Player Matchup

Baron Samedi
Baron Samedi
ALL5
Baron Samedi
Level 48
God Stats
1W - 2L
1,188 SR
Queue Stats
26W - 17L
1,549 Elo+
Party 1
Medusa
Medusa
Faber199K9s
Medusa
Level 29
God Stats
95W - 86L
1,528 SR
Queue Stats
152W - 133L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
pepinil9921
Cthulhu
Level 18
God Stats
16W - 23L
1,432 SR
Queue Stats
32W - 54L
1,349 Elo+
Party 1
Team Averages
Level 32
1,383 SR
1,464 Elo+

VS

Team Averages
Level 76
1,636 SR
1,491 Elo+
Nox
Nox
Feliphe11
Nox
Level 62
God Stats
2W - 2L
1,531 SR
Queue Stats
47W - 43L
1,551 Elo+
Solo
Charon
Charon
RosalindFranklin
Charon
Level 77
God Stats
227W - 211L
1,536 SR
Queue Stats
1,160W - 1,252L
1,516 Elo+
Solo
Pele
Pele
estarchi
Pele
Level 88
God Stats
3W - 2L
1,840 SR
Queue Stats
66W - 114L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ALL5
Baron Samedi
10
3 / 1 / 0
7,633
763
9,769
5,981
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
0 / 0 / 3
7,317
732
4,814
4,384
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
pepinil9921
Cthulhu
10
0 / 0 / 3
6,782
678
3,513
9,066
6,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
7,298
730
4,436
7,214
2,954
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 1
6,663
666
4,210
5,291
5,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
9
0 / 3 / 1
6,542
654
3,453
8,362
3,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ALL5
Baron Samedi
3
1
0
3
W
Medusa
0
0
3
1.5
L
1
0
0
1
L
0
0
1
0.5
L
Pele
0
3
1
0.17
W
Cthulhu
pepinil9921
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,096
Damage
12,099
19,431
Taken
20,867
11,164
Mitigated
11,229
5,343
Healing
3,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ALL5
Baron Samedi
9,769
686
1,349
1,934
5,981
2,798
0
2,395
3,586
31,161
0
W
Medusa
4,814
1,979
0
1,226
4,384
1,639
621
2,242
2,142
0
40,050
L
4,436
147
0
2,280
7,214
2,954
0
4,429
2,785
27,167
0
L
4,210
121
0
432
5,291
5,229
0
3,042
2,249
13,219
191
L
Pele
3,453
285
0
443
8,362
3,046
0
5,770
2,592
0
22,388
W
Cthulhu
pepinil9921
Cthulhu
3,513
311
0
834
9,066
6,727
0
4,188
4,878
8,633
121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
20,503
118
Minions Killed
90
0
Camps Cleared
0
604,691
Distance Traveled
539,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,633
763
35
4
0
186,355
0
W
Medusa
7,317
732
71
7
0
204,528
0
L
Nox
7,298
730
58
6
0
208,955
0
L
Charon
6,663
666
10
1
0
141,894
0
L
Pele
6,542
654
22
2
0
188,559
0
W
Cthulhu
6,782
678
12
1
0
213,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role