Player Matchup

Scylla
Scylla
 
Scylla
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GeneralGrizz330
Sol
Level 168
God Stats
4W - 2L
1,804 SR
Queue Stats
141W - 125L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Nerpp
Sun Wukong
Level 123
God Stats
1W - 2L
1,297 SR
Queue Stats
73W - 67L
1,596 Elo+
Solo
Awilix
Awilix
Reggie FRFR
Awilix
Level 67
God Stats
30W - 39L
1,451 SR
Queue Stats
165W - 219L
1,435 Elo+
Party 2
Thanatos
Thanatos
Vinny Rich
Thanatos
Level 103
God Stats
21W - 17L
1,588 SR
Queue Stats
133W - 166L
1,471 Elo+
Party 2
Team Averages
Level 120
1,528 SR
1,504 Elo+

VS

Team Averages
Level 121
1,608 SR
1,685 Elo+
Yu Huang
Yu Huang
AcidoFosforico
Yu Huang
Level 67
God Stats
3W - 0L
1,681 SR
Queue Stats
30W - 13L
1,693 Elo+
Party 3
Ao Kuang
Ao Kuang
ElHonradoJean
Ao Kuang
Level 180
God Stats
3W - 3L
1,273 SR
Queue Stats
106W - 108L
1,557 Elo+
Party 3
Pele
Pele
Freshbady1
Pele
Level 108
God Stats
5W - 1L
1,816 SR
Queue Stats
28W - 25L
1,507 Elo+
Solo
Sylvanus
Sylvanus
LesNouillesKnoRR
Sylvanus
Level 102
God Stats
2W - 0L
1,582 SR
Queue Stats
271W - 42L
1,812 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OnlineSoul
Cu Chulainn
Level 146
God Stats
1W - 0L
1,689 SR
Queue Stats
256W - 32L
1,855 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 6 / 1
8,899
1,112
11,090
13,717
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 3 / 4
9,145
1,143
14,532
10,465
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Nerpp
Sun Wukong
14
1 / 1 / 4
8,486
1,061
11,660
15,289
10,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
13
4 / 3 / 0
8,819
1,102
5,014
8,398
2,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
Vinny Rich
Thanatos
13
0 / 1 / 0
7,238
905
176
1,581
611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Team 1 Tickets

229

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
2 / 1 / 5
9,091
1,136
8,218
3,953
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
ElHonradoJean
Ao Kuang
15
8 / 1 / 5
10,011
1,251
13,850
11,688
6,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 3 / 6
8,597
1,075
7,164
12,008
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 0 / 13
8,872
1,109
5,875
7,038
9,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
OnlineSoul
Cu Chulainn
14
2 / 2 / 7
8,776
1,097
11,712
11,464
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
14
14
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
1
0.25
W
Yu Huang
2
1
5
4.5
W
Ao Kuang
ElHonradoJean
Ao Kuang
8
1
5
10.5
W
1
3
6
1.33
L
1
3
4
1
W
1
0
13
7.5
L
Sun Wukong
Nerpp
Sun Wukong
1
1
4
3
W
Cu Chulainn
OnlineSoul
Cu Chulainn
2
2
7
2.75
L
Awilix
4
3
0
1.33
L
Thanatos
Vinny Rich
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,472
Damage
46,819
49,450
Taken
46,151
22,246
Mitigated
30,093
3,911
Healing
12,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,090
1,232
0
33
13,717
4,281
0
7,718
5,590
37,167
0
W
Yu Huang
8,218
1,274
0
0
3,953
1,580
0
2,291
1,662
26,325
0
W
Ao Kuang
ElHonradoJean
Ao Kuang
13,850
2,585
0
3,026
11,688
6,258
0
6,565
5,123
25,593
0
W
7,164
1,831
0
1,853
12,008
5,693
0
5,111
6,897
0
32,376
L
14,532
4,337
0
1,763
10,465
3,484
0
5,290
4,994
43,463
0
W
5,875
1,155
2,573
2,301
7,038
9,187
0
3,669
3,369
11,181
0
L
Sun Wukong
Nerpp
Sun Wukong
11,660
2,056
0
1,501
15,289
10,888
0
9,413
5,665
0
19,517
W
Cu Chulainn
OnlineSoul
Cu Chulainn
11,712
1,163
0
3,217
11,464
7,375
0
7,986
3,478
244
19,490
L
Awilix
5,014
1,963
0
333
8,398
2,982
0
5,131
3,138
0
7,613
L
Thanatos
Vinny Rich
Thanatos
176
0
0
281
1,581
611
0
595
948
0
176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,587
Gold Earned
45,347
147
Minions Killed
176
6
Camps Cleared
6
639,327
Distance Traveled
805,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,899
1,112
66
8
2
161,440
0
W
Yu Huang
9,091
1,136
57
7
3
140,956
0
W
Ao Kuang
10,011
1,251
24
3
1
172,453
0
W
Pele
8,597
1,075
53
7
2
164,762
0
L
Sol
9,145
1,143
55
7
3
141,046
0
W
Sylvanus
8,872
1,109
13
2
0
157,568
0
L
Sun Wukong
8,486
1,061
17
2
1
175,732
0
W
Cu Chulainn
8,776
1,097
29
4
0
169,276
0
L
Awilix
8,819
1,102
9
1
0
134,569
0
L
Thanatos
7,238
905
0
0
0
26,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role