Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Schwencke10
Loki
Level 117
God Stats
2W - 0L
1,817 SR
Queue Stats
540W - 553L
1,500 Elo+
Solo
Pele
Pele
chuckavision
Pele
Level 122
God Stats
1W - 3L
1,416 SR
Queue Stats
344W - 337L
1,461 Elo+
Party 2
Poseidon
Poseidon
marijnh
Poseidon
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,578 Elo+
Solo
Team Averages
Level 118
1,547 SR
1,508 Elo+

VS

Team Averages
Level 79
1,495 SR
1,494 Elo+
Vamana
Vamana
 
Vamana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Fаtаlitу
Ymir
Level 48
God Stats
0W - 3L
1,281 SR
Queue Stats
307W - 299L
1,529 Elo+
Solo
Maui
Maui
Gasvest
Maui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,426 Elo+
Solo
Chronos
Chronos
MamaWillCarryYou
Chronos
Level 121
God Stats
8W - 6L
1,694 SR
Queue Stats
537W - 564L
1,516 Elo+
Solo
Xing Tian
Xing Tian
hugeitor3000
Xing Tian
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 2 / 18
9,291
929
5,931
11,834
11,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
 
Gilgamesh
15
2 / 1 / 18
8,931
893
4,236
7,647
9,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 2 / 14
8,438
844
8,495
8,477
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 4 / 9
9,078
908
13,259
11,605
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
marijnh
Poseidon
17
11 / 2 / 5
10,412
1,041
13,987
6,932
3,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 5 / 4
8,344
834
7,533
12,212
7,419
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 1 / 0
2,588
259
0
826
148
Maui
Gasvest
Maui
12
2 / 6 / 3
7,434
743
3,760
13,208
14,207
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 6 / 7
7,589
759
10,777
12,163
5,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
hugeitor3000
Xing Tian
13
1 / 5 / 5
7,010
701
2,265
10,968
11,265
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
27
23
Kills
8
11
Deaths
23
64
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
18
5.5
W
Gilgamesh
 
Gilgamesh
2
1
18
11
L
Vamana
 
Vamana
3
5
4
1
L
0
1
0
0
L
Maui
Gasvest
Maui
2
6
3
0.58
L
2
6
7
0.92
W
1
2
14
4
W
7
4
9
2.88
L
Xing Tian
hugeitor3000
Xing Tian
1
5
5
0.7
W
Poseidon
marijnh
Poseidon
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,908
Damage
24,335
46,495
Taken
49,377
35,017
Mitigated
38,330
12,585
Healing
2,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,931
337
1,347
2,334
11,834
11,207
728
4,671
7,163
17,123
0
W
Gilgamesh
 
Gilgamesh
4,236
312
781
1,107
7,647
9,990
1,782
1,657
5,990
935
8,276
L
Vamana
 
Vamana
7,533
2,366
0
288
12,212
7,419
0
6,277
5,935
0
24,217
L
0
0
0
0
826
148
0
176
650
0
0
L
Maui
Gasvest
Maui
3,760
227
0
439
13,208
14,207
0
4,301
8,907
5,841
0
L
10,777
4,122
27
685
12,163
5,291
0
4,844
7,319
20,679
0
W
8,495
972
178
854
8,477
3,766
2,031
3,179
4,322
0
21,176
W
13,259
2,591
1,724
1,715
11,605
6,561
765
3,462
7,198
0
19,642
L
Xing Tian
hugeitor3000
Xing Tian
2,265
79
0
1,323
10,968
11,265
0
4,743
6,225
4,135
0
W
Poseidon
marijnh
Poseidon
13,987
2,928
719
1,826
6,932
3,493
2,581
3,833
3,099
30,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,150
Gold Earned
32,965
107
Minions Killed
65
0
Camps Cleared
0
933,290
Distance Traveled
626,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,291
929
25
3
0
193,791
0
W
Gilgamesh
8,931
893
14
1
0
162,458
0
L
Vamana
8,344
834
25
3
0
170,144
0
L
Ymir
2,588
259
0
0
0
0
0
L
Maui
7,434
743
10
1
0
148,896
0
L
Chronos
7,589
759
26
3
0
144,910
0
W
Loki
8,438
844
16
2
0
195,246
0
W
Pele
9,078
908
10
1
0
186,936
0
L
Xing Tian
7,010
701
4
0
0
162,662
0
W
Poseidon
10,412
1,041
42
4
0
194,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role