Player Matchup

Izanami
Izanami
Articshards
Izanami
Level 143
God Stats
3W - 6L
1,428 SR
Queue Stats
354W - 316L
1,480 Elo+
Solo
Scylla
Scylla
CalmCrimson
Scylla
Level 107
God Stats
2W - 8L
1,460 SR
Queue Stats
365W - 321L
1,532 Elo+
Solo
Ymir
Ymir
SmokinLoud
Ymir
Level 116
God Stats
0W - 1L
1,852 SR
Queue Stats
123W - 105L
1,526 Elo+
Solo
Maui
Maui
Superpiboy
Maui
Level 114
God Stats
49W - 45L
1,602 SR
Queue Stats
566W - 460L
1,589 Elo+
Solo
Achilles
Achilles
loganpj89
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,624 Elo+
Solo
Team Averages
Level 118
1,569 SR
1,550 Elo+

VS

Team Averages
Level 124
1,433 SR
1,459 Elo+
Ymir
Ymir
CrazyLime69
Ymir
Level 102
God Stats
3W - 2L
1,509 SR
Queue Stats
61W - 67L
1,426 Elo+
Party 2
Rama
Rama
H8ER 3LIM1N8ER
Rama
Level 179
God Stats
5W - 4L
1,472 SR
Queue Stats
580W - 538L
1,462 Elo+
Party 2
Baron Samedi
Baron Samedi
RubenVidal
Baron Samedi
Level 146
God Stats
6W - 6L
1,594 SR
Queue Stats
397W - 337L
1,555 Elo+
Solo
Raijin
Raijin
StrapSeason
Raijin
Level 35
God Stats
2W - 5L
1,146 SR
Queue Stats
107W - 120L
1,386 Elo+
Party 1
Thanatos
Thanatos
TSwift13
Thanatos
Level 156
God Stats
12W - 15L
1,444 SR
Queue Stats
291W - 343L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Articshards
Izanami
13
0 / 3 / 2
7,681
480
3,980
12,331
4,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
14
3 / 5 / 0
8,382
524
5,628
9,257
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 5
6,978
436
4,230
16,473
14,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 3 / 3
7,895
493
9,521
15,467
7,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
loganpj89
Achilles
14
0 / 4 / 2
7,899
494
6,717
15,071
13,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,565
535
7,815
11,955
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 2 / 1
9,455
591
8,146
8,472
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
RubenVidal
Baron Samedi
15
4 / 2 / 6
9,295
581
11,255
9,911
6,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
16
4 / 1 / 2
10,287
643
7,735
10,144
7,668
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TSwift13
Thanatos
16
7 / 0 / 3
9,291
581
11,550
15,519
6,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
6
Kills
18
18
Deaths
6
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Articshards
Izanami
0
3
2
0.33
L
Scylla
3
5
0
0.6
W
2
1
8
6
W
1
2
1
0.75
W
Baron Samedi
RubenVidal
Baron Samedi
4
2
6
3.5
L
0
3
5
0.83
W
Raijin
4
1
2
5
L
3
3
3
1.5
W
Thanatos
TSwift13
Thanatos
7
0
3
8.5
L
Achilles
loganpj89
Achilles
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,076
Damage
46,501
68,599
Taken
56,001
43,561
Mitigated
35,046
12,294
Healing
29,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Articshards
Izanami
3,980
2,793
0
2,817
12,331
4,283
0
2,700
9,631
0
57,864
L
Scylla
5,628
519
0
590
9,257
3,409
0
4,028
5,229
53,381
0
W
7,815
323
0
2,542
11,955
11,014
0
5,964
5,991
30,900
0
W
8,146
6,789
0
3,954
8,472
3,355
3,093
2,128
6,344
0
89,563
W
Baron Samedi
RubenVidal
Baron Samedi
11,255
656
611
2,525
9,911
6,097
0
6,779
3,132
55,275
0
L
4,230
781
0
2,313
16,473
14,511
0
8,138
8,335
23,876
0
W
Raijin
7,735
1,140
0
5,164
10,144
7,668
813
1,424
8,720
90,063
0
L
9,521
2,180
0
3,965
15,467
7,944
0
6,557
8,910
58,518
0
W
Thanatos
TSwift13
Thanatos
11,550
2,512
0
14,862
15,519
6,912
0
3,084
12,435
0
81,639
L
Achilles
loganpj89
Achilles
6,717
958
0
2,609
15,071
13,414
0
5,382
9,689
0
62,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,835
Gold Earned
46,893
416
Minions Killed
548
0
Camps Cleared
0
1,465,610
Distance Traveled
1,520,776
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,681
480
110
7
0
276,002
0
L
Scylla
8,382
524
100
6
0
291,887
2
W
Ymir
8,565
535
30
2
0
292,583
0
W
Rama
9,455
591
166
10
0
287,411
4
W
Baron Samedi
9,295
581
91
6
0
282,733
7
L
Ymir
6,978
436
25
2
0
287,236
7
W
Raijin
10,287
643
155
10
0
267,947
2
L
Maui
7,895
493
89
6
0
322,974
2
W
Thanatos
9,291
581
106
7
0
390,102
2
L
Achilles
7,899
494
92
6
0
287,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role