Player Matchup

Charybdis
Charybdis
JustOscar
Charybdis
Level 42
God Stats
10W - 4L
1,597 SR
Queue Stats
21W - 23L
1,353 Elo+
Party 1
Ymir
Ymir
Lwymish
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,108 Elo+
Party 1
Hun Batz
Hun Batz
ManLikeSlowBurn
Hun Batz
Level 114
God Stats
19W - 20L
1,435 SR
Queue Stats
923W - 1,045L
1,407 Elo+
Solo
Team Averages
Level 61
1,511 SR
1,289 Elo+

VS

Team Averages
Level 52
1,493 SR
1,324 Elo+
Ishtar
Ishtar
AquaSeth
Ishtar
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,193 Elo+
Solo
Nike
Nike
BobaBuckets
Nike
Level 86
God Stats
23W - 23L
1,483 SR
Queue Stats
112W - 106L
1,402 Elo+
Party 2
Vulcan
Vulcan
purp_Balenciaga
Vulcan
Level 32
God Stats
49W - 47L
1,495 SR
Queue Stats
124W - 126L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JustOscar
Charybdis
11
3 / 1 / 3
8,791
733
5,111
11,206
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Lwymish
Ymir
11
0 / 5 / 5
8,035
670
3,504
13,480
11,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
11
4 / 7 / 3
8,953
746
8,810
13,597
6,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AquaSeth
Ishtar
12
4 / 4 / 6
9,606
801
9,054
9,121
3,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 0 / 7
10,323
860
9,771
8,591
8,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 3 / 5
9,340
778
13,412
7,721
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
13
13
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AquaSeth
Ishtar
4
4
6
1.75
W
5
0
7
8.5
L
Charybdis
JustOscar
Charybdis
3
1
3
4.5
L
Ymir
Lwymish
Ymir
0
5
5
0.5
L
Hun Batz
4
7
3
0.79
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,425
Damage
32,237
38,283
Taken
25,433
22,600
Mitigated
13,633
6,287
Healing
3,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AquaSeth
Ishtar
9,054
6,670
0
1,119
9,121
3,140
1,170
2,107
7,014
0
24,901
W
9,771
754
0
951
8,591
8,227
312
920
7,671
83
23,679
L
Charybdis
JustOscar
Charybdis
5,111
1,968
0
4,407
11,206
4,140
0
4,299
6,907
0
33,384
L
Ymir
Lwymish
Ymir
3,504
349
0
140
13,480
11,972
0
5,216
8,264
13,391
0
L
Hun Batz
8,810
1,808
0
1,740
13,597
6,488
0
4,172
9,425
0
21,968
W
13,412
8,731
170
886
7,721
2,266
836
876
6,845
50,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,779
Gold Earned
29,269
63
Minions Killed
114
0
Camps Cleared
0
597,577
Distance Traveled
662,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,606
801
27
2
0
195,865
0
W
Nike
10,323
860
34
3
0
254,206
0
L
Charybdis
8,791
733
29
2
0
205,778
0
L
Ymir
8,035
670
15
1
0
197,263
0
L
Hun Batz
8,953
746
19
2
0
194,536
0
W
Vulcan
9,340
778
53
4
0
212,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role