Player Matchup

Ymir
Ymir
Bruno_Weed33
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,264 Elo+
Party 1
Zeus
Zeus
dyjosi360
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
mini_gamp_
Izanami
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,328 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,364 Elo+

VS

Team Averages
Level 70
1,497 SR
1,331 Elo+
Loki
Loki
Amux97
Loki
Level 85
God Stats
5W - 8L
1,535 SR
Queue Stats
9W - 14L
1,290 Elo+
Solo
Sol
Sol
Cica0511
Sol
Level 40
God Stats
8W - 3L
1,495 SR
Queue Stats
62W - 50L
1,433 Elo+
Solo
Cthulhu
Cthulhu
agent6412
Cthulhu
Level 85
God Stats
2W - 6L
1,460 SR
Queue Stats
15W - 24L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,624
662
2,983
11,938
8,387
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zeus
10
0 / 7 / 2
6,874
687
4,920
7,932
2,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
mini_gamp_
Izanami
9
3 / 9 / 0
7,658
766
2,953
12,319
6,998
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Amux97
Loki
10
4 / 1 / 7
8,466
847
3,312
4,823
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
10 / 2 / 9
10,292
1,029
18,179
10,660
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
agent6412
Cthulhu
12
6 / 0 / 12
9,349
935
6,826
10,047
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
3
Kills
20
20
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Loki
Amux97
Loki
4
1
7
7.5
L
0
4
3
0.38
W
10
2
9
7.25
W
Cthulhu
agent6412
Cthulhu
6
0
12
12
L
Zeus
0
7
2
0.14
L
Izanami
mini_gamp_
Izanami
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,856
Damage
28,317
32,189
Taken
25,530
18,162
Mitigated
12,856
100
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Amux97
Loki
3,312
671
0
496
4,823
1,663
0
1,724
3,099
0
25,642
L
2,983
312
0
100
11,938
8,387
0
9,580
2,358
8,214
0
W
18,179
9,194
0
4,699
10,660
3,802
1,996
4,625
6,035
49,252
0
W
Cthulhu
agent6412
Cthulhu
6,826
425
82
4,034
10,047
7,391
359
2,965
7,082
25,105
0
L
Zeus
4,920
1,085
0
0
7,932
2,777
0
6,043
1,889
23,217
0
L
Izanami
mini_gamp_
Izanami
2,953
1,887
0
0
12,319
6,998
0
9,382
2,937
0
6,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,156
Gold Earned
28,107
42
Minions Killed
123
0
Camps Cleared
0
437,264
Distance Traveled
531,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,466
847
33
3
0
171,591
0
L
Ymir
6,624
662
6
1
0
169,966
0
W
Sol
10,292
1,029
61
6
0
162,217
0
W
Cthulhu
9,349
935
29
3
0
198,165
0
L
Zeus
6,874
687
33
3
0
152,985
0
L
Izanami
7,658
766
3
0
0
114,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role