Player Matchup

Merlin
Merlin
PapaSlaus
Merlin
Level 105
God Stats
29W - 23L
1,560 SR
Queue Stats
416W - 390L
1,479 Elo+
Party 2
Hades
Hades
SleepyAshKuro_
Hades
Level 125
God Stats
6W - 4L
1,636 SR
Queue Stats
102W - 89L
1,467 Elo+
Party 2
Loki
Loki
Solskenn
Loki
Level 47
God Stats
24W - 10L
1,723 SR
Queue Stats
129W - 132L
1,421 Elo+
Solo
Charybdis
Charybdis
i-Swaavy
Charybdis
Level 145
God Stats
7W - 2L
1,555 SR
Queue Stats
231W - 242L
1,490 Elo+
Solo
Achilles
Achilles
soccer-da_kid-PW
Achilles
Level 89
God Stats
23W - 28L
1,459 SR
Queue Stats
242W - 210L
1,512 Elo+
Solo
Team Averages
Level 102
1,586 SR
1,474 Elo+

VS

Team Averages
Level 83
1,461 SR
1,456 Elo+
Olorun
Olorun
BigmonoAlex25
Olorun
Level 45
God Stats
2W - 4L
1,321 SR
Queue Stats
76W - 72L
1,462 Elo+
Solo
Sobek
Sobek
CapitalChurch
Sobek
Level 127
God Stats
19W - 15L
1,469 SR
Queue Stats
110W - 126L
1,491 Elo+
Party 1
Fenrir
Fenrir
Next Deadline
Fenrir
Level 127
God Stats
2W - 3L
1,472 SR
Queue Stats
39W - 42L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
Slayerking9878
Baron Samedi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 183L
1,362 Elo+
Solo
Anubis
Anubis
hayder_luna
Anubis
Level 81
God Stats
82W - 68L
1,544 SR
Queue Stats
246W - 271L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PapaSlaus
Merlin
14
3 / 1 / 8
9,244
544
9,365
5,294
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 12
8,548
503
5,591
12,883
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
18
12 / 2 / 7
11,005
647
16,576
15,612
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
i-Swaavy
Charybdis
18
8 / 2 / 2
11,055
650
11,141
15,768
6,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 0 / 5
9,831
578
10,176
15,982
15,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
8,528
502
9,341
13,064
5,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 2
7,429
437
6,288
16,664
11,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 7 / 1
8,127
478
8,953
19,714
8,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Slayerking9878
Baron Samedi
11
1 / 7 / 1
7,423
437
4,703
13,767
7,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Anubis
13
0 / 6 / 0
8,362
492
5,857
15,354
7,011
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
28
Kills
7
7
Deaths
29
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
1
3
2
0.67
L
3
7
1
0.5
W
Merlin
PapaSlaus
Merlin
3
1
8
7
L
Baron Samedi
Slayerking9878
Baron Samedi
1
7
1
0.21
W
1
2
12
3.5
W
Loki
12
2
7
7.75
L
Anubis
0
6
0
0
W
Charybdis
i-Swaavy
Charybdis
8
2
2
4.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,849
Damage
35,142
65,539
Taken
78,563
42,732
Mitigated
40,090
26,379
Healing
23,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,341
5,920
120
4,045
13,064
5,806
680
1,147
11,897
65,706
9,716
L
6,288
791
217
6,397
16,664
11,258
0
6,564
9,730
30,438
0
L
8,953
1,697
0
3,897
19,714
8,717
0
1,673
17,985
0
72,890
W
Merlin
PapaSlaus
Merlin
9,365
682
0
893
5,294
2,423
988
2,539
2,755
65,314
0
L
Baron Samedi
Slayerking9878
Baron Samedi
4,703
341
508
2,057
13,767
7,298
0
3,919
9,481
48,937
0
W
5,591
674
345
3,839
12,883
11,188
430
6,084
6,799
23,324
0
W
Loki
16,576
5,406
0
7,634
15,612
6,746
1,162
4,284
11,328
0
92,188
L
Anubis
5,857
187
0
6,747
15,354
7,011
0
824
14,514
63,961
0
W
Charybdis
i-Swaavy
Charybdis
11,141
6,374
0
9,403
15,768
6,662
855
9,512
6,256
0
100,178
W
10,176
1,458
0
4,265
15,982
15,713
488
4,574
11,408
0
62,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,683
Gold Earned
39,869
540
Minions Killed
460
0
Camps Cleared
0
1,677,863
Distance Traveled
1,423,242
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,528
502
141
8
0
229,980
0
L
Sobek
7,429
437
38
2
0
319,465
0
L
Fenrir
8,127
478
91
5
0
333,174
0
W
Merlin
9,244
544
127
7
0
316,728
0
L
Baron Samedi
7,423
437
75
4
0
256,818
2
W
Hades
8,548
503
29
2
0
331,152
2
W
Loki
11,005
647
120
7
0
388,936
5
L
Anubis
8,362
492
115
7
0
283,805
0
W
Charybdis
11,055
650
171
10
0
300,779
0
W
Achilles
9,831
578
93
5
0
340,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role