Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ANYEBELM0NT
Cabrakan
Level 139
God Stats
1W - 3L
1,547 SR
Queue Stats
137W - 166L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Pauleywalnut
Danzaburou
Level 140
God Stats
12W - 13L
1,420 SR
Queue Stats
406W - 397L
1,489 Elo+
Solo
Cthulhu
Cthulhu
XdrewkilluX
Cthulhu
Level 146
God Stats
5W - 3L
1,792 SR
Queue Stats
330W - 319L
1,554 Elo+
Solo
Bacchus
Bacchus
Yeto3706
Bacchus
Level 158
God Stats
2W - 2L
1,599 SR
Queue Stats
141W - 160L
1,433 Elo+
Party 1
Team Averages
Level 141
1,572 SR
1,492 Elo+

VS

Team Averages
Level 119
1,462 SR
1,507 Elo+
Gilgamesh
Gilgamesh
BLYSKII
Gilgamesh
Level 126
God Stats
1W - 2L
1,170 SR
Queue Stats
193W - 191L
1,475 Elo+
Party 2
Maui
Maui
Talaeyeth
Maui
Level 132
God Stats
2W - 0L
1,537 SR
Queue Stats
89W - 90L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
Venus777x
Ao Kuang
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 68L
1,579 Elo+
Solo
Danzaburou
Danzaburou
dayymian
Danzaburou
Level 106
God Stats
9W - 6L
1,555 SR
Queue Stats
263W - 272L
1,467 Elo+
Solo
Lancelot
Lancelot
loudlukenburg23
Lancelot
Level 128
God Stats
10W - 7L
1,548 SR
Queue Stats
252W - 237L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
5 / 6 / 5
9,176
706
8,946
11,391
5,509
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
ANYEBELM0NT
Cabrakan
15
0 / 8 / 12
8,604
662
14,096
20,285
19,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Pauleywalnut
Danzaburou
16
1 / 6 / 9
9,849
758
12,485
14,365
7,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
XdrewkilluX
Cthulhu
19
5 / 4 / 9
10,728
825
14,786
16,473
16,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Yeto3706
Bacchus
15
4 / 6 / 6
9,176
706
7,605
18,209
27,504
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLYSKII
Gilgamesh
16
4 / 3 / 13
10,181
783
13,218
16,231
20,436
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maui
16
2 / 4 / 18
10,772
829
8,194
15,732
19,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ao Kuang
Venus777x
Ao Kuang
18
11 / 5 / 7
11,139
857
14,311
17,813
18,033
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
dayymian
Danzaburou
18
1 / 2 / 16
10,580
814
16,985
11,923
5,929
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
19
12 / 3 / 11
12,768
982
14,619
17,235
16,707
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
95
15
Kills
30
30
Deaths
17
41
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
5
6
5
1.25
L
Cabrakan
ANYEBELM0NT
Cabrakan
0
8
12
0.75
W
Gilgamesh
BLYSKII
Gilgamesh
4
3
13
3.5
L
Danzaburou
Pauleywalnut
Danzaburou
1
6
9
0.92
W
Maui
2
4
18
2.75
W
Ao Kuang
Venus777x
Ao Kuang
11
5
7
2.9
L
Cthulhu
XdrewkilluX
Cthulhu
5
4
9
2.38
L
Bacchus
Yeto3706
Bacchus
4
6
6
1.17
W
Danzaburou
dayymian
Danzaburou
1
2
16
4.5
W
Lancelot
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,918
Damage
67,327
80,723
Taken
78,934
76,270
Mitigated
80,522
15,055
Healing
27,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,946
5,525
517
776
11,391
5,509
0
3,091
8,212
0
19,028
L
Cabrakan
ANYEBELM0NT
Cabrakan
14,096
1,843
1,239
3,624
20,285
19,023
0
4,723
14,790
17,889
0
W
Gilgamesh
BLYSKII
Gilgamesh
13,218
1,424
2,595
2,992
16,231
20,436
511
5,734
9,707
0
27,053
L
Danzaburou
Pauleywalnut
Danzaburou
12,485
4,722
1,242
1,770
14,365
7,375
0
5,903
8,421
0
27,543
W
Maui
8,194
996
3,534
3,711
15,732
19,417
292
6,292
8,843
17,713
0
W
Ao Kuang
Venus777x
Ao Kuang
14,311
4,434
1,887
4,400
17,813
18,033
3,546
4,779
12,597
24,906
0
L
Cthulhu
XdrewkilluX
Cthulhu
14,786
235
435
1,551
16,473
16,859
0
4,028
12,058
28,291
1,398
L
Bacchus
Yeto3706
Bacchus
7,605
550
1,516
2,385
18,209
27,504
0
4,466
13,350
15,040
0
W
Danzaburou
dayymian
Danzaburou
16,985
3,471
543
3,457
11,923
5,929
1,914
8,926
2,574
0
44,669
W
Lancelot
14,619
991
1,214
2,848
17,235
16,707
918
6,775
10,124
0
26,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
55,440
123
Minions Killed
138
0
Camps Cleared
0
1,100,605
Distance Traveled
1,384,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,176
706
33
3
0
197,882
0
L
Cabrakan
8,604
662
10
1
0
223,851
0
W
Gilgamesh
10,181
783
26
2
0
295,335
0
L
Danzaburou
9,849
758
45
3
0
209,971
0
W
Maui
10,772
829
15
1
0
266,707
0
W
Ao Kuang
11,139
857
23
2
0
222,609
0
L
Cthulhu
10,728
825
22
2
0
233,473
0
L
Bacchus
9,176
706
13
1
0
235,428
0
W
Danzaburou
10,580
814
57
4
0
276,668
0
W
Lancelot
12,768
982
17
1
0
322,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role