Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
SHANKS685_
King Arthur
Level 63
God Stats
1W - 4L
1,309 SR
Queue Stats
58W - 71L
1,380 Elo+
Party 1
Izanami
Izanami
silky_Scr0tim
Izanami
Level 21
God Stats
6W - 12L
1,389 SR
Queue Stats
6W - 13L
1,248 Elo+
Party 1
Team Averages
Level 54
1,399 SR
1,376 Elo+

VS

Team Averages
Level 103
1,503 SR
1,369 Elo+
King Arthur
King Arthur
BoneBrothKing
King Arthur
Level 121
God Stats
34W - 27L
1,501 SR
Queue Stats
62W - 61L
1,392 Elo+
Party 2
Janus
Janus
Eboneyyyyy
Janus
Level 65
God Stats
2W - 5L
1,383 SR
Queue Stats
107W - 114L
1,390 Elo+
Party 2
Bastet
Bastet
K1NG54874
Bastet
Level 122
God Stats
24W - 9L
1,623 SR
Queue Stats
160W - 178L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 2 / 2
8,578
660
9,255
7,899
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SHANKS685_
King Arthur
9
1 / 3 / 1
8,173
629
3,767
10,418
6,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
9
0 / 7 / 0
7,667
590
2,288
10,791
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoneBrothKing
King Arthur
13
7 / 0 / 5
10,730
825
11,265
11,623
9,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Janus
13
1 / 1 / 8
9,757
751
7,489
7,067
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
K1NG54874
Bastet
13
4 / 1 / 7
10,214
786
7,162
9,312
3,093
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
2
0.5
W
King Arthur
BoneBrothKing
King Arthur
7
0
5
9.5
W
Janus
1
1
8
5
W
Bastet
K1NG54874
Bastet
4
1
7
7.5
L
King Arthur
SHANKS685_
King Arthur
1
3
1
0.5
L
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,310
Damage
25,916
29,108
Taken
28,002
13,115
Mitigated
15,158
1,225
Healing
4,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,255
3,473
0
280
7,899
2,903
0
1,754
5,941
29,321
0
W
King Arthur
BoneBrothKing
King Arthur
11,265
1,300
0
1,509
11,623
9,767
287
3,309
8,020
66
38,021
W
Janus
7,489
567
0
1,548
7,067
2,298
1,005
3,121
3,812
57,095
0
W
Bastet
K1NG54874
Bastet
7,162
1,941
0
1,873
9,312
3,093
1,346
3,011
6,125
0
25,114
L
King Arthur
SHANKS685_
King Arthur
3,767
692
0
0
10,418
6,975
139
3,382
6,823
0
15,069
L
Izanami
2,288
1,501
0
945
10,791
3,237
0
2,203
8,466
0
22,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,418
Gold Earned
30,701
90
Minions Killed
160
0
Camps Cleared
0
503,684
Distance Traveled
764,063
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,578
660
36
3
0
221,609
4
W
King Arthur
10,730
825
36
3
0
268,534
0
W
Janus
9,757
751
89
7
0
232,456
0
W
Bastet
10,214
786
35
3
0
263,073
0
L
King Arthur
8,173
629
23
2
0
147,015
0
L
Izanami
7,667
590
31
2
0
135,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role