Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
A Flakey Dog
Mercury
Level 159
God Stats
3W - 8L
1,305 SR
Queue Stats
49W - 54L
1,512 Elo+
Solo
Horus
Horus
LucidGuts
Horus
Level 153
God Stats
8W - 2L
1,365 SR
Queue Stats
156W - 163L
1,488 Elo+
Solo
Danzaburou
Danzaburou
YoungBreathless
Danzaburou
Level 83
God Stats
51W - 28L
1,575 SR
Queue Stats
68W - 41L
1,572 Elo+
Party 1
Janus
Janus
samoansoldier
Janus
Level 129
God Stats
19W - 23L
1,527 SR
Queue Stats
466W - 440L
1,521 Elo+
Solo
Team Averages
Level 126
1,454 SR
1,519 Elo+

VS

Team Averages
Level 140
1,435 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
TerseCrown9189
Chronos
Level 156
God Stats
1W - 4L
1,151 SR
Queue Stats
560W - 519L
1,463 Elo+
Solo
Heimdallr
Heimdallr
hihi04
Heimdallr
Level 88
God Stats
13W - 15L
1,522 SR
Queue Stats
191W - 190L
1,517 Elo+
Solo
Shiva
Shiva
sandomnivore186
Shiva
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 3
5,798
446
4,603
13,743
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
A Flakey Dog
Mercury
11
0 / 0 / 0
6,219
478
167
7,188
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
LucidGuts
Horus
11
0 / 1 / 1
5,919
455
4,312
11,977
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
YoungBreathless
Danzaburou
12
3 / 5 / 1
7,452
573
6,803
8,182
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 0
6,667
513
5,148
5,786
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 2 / 3
7,362
566
7,480
9,102
7,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
 
Ao Kuang
12
2 / 0 / 1
6,931
533
1,657
7,547
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 0 / 4
7,987
614
4,060
6,720
2,523
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
hihi04
Heimdallr
12
2 / 2 / 2
7,094
546
6,253
9,798
3,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 1
7,661
589
6,247
10,677
5,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
9
10
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
3
0.75
W
Bacchus
 
Bacchus
4
2
3
2.75
W
Ao Kuang
 
Ao Kuang
2
0
1
2.5
L
Mercury
A Flakey Dog
Mercury
0
0
0
0
L
Horus
LucidGuts
Horus
0
1
1
0.5
W
0
0
4
2
L
Danzaburou
YoungBreathless
Danzaburou
3
5
1
0.7
W
Heimdallr
hihi04
Heimdallr
2
2
2
1.5
L
1
2
0
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
25,697
46,876
Taken
43,844
21,995
Mitigated
21,985
13,519
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,603
480
105
5,448
13,743
7,870
0
4,924
8,467
19,618
0
W
Bacchus
 
Bacchus
7,480
1,056
0
2,675
9,102
7,300
0
1,591
7,511
28,447
0
W
Ao Kuang
 
Ao Kuang
1,657
34
0
2,917
7,547
2,877
174
1,825
5,570
53,004
916
L
Mercury
A Flakey Dog
Mercury
167
0
0
1,050
7,188
2,557
0
525
6,663
0
48,948
L
Horus
LucidGuts
Horus
4,312
2,258
100
4,728
11,977
6,515
0
1,684
10,261
0
30,777
W
4,060
785
0
4,095
6,720
2,523
0
2,810
3,581
84,547
0
L
Danzaburou
YoungBreathless
Danzaburou
6,803
3,226
0
1,314
8,182
2,959
83
2,386
5,600
0
56,591
W
Heimdallr
hihi04
Heimdallr
6,253
3,915
0
3,620
9,798
3,802
135
2,334
7,464
0
44,555
L
5,148
76
0
774
5,786
2,094
0
2,921
2,759
57,272
0
W
6,247
952
0
3,958
10,677
5,483
552
697
9,379
0
51,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
37,035
379
Minions Killed
414
0
Camps Cleared
0
1,288,423
Distance Traveled
1,366,054
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,798
446
45
3
0
276,858
0
W
Bacchus
7,362
566
36
3
0
267,383
0
W
Ao Kuang
6,931
533
71
5
0
304,190
0
L
Mercury
6,219
478
75
6
0
223,556
0
L
Horus
5,919
455
39
3
0
284,309
4
W
Chronos
7,987
614
150
12
0
283,484
0
L
Danzaburou
7,452
573
102
8
0
255,539
0
W
Heimdallr
7,094
546
82
6
0
232,404
0
L
Janus
6,667
513
118
9
0
248,161
0
W
Shiva
7,661
589
75
6
0
278,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role