,640
Healing
4,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,903
331
151
596
7,915
4,335
0
2,223
5,692
26,914
0
W
Scylla
 
Scylla
7,004
733
0
723
5,642
1,844
730
3,263
2,079
38,069
0
L
2,447
1,159
151
234
9,520
2,918
0
1,420
8,100
0
5,756
L
Jormungandr
Gh0stBoyBR
Jormungandr
7,776
1,167
172
1,336
9,898
8,496
0
3,633
6,265
18,861
194
W
Hercules
Vintce
Hercules
8,588
2,130
0
3,036
9,420
6,097
404
5,592
3,341
0
27,848
W
Da Ji
8,277
3,126
0
883
7,427
3,438
329
2,279
4,959
0
16,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,058
Gold Earned
25,541
60
Minions Killed
104
0
Camps Cleared
0
512,890
Distance Traveled
543,468
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,983
698
42
4
0
169,184
0
W
Scylla
8,136
814
55
6
0
161,080
7
L
Cupid
6,412
641
5
1
0
168,997
0
L
Jormungandr
6,663
666
13
1
0
174,709
0
W
Hercules
9,060
906
32
3
0
198,954
0
W
Da Ji
8,345
835
17
2
0
183,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role