Player Matchup

Odin
Odin
JMo866855
Odin
Level 39
God Stats
7W - 2L
1,640 SR
Queue Stats
44W - 40L
1,334 Elo+
Solo
Lancelot
Lancelot
Mdizzy
Lancelot
Level 62
God Stats
16W - 22L
1,448 SR
Queue Stats
96W - 123L
1,289 Elo+
Solo
Kukulkan
Kukulkan
iBlackDarkness09
Kukulkan
Level 106
God Stats
9W - 6L
1,604 SR
Queue Stats
58W - 68L
1,429 Elo+
Solo
Team Averages
Level 69
1,564 SR
1,350 Elo+

VS

Team Averages
Level 45
1,378 SR
1,337 Elo+
Fenrir
Fenrir
Sarumanq
Fenrir
Level 67
God Stats
8W - 14L
1,300 SR
Queue Stats
120W - 121L
1,334 Elo+
Party 1
Hachiman
Hachiman
Yexski
Hachiman
Level 25
God Stats
6W - 5L
1,336 SR
Queue Stats
92W - 81L
1,345 Elo+
Party 1
Hercules
Hercules
jorncho
Hercules
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 46L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 2 / 17
9,206
837
5,929
11,470
9,615
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Mdizzy
Lancelot
13
11 / 1 / 8
10,844
986
13,713
8,957
4,346
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
12 / 0 / 9
10,833
985
17,427
4,727
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sarumanq
Fenrir
11
2 / 7 / 0
7,880
716
6,141
12,618
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Yexski
Hachiman
10
1 / 11 / 2
8,311
756
4,218
14,445
3,261
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
jorncho
Hercules
9
0 / 6 / 3
7,184
653
4,200
15,373
9,462
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
24
Kills
3
3
Deaths
24
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
1
2
17
4.75
W
Lancelot
Mdizzy
Lancelot
11
1
8
15
L
Fenrir
Sarumanq
Fenrir
2
7
0
0.29
L
Hachiman
Yexski
Hachiman
1
11
2
0.18
W
12
0
9
16.5
L
Hercules
jorncho
Hercules
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,069
Damage
14,559
25,154
Taken
42,436
15,969
Mitigated
17,048
4,633
Healing
3,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,929
1,565
0
993
11,470
9,615
538
0
11,470
0
15,967
W
Lancelot
Mdizzy
Lancelot
13,713
3,627
0
3,034
8,957
4,346
502
0
8,957
0
29,704
L
Fenrir
Sarumanq
Fenrir
6,141
2,382
0
605
12,618
4,325
0
5,776
6,842
0
20,031
L
Hachiman
Yexski
Hachiman
4,218
3,271
0
230
14,445
3,261
0
3,794
10,651
0
16,367
W
17,427
1,261
0
606
4,727
2,008
956
402
4,325
62,767
0
L
Hercules
jorncho
Hercules
4,200
708
88
2,527
15,373
9,462
0
8,163
7,210
0
13,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,883
Gold Earned
23,375
128
Minions Killed
51
0
Camps Cleared
0
739,993
Distance Traveled
555,079
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,206
837
21
2
0
234,970
0
W
Lancelot
10,844
986
31
3
0
277,703
0
L
Fenrir
7,880
716
22
2
0
201,963
2
L
Hachiman
8,311
756
21
2
0
156,529
0
W
Kukulkan
10,833
985
76
7
0
227,320
3
L
Hercules
7,184
653
8
1
0
196,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role