Player Matchup

Guan Yu
Guan Yu
AlbinusOfAngers
Guan Yu
Level 88
God Stats
90W - 50L
1,723 SR
Queue Stats
132W - 78L
1,640 Elo+
Party 2
Charon
Charon
boujeebill
Charon
Level 65
God Stats
5W - 3L
1,594 SR
Queue Stats
80W - 45L
1,598 Elo+
Party 2
Arachne
Arachne
minecraftgamer07
Arachne
Level 119
God Stats
3W - 1L
1,606 SR
Queue Stats
43W - 28L
1,622 Elo+
Party 2
Team Averages
Level 91
1,641 SR
1,620 Elo+

VS

Team Averages
Level 72
1,642 SR
1,610 Elo+
Ix Chel
Ix Chel
Krisu95
Ix Chel
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,547 Elo+
Party 1
Artemis
Artemis
Majkeli
Artemis
Level 21
God Stats
0W - 1L
1,877 SR
Queue Stats
5W - 2L
1,737 Elo+
Party 1
Tyr
Tyr
MoXuP
Tyr
Level 115
God Stats
0W - 3L
1,547 SR
Queue Stats
23W - 16L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 6
10,909
909
13,852
18,308
15,546
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
boujeebill
Charon
13
2 / 1 / 12
10,188
849
13,063
16,804
18,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 1 / 7
10,214
851
7,649
13,626
8,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Krisu95
Ix Chel
11
0 / 7 / 3
8,774
731
6,886
10,525
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Majkeli
Artemis
11
2 / 4 / 0
8,865
739
13,001
10,011
3,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
MoXuP
Tyr
12
2 / 3 / 2
9,456
788
5,654
16,550
18,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
L
Ix Chel
Krisu95
Ix Chel
0
7
3
0.21
L
Artemis
Majkeli
Artemis
2
4
0
0.5
L
Tyr
MoXuP
Tyr
2
3
2
1
W
Charon
boujeebill
Charon
2
1
12
8
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,564
Damage
25,541
48,738
Taken
37,086
42,852
Mitigated
25,521
20,535
Healing
4,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,852
956
3,964
9,409
18,308
15,546
872
2,495
14,368
0
52,740
L
Ix Chel
Krisu95
Ix Chel
6,886
657
612
544
10,525
3,375
0
2,657
7,376
27,729
0
L
Artemis
Majkeli
Artemis
13,001
4,535
0
811
10,011
3,936
0
2,486
6,939
0
41,694
L
Tyr
MoXuP
Tyr
5,654
962
0
2,938
16,550
18,210
0
4,714
10,423
0
17,778
W
Charon
boujeebill
Charon
13,063
1,007
0
2,486
16,804
18,727
416
2,745
13,395
33,364
1,723
W
7,649
5,004
0
4,676
13,626
8,579
1,560
2,590
10,078
0
33,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,311
Gold Earned
27,095
133
Minions Killed
123
0
Camps Cleared
0
797,858
Distance Traveled
635,048
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,909
909
67
6
0
258,822
0
L
Ix Chel
8,774
731
45
4
0
202,255
2
L
Artemis
8,865
739
57
5
0
184,155
0
L
Tyr
9,456
788
21
2
0
248,638
0
W
Charon
10,188
849
21
2
0
267,126
4
W
Arachne
10,214
851
45
4
0
271,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role