Player Matchup

Danzaburou
Danzaburou
DudeClutch24
Danzaburou
Level 105
God Stats
3W - 2L
1,522 SR
Queue Stats
86W - 96L
1,411 Elo+
Party 2
Serqet
Serqet
Iztacocelotl
Serqet
Level 103
God Stats
12W - 10L
1,410 SR
Queue Stats
35W - 44L
1,398 Elo+
Party 2
Nox
Nox
Slaughterson
Nox
Level 158
God Stats
16W - 17L
1,580 SR
Queue Stats
794W - 823L
1,459 Elo+
Solo
Eset
Eset
Srgt Succulent
Eset
Level 135
God Stats
3W - 3L
1,377 SR
Queue Stats
174W - 186L
1,412 Elo+
Party 2
Ares
Ares
West1893
Ares
Level 108
God Stats
70W - 54L
1,586 SR
Queue Stats
388W - 374L
1,418 Elo+
Party 2
Team Averages
Level 122
1,495 SR
1,420 Elo+

VS

Team Averages
Level 117
1,509 SR
1,482 Elo+
Hun Batz
Hun Batz
FYL BingBong465
Hun Batz
Level 146
God Stats
9W - 11L
1,579 SR
Queue Stats
177W - 162L
1,623 Elo+
Party 1
Medusa
Medusa
JSpezz
Medusa
Level 96
God Stats
27W - 15L
1,562 SR
Queue Stats
343W - 322L
1,492 Elo+
Solo
Janus
Janus
Merk Uchiha
Janus
Level 147
God Stats
38W - 43L
1,501 SR
Queue Stats
145W - 133L
1,473 Elo+
Party 1
Hercules
Hercules
StarkillaOp
Hercules
Level 116
God Stats
1W - 2L
1,390 SR
Queue Stats
18W - 26L
1,449 Elo+
Party 1
Charon
Charon
sosa_above_all
Charon
Level 78
God Stats
6W - 8L
1,510 SR
Queue Stats
69W - 84L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DudeClutch24
Danzaburou
14
2 / 0 / 0
8,372
598
4,226
8,926
3,967
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
12
0 / 1 / 3
7,136
510
3,748
11,742
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 0 / 2
7,380
527
2,376
5,212
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 1
8,959
640
9,558
8,154
6,493
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
2 / 1 / 1
6,734
481
5,229
7,185
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
1 / 3 / 0
6,593
471
5,736
12,007
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
JSpezz
Medusa
13
0 / 1 / 0
6,910
494
6,148
5,863
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 0
7,028
502
3,148
2,954
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
StarkillaOp
Hercules
13
0 / 1 / 0
7,029
502
3,191
11,245
8,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 2 / 1
6,345
453
3,589
9,604
7,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
2
2
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DudeClutch24
Danzaburou
2
0
0
2
L
Hun Batz
1
3
0
0.33
W
Serqet
0
1
3
1.5
L
Medusa
JSpezz
Medusa
0
1
0
0
L
1
0
0
1
W
0
0
2
1
W
3
0
1
3.5
L
Hercules
StarkillaOp
Hercules
0
1
0
0
W
Ares
2
1
1
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,137
Damage
21,812
41,219
Taken
41,673
22,844
Mitigated
23,441
16,289
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DudeClutch24
Danzaburou
4,226
1,564
0
4,610
8,926
3,967
770
1,414
7,512
0
73,137
L
Hun Batz
5,736
1,165
0
3,828
12,007
4,749
0
5,272
6,291
0
43,974
W
Serqet
3,748
1,884
0
3,095
11,742
4,633
447
1,464
10,204
0
53,365
L
Medusa
JSpezz
Medusa
6,148
2,325
0
2,613
5,863
2,315
1,092
569
5,294
0
61,218
L
3,148
239
0
1,201
2,954
1,021
0
1,497
1,457
49,754
0
W
2,376
690
0
2,033
5,212
3,550
0
1,655
3,537
38,438
0
W
9,558
1,146
241
5,618
8,154
6,493
343
1,018
7,100
76,309
0
L
Hercules
StarkillaOp
Hercules
3,191
1,525
0
4,363
11,245
8,122
0
5,846
5,090
0
46,766
W
Ares
5,229
274
0
692
7,185
4,201
174
1,036
6,129
29,964
0
L
3,589
811
0
2,109
9,604
7,234
0
3,979
5,625
18,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
33,905
411
Minions Killed
403
0
Camps Cleared
0
1,416,066
Distance Traveled
1,265,664
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,372
598
110
8
0
287,494
0
L
Hun Batz
6,593
471
74
5
0
310,865
0
W
Serqet
7,136
510
75
5
0
311,556
4
L
Medusa
6,910
494
115
8
0
259,968
0
L
Janus
7,028
502
102
7
0
222,445
2
W
Nox
7,380
527
55
4
0
258,136
2
W
Eset
8,959
640
128
9
0
251,744
0
L
Hercules
7,029
502
93
7
0
297,852
0
W
Ares
6,734
481
43
3
0
307,136
0
L
Charon
6,345
453
19
1
0
174,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role