Player Matchup

Medusa
Medusa
ALittleDemonic
Medusa
Level 129
God Stats
2W - 2L
1,584 SR
Queue Stats
7W - 27L
1,179 Elo+
Solo
Fenrir
Fenrir
KaiEmily
Fenrir
Level 49
God Stats
4W - 5L
1,347 SR
Queue Stats
211W - 211L
1,428 Elo+
Solo
Nu Wa
Nu Wa
MadSarahcha
Nu Wa
Level 94
God Stats
94W - 100L
1,534 SR
Queue Stats
616W - 639L
1,402 Elo+
Solo
Arachne
Arachne
ig-trigga
Arachne
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,388 Elo+
Solo
Agni
Agni
jimbo2225
Agni
Level 40
God Stats
101W - 106L
1,456 SR
Queue Stats
177W - 199L
1,384 Elo+
Solo
Team Averages
Level 70
1,484 SR
1,356 Elo+

VS

Team Averages
Level 97
1,507 SR
1,377 Elo+
Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AAAninjaman
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Danzaburou
Danzaburou
KingCobraaa97
Danzaburou
Level 72
God Stats
3W - 5L
1,555 SR
Queue Stats
34W - 46L
1,360 Elo+
Solo
Chang'e
Chang'e
Vampire48
Chang'e
Level 116
God Stats
298W - 243L
1,542 SR
Queue Stats
1,430W - 1,567L
1,390 Elo+
Solo
Sobek
Sobek
topshelfpleasure
Sobek
Level 69
God Stats
463W - 614L
1,436 SR
Queue Stats
490W - 635L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,572
1,114
3,245
2,051
809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
KaiEmily
Fenrir
10
0 / 0 / 2
5,541
1,108
1,963
2,902
1,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 2
5,561
1,112
2,027
800
326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ig-trigga
Arachne
10
2 / 0 / 0
6,216
1,243
2,783
1,792
953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
10
0 / 0 / 0
5,383
1,077
439
193
79
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

396

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 0 / 0
5,663
1,133
2,487
1,573
462
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 0 / 0
5,118
1,024
70
536
236
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
KingCobraaa97
Danzaburou
10
0 / 1 / 0
5,331
1,066
1,938
2,126
817
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
Vampire48
Chang'e
10
0 / 1 / 0
5,601
1,120
1,881
7,404
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,742
1,148
0
823
626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
2
Kills
0
0
Deaths
2
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
0
0
0
0
W
0
0
2
1
W
Fenrir
KaiEmily
Fenrir
0
0
2
1
L
Danzaburou
KingCobraaa97
Danzaburou
0
1
0
0
W
0
0
2
1
L
Chang'e
Vampire48
Chang'e
0
1
0
0
W
Arachne
ig-trigga
Arachne
2
0
0
2
W
Agni
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,457
Damage
6,376
7,738
Taken
12,462
3,727
Mitigated
4,417
763
Healing
2,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,487
319
0
0
1,573
462
0
282
1,291
15,888
0
L
70
0
0
0
536
236
0
276
260
853
0
W
3,245
1,061
0
202
2,051
809
0
992
1,059
0
18,931
W
Fenrir
KaiEmily
Fenrir
1,963
211
0
141
2,902
1,560
0
1,783
1,119
0
4,878
L
Danzaburou
KingCobraaa97
Danzaburou
1,938
428
0
162
2,126
817
0
322
1,762
0
8,576
W
2,027
682
0
44
800
326
0
650
150
10,508
0
L
Chang'e
Vampire48
Chang'e
1,881
253
415
1,680
7,404
2,276
0
1,111
6,123
25,092
0
W
Arachne
ig-trigga
Arachne
2,783
2,074
0
376
1,792
953
0
919
873
0
7,492
W
Agni
439
48
0
0
193
79
0
94
99
9,739
0
L
0
0
0
593
823
626
0
475
306
1,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
27,455
90
Minions Killed
117
4
Camps Cleared
3
519,243
Distance Traveled
398,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,663
1,133
42
8
1
93,875
0
L
Ymir
5,118
1,024
0
0
0
21,103
0
W
Medusa
5,572
1,114
34
7
1
105,486
0
W
Fenrir
5,541
1,108
8
2
0
102,647
0
L
Danzaburou
5,331
1,066
16
3
1
58,389
0
W
Nu Wa
5,561
1,112
15
3
1
104,187
0
L
Chang'e
5,601
1,120
56
11
1
98,205
0
W
Arachne
6,216
1,243
12
2
2
113,957
0
W
Agni
5,383
1,077
21
4
0
92,966
0
L
Sobek
5,742
1,148
3
1
0
126,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role