Player Matchup

Arachne
Arachne
Dop33
Arachne
Level 142
God Stats
10W - 6L
1,636 SR
Queue Stats
577W - 537L
1,486 Elo+
Solo
Thor
Thor
EDMs
Thor
Level 148
God Stats
37W - 25L
1,489 SR
Queue Stats
336W - 319L
1,494 Elo+
Solo
Cernunnos
Cernunnos
JanaJe
Cernunnos
Level 120
God Stats
101W - 80L
1,580 SR
Queue Stats
403W - 401L
1,447 Elo+
Party 1
Charon
Charon
JohnDalex98
Charon
Level 109
God Stats
8W - 7L
1,521 SR
Queue Stats
336W - 322L
1,502 Elo+
Party 1
Ix Chel
Ix Chel
miniwilson221
Ix Chel
Level 136
God Stats
93W - 71L
1,632 SR
Queue Stats
279W - 243L
1,497 Elo+
Solo
Team Averages
Level 131
1,572 SR
1,485 Elo+

VS

Team Averages
Level 77
1,404 SR
1,415 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
G2Nacho-Gringo24
Cerberus
Level 64
God Stats
69W - 122L
1,388 SR
Queue Stats
76W - 130L
1,361 Elo+
Party 2
Hun Batz
Hun Batz
Jk-Gringo-7
Hun Batz
Level 88
God Stats
1W - 5L
1,246 SR
Queue Stats
214W - 259L
1,409 Elo+
Party 2
Cernunnos
Cernunnos
carlixy-gringo-3
Cernunnos
Level 85
God Stats
2W - 5L
1,383 SR
Queue Stats
202W - 247L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ohhBreakz
Morgan Le Fay
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 99L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dop33
Arachne
18
7 / 2 / 2
10,975
610
13,087
16,461
7,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
EDMs
Thor
17
4 / 1 / 4
10,521
585
13,967
14,743
12,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
JanaJe
Cernunnos
17
0 / 0 / 4
9,500
528
5,060
6,273
2,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
14
1 / 0 / 7
9,206
511
8,265
14,367
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
17
6 / 2 / 2
10,482
582
13,990
13,383
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
0 / 4 / 1
8,679
482
6,564
17,743
16,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
6,614
367
4,074
14,927
11,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Jk-Gringo-7
Hun Batz
14
4 / 3 / 1
8,888
494
8,750
16,248
6,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
14
0 / 2 / 0
7,850
436
2,222
8,096
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ohhBreakz
Morgan Le Fay
15
1 / 6 / 3
9,143
508
9,191
13,722
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
18
Kills
5
5
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
W
Arachne
Dop33
Arachne
7
2
2
4
W
Thor
EDMs
Thor
4
1
4
6
L
0
3
0
0
W
Cernunnos
JanaJe
Cernunnos
0
0
4
2
L
Hun Batz
Jk-Gringo-7
Hun Batz
4
3
1
1.5
W
Charon
1
0
7
4.5
L
Cernunnos
0
2
0
0
W
Ix Chel
6
2
2
3.5
L
Morgan Le Fay
ohhBreakz
Morgan Le Fay
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,369
Damage
30,801
65,227
Taken
70,736
43,131
Mitigated
42,834
20,068
Healing
11,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,564
1,725
0
1,505
17,743
16,822
60
849
16,894
0
66,012
W
Arachne
Dop33
Arachne
13,087
8,064
0
6,820
16,461
7,243
301
3,452
13,009
0
127,141
W
Thor
EDMs
Thor
13,967
2,754
0
2,799
14,743
12,290
334
0
14,743
0
79,992
L
4,074
88
0
4,036
14,927
11,059
142
7,265
7,662
23,109
0
W
Cernunnos
JanaJe
Cernunnos
5,060
2,291
0
4,615
6,273
2,822
614
1,112
5,161
0
90,963
L
Hun Batz
Jk-Gringo-7
Hun Batz
8,750
2,261
0
1,841
16,248
6,381
0
4,856
11,392
0
62,776
W
Charon
8,265
1,915
0
2,946
14,367
15,029
0
3,593
10,774
33,503
0
L
Cernunnos
2,222
518
0
2,513
8,096
3,421
424
1,151
6,945
0
55,778
W
Ix Chel
13,990
970
571
2,317
13,383
5,747
324
5,108
8,275
91,709
0
L
Morgan Le Fay
ohhBreakz
Morgan Le Fay
9,191
704
0
1,695
13,722
5,151
210
8,134
5,588
79,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,684
Gold Earned
41,174
631
Minions Killed
476
0
Camps Cleared
0
1,741,770
Distance Traveled
1,623,807
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,679
482
115
6
0
278,497
5
W
Arachne
10,975
610
165
9
0
423,452
0
W
Thor
10,521
585
125
7
0
303,625
1
L
Cerberus
6,614
367
30
2
0
353,721
3
W
Cernunnos
9,500
528
147
8
0
314,734
2
L
Hun Batz
8,888
494
91
5
0
376,633
0
W
Charon
9,206
511
45
3
0
332,917
2
L
Cernunnos
7,850
436
99
6
0
299,032
6
W
Ix Chel
10,482
582
149
8
0
367,042
2
L
Morgan Le Fay
9,143
508
141
8
0
315,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role