Player Matchup

Janus
Janus
CHASE IS LEGEND
Janus
Level 158
God Stats
9W - 7L
1,623 SR
Queue Stats
246W - 246L
1,476 Elo+
Solo
Vamana
Vamana
GandalfTehBlack7
Vamana
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
529W - 551L
1,501 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kitsunneko
Tsukuyomi
Level 67
God Stats
1W - 4L
1,331 SR
Queue Stats
333W - 370L
1,484 Elo+
Party 1
Shiva
Shiva
SteamyHotMan420
Shiva
Level 156
God Stats
15W - 13L
1,593 SR
Queue Stats
232W - 264L
1,468 Elo+
Party 1
Sol
Sol
sinknotswim
Sol
Level 39
God Stats
2W - 7L
1,424 SR
Queue Stats
203W - 283L
1,473 Elo+
Party 1
Team Averages
Level 114
1,494 SR
1,481 Elo+

VS

Team Averages
Level 125
1,503 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
GVLX
Cu Chulainn
Level 167
God Stats
12W - 11L
1,626 SR
Queue Stats
360W - 329L
1,444 Elo+
Solo
Heimdallr
Heimdallr
JKing78
Heimdallr
Level 104
God Stats
21W - 11L
1,639 SR
Queue Stats
149W - 127L
1,513 Elo+
Solo
King Arthur
King Arthur
TheeChibi
King Arthur
Level 106
God Stats
1W - 0L
1,251 SR
Queue Stats
55W - 53L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
yerriluis
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 208L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,312
631
3,482
4,791
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 1
5,883
588
4,012
10,600
8,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Kitsunneko
Tsukuyomi
9
1 / 5 / 2
5,308
531
4,612
10,317
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 6 / 0
4,172
417
5,044
9,823
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 0
4,830
483
2,187
6,592
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 2 / 1
6,079
608
4,129
9,903
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
GVLX
Cu Chulainn
11
7 / 0 / 3
6,484
648
9,598
8,551
4,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
JKing78
Heimdallr
11
5 / 0 / 4
6,807
681
5,092
5,162
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
TheeChibi
King Arthur
10
1 / 1 / 2
6,247
625
6,663
8,980
7,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
yerriluis
Baron Samedi
11
0 / 2 / 4
5,978
598
3,952
5,932
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
18
18
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
1
2.75
L
3
0
1
3.5
W
Cu Chulainn
GVLX
Cu Chulainn
7
0
3
8.5
L
1
3
1
0.5
W
Heimdallr
JKing78
Heimdallr
5
0
4
7
L
Tsukuyomi
Kitsunneko
Tsukuyomi
1
5
2
0.4
L
0
6
0
0
W
King Arthur
TheeChibi
King Arthur
1
1
2
2
L
0
4
0
0
W
Baron Samedi
yerriluis
Baron Samedi
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,337
Damage
29,434
42,123
Taken
38,528
18,754
Mitigated
20,189
10,253
Healing
12,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,129
1,002
0
2,447
9,903
3,813
0
641
9,164
0
38,432
L
3,482
361
0
1,340
4,791
1,661
0
1,607
3,184
46,355
0
W
Cu Chulainn
GVLX
Cu Chulainn
9,598
1,948
0
2,119
8,551
4,552
0
1,623
6,876
621
44,944
L
4,012
2,277
0
3,402
10,600
8,958
0
0
10,600
0
30,315
W
Heimdallr
JKing78
Heimdallr
5,092
2,921
0
3,519
5,162
2,058
821
1,071
4,091
0
41,966
L
Tsukuyomi
Kitsunneko
Tsukuyomi
4,612
1,232
0
3,116
10,317
3,119
0
1,307
9,010
0
30,995
L
5,044
2,010
67
624
9,823
3,395
0
1,230
8,593
0
23,490
W
King Arthur
TheeChibi
King Arthur
6,663
1,192
0
1,700
8,980
7,203
0
412
8,560
0
40,563
L
2,187
1,374
0
1,704
6,592
1,621
0
0
6,592
26,455
1,967
W
Baron Samedi
yerriluis
Baron Samedi
3,952
430
358
2,034
5,932
2,563
0
1,629
4,168
45,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,505
Gold Earned
31,595
255
Minions Killed
344
0
Camps Cleared
0
1,020,923
Distance Traveled
1,021,145
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,079
608
59
6
0
233,875
3
L
Janus
6,312
631
74
7
0
186,092
2
W
Cu Chulainn
6,484
648
69
7
0
202,770
0
L
Vamana
5,883
588
47
5
0
194,047
2
W
Heimdallr
6,807
681
70
7
0
188,487
0
L
Tsukuyomi
5,308
531
56
6
0
222,506
0
L
Shiva
4,172
417
18
2
0
204,961
0
W
King Arthur
6,247
625
64
6
0
211,920
1
L
Sol
4,830
483
60
6
0
213,317
0
W
Baron Samedi
5,978
598
82
8
0
184,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role