Player Matchup

Odin
Odin
 
Odin
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DPaulMac
Merlin
Level 108
God Stats
2W - 0L
1,452 SR
Queue Stats
17W - 21L
1,420 Elo+
Party 1
Ganesha
Ganesha
FortniteLover999
Ganesha
Level 107
God Stats
2W - 4L
1,223 SR
Queue Stats
443W - 413L
1,515 Elo+
Party 1
Sol
Sol
HanBae
Sol
Level 177
God Stats
2W - 0L
1,671 SR
Queue Stats
178W - 171L
1,589 Elo+
Party 1
Xbalanque
Xbalanque
VladTheTaco
Xbalanque
Level 159
God Stats
1W - 0L
1,543 SR
Queue Stats
66W - 69L
1,554 Elo+
Party 1
Team Averages
Level 154
1,478 SR
1,516 Elo+

VS

Team Averages
Level 49
1,405 SR
1,342 Elo+
Cabrakan
Cabrakan
Bockyumu
Cabrakan
Level 44
God Stats
2W - 4L
1,511 SR
Queue Stats
201W - 275L
1,321 Elo+
Solo
Merlin
Merlin
PPPirates3362
Merlin
Level 66
God Stats
0W - 2L
1,265 SR
Queue Stats
220W - 276L
1,416 Elo+
Solo
Medusa
Medusa
TsmJaii
Medusa
Level 84
God Stats
1W - 4L
1,497 SR
Queue Stats
143W - 163L
1,395 Elo+
Party 2
Zhong Kui
Zhong Kui
bubby070109
Zhong Kui
Level 19
God Stats
0W - 2L
1,244 SR
Queue Stats
65W - 112L
1,199 Elo+
Solo
Arachne
Arachne
poisonousperidot
Arachne
Level 33
God Stats
4W - 8L
1,508 SR
Queue Stats
128W - 150L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 3 / 13
8,603
860
3,905
10,459
11,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
DPaulMac
Merlin
16
4 / 2 / 14
9,940
994
7,461
4,994
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 13
8,418
842
5,132
12,097
17,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
HanBae
Sol
15
5 / 2 / 13
9,399
940
10,038
7,402
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
VladTheTaco
Xbalanque
16
10 / 2 / 8
10,309
1,031
14,025
6,720
3,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bockyumu
Cabrakan
15
2 / 4 / 3
8,113
811
1,490
10,941
15,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 6 / 4
8,133
813
7,522
9,409
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
TsmJaii
Medusa
15
6 / 6 / 1
8,819
882
8,029
10,590
5,067
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
bubby070109
Zhong Kui
1
0 / 0 / 0
2,584
258
0
0
0
14
1 / 6 / 7
7,404
740
3,829
13,101
14,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
25
21
Kills
10
13
Deaths
22
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
3
13
2.83
L
Cabrakan
Bockyumu
Cabrakan
2
4
3
0.88
W
Merlin
DPaulMac
Merlin
4
2
14
5.5
W
0
4
13
1.63
W
Sol
HanBae
Sol
5
2
13
5.75
L
1
6
4
0.5
L
Medusa
TsmJaii
Medusa
6
6
1
1.08
W
Xbalanque
VladTheTaco
Xbalanque
10
2
8
7
L
Zhong Kui
bubby070109
Zhong Kui
0
0
0
0
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,561
Damage
20,870
41,672
Taken
44,041
38,437
Mitigated
39,753
9,159
Healing
4,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,905
432
242
847
10,459
11,551
472
1,718
8,560
0
8,853
L
Cabrakan
Bockyumu
Cabrakan
1,490
118
34
1,450
10,941
15,913
0
5,015
5,757
5,983
0
W
Merlin
DPaulMac
Merlin
7,461
116
25
943
4,994
2,457
803
1,029
3,965
25,290
0
W
5,132
717
205
264
12,097
17,369
484
1,155
10,811
13,875
237
W
Sol
HanBae
Sol
10,038
3,325
1,795
2,710
7,402
3,287
3,042
3,437
3,827
25,857
0
L
7,522
118
92
461
9,409
4,613
0
4,266
5,008
23,961
0
L
Medusa
TsmJaii
Medusa
8,029
3,410
339
541
10,590
5,067
0
4,449
6,056
0
21,304
W
Xbalanque
VladTheTaco
Xbalanque
14,025
8,298
727
1,401
6,720
3,773
3,704
1,673
4,999
0
41,201
L
Zhong Kui
bubby070109
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
3,829
2,032
45
1,251
13,101
14,160
0
8,044
4,826
0
4,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
35,053
145
Minions Killed
76
0
Camps Cleared
0
880,974
Distance Traveled
634,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,603
860
20
2
0
182,016
0
L
Cabrakan
8,113
811
10
1
0
172,820
0
W
Merlin
9,940
994
32
3
0
172,023
0
W
Ganesha
8,418
842
2
0
0
187,335
0
W
Sol
9,399
940
33
3
0
170,374
0
L
Merlin
8,133
813
25
3
0
147,715
0
L
Medusa
8,819
882
33
3
0
159,067
0
W
Xbalanque
10,309
1,031
58
6
0
169,226
0
L
Zhong Kui
2,584
258
0
0
0
0
0
L
Arachne
7,404
740
8
1
0
154,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role