Player Matchup

Ix Chel
Ix Chel
CoryB_123
Ix Chel
Level 88
God Stats
3W - 2L
1,518 SR
Queue Stats
60W - 79L
1,402 Elo+
Solo
Bastet
Bastet
Crohesis
Bastet
Level 101
God Stats
3W - 0L
1,793 SR
Queue Stats
67W - 53L
1,542 Elo+
Party 1
Ao Kuang
Ao Kuang
Optimys07009
Ao Kuang
Level 87
God Stats
8W - 8L
1,609 SR
Queue Stats
234W - 232L
1,514 Elo+
Solo
Sobek
Sobek
SGTSubster
Sobek
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
248W - 240L
1,481 Elo+
Solo
Hou Yi
Hou Yi
WookieDough
Hou Yi
Level 149
God Stats
1W - 1L
1,289 SR
Queue Stats
74W - 55L
1,557 Elo+
Party 1
Team Averages
Level 114
1,542 SR
1,499 Elo+

VS

Team Averages
Level 126
1,508 SR
1,449 Elo+
Neith
Neith
Benjamin93
Neith
Level 138
God Stats
4W - 6L
1,499 SR
Queue Stats
208W - 209L
1,473 Elo+
Solo
Arachne
Arachne
Bärengard
Arachne
Level 255
God Stats
18W - 22L
1,464 SR
Queue Stats
932W - 948L
1,481 Elo+
Solo
Janus
Janus
Daley1225
Janus
Level 125
God Stats
9W - 6L
1,603 SR
Queue Stats
136W - 152L
1,566 Elo+
Solo
Kuzenbo
Kuzenbo
IvkoDolezal
Kuzenbo
Level 67
God Stats
6W - 4L
1,594 SR
Queue Stats
255W - 250L
1,448 Elo+
Solo
Surtr
Surtr
KIWI81UK
Surtr
Level 43
God Stats
12W - 15L
1,380 SR
Queue Stats
30W - 56L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CoryB_123
Ix Chel
8
0 / 2 / 0
5,868
419
1,318
3,092
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
Crohesis
Bastet
12
1 / 0 / 4
7,222
516
5,885
11,073
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
Optimys07009
Ao Kuang
14
6 / 0 / 1
8,711
622
8,148
13,748
7,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
12
1 / 2 / 5
7,703
550
2,353
13,537
11,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
16
11 / 0 / 1
9,855
704
18,672
12,718
5,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 5 / 0
6,503
465
5,876
9,261
2,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Bärengard
Arachne
11
0 / 3 / 0
6,783
485
4,000
10,843
3,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
Daley1225
Janus
14
3 / 4 / 0
8,136
581
5,970
9,834
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
IvkoDolezal
Kuzenbo
10
0 / 1 / 1
6,508
465
3,289
9,957
9,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
KIWI81UK
Surtr
9
0 / 6 / 0
6,113
437
6,267
11,866
6,098
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
19
Kills
4
4
Deaths
19
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
1
5
0
0.2
L
Arachne
Bärengard
Arachne
0
3
0
0
W
Ix Chel
CoryB_123
Ix Chel
0
2
0
0
W
Bastet
Crohesis
Bastet
1
0
4
3
L
Janus
Daley1225
Janus
3
4
0
0.75
L
Kuzenbo
IvkoDolezal
Kuzenbo
0
1
1
0.5
L
Surtr
KIWI81UK
Surtr
0
6
0
0
W
Ao Kuang
Optimys07009
Ao Kuang
6
0
1
6.5
W
Sobek
1
2
5
1.75
W
Hou Yi
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,376
Damage
25,402
54,168
Taken
51,761
28,729
Mitigated
25,879
21,236
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,876
1,241
0
1,527
9,261
2,735
0
815
8,446
0
47,258
L
Arachne
Bärengard
Arachne
4,000
3,055
0
3,093
10,843
3,894
821
2,438
8,405
0
49,065
W
Ix Chel
CoryB_123
Ix Chel
1,318
150
0
750
3,092
929
0
1,120
1,896
20,390
0
W
Bastet
Crohesis
Bastet
5,885
1,678
0
2,624
11,073
3,585
372
747
10,284
0
52,839
L
Janus
Daley1225
Janus
5,970
425
0
1,415
9,834
3,689
0
1,402
8,432
74,833
0
L
Kuzenbo
IvkoDolezal
Kuzenbo
3,289
1,463
0
2,228
9,957
9,463
35
1,232
8,725
15,456
0
L
Surtr
KIWI81UK
Surtr
6,267
2,573
0
2,157
11,866
6,098
0
5,932
5,934
748
28,017
W
Ao Kuang
Optimys07009
Ao Kuang
8,148
2,166
0
7,621
13,748
7,242
857
336
12,913
60,218
0
W
Sobek
2,353
349
0
5,775
13,537
11,662
0
2,811
10,690
24,965
0
W
Hou Yi
18,672
10,188
0
4,466
12,718
5,311
2,502
4,336
8,208
0
91,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,359
Gold Earned
34,043
385
Minions Killed
341
0
Camps Cleared
0
1,244,698
Distance Traveled
1,309,786
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,503
465
76
5
0
261,377
2
L
Arachne
6,783
485
69
5
0
238,490
0
W
Ix Chel
5,868
419
38
3
0
119,560
1
W
Bastet
7,222
516
73
5
0
314,988
0
L
Janus
8,136
581
133
10
0
256,000
2
L
Kuzenbo
6,508
465
26
2
0
291,153
4
L
Surtr
6,113
437
37
3
0
262,766
3
W
Ao Kuang
8,711
622
100
7
0
278,687
0
W
Sobek
7,703
550
30
2
0
262,260
6
W
Hou Yi
9,855
704
144
10
0
269,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role