Player Matchup

Horus
Horus
 
Horus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DuchessQFusion
Neith
Level 112
God Stats
4W - 2L
1,794 SR
Queue Stats
95W - 88L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
StoopidZebra
Zhong Kui
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 46L
1,524 Elo+
Party 1
Team Averages
Level 116
1,598 SR
1,522 Elo+

VS

Team Averages
Level 210
1,664 SR
1,747 Elo+
Bacchus
Bacchus
lbeefyburritol
Bacchus
Level 137
God Stats
2W - 1L
1,390 SR
Queue Stats
45W - 42L
1,614 Elo+
Solo
Hou Yi
Hou Yi
oElToxico
Hou Yi
Level 242
God Stats
70W - 35L
1,749 SR
Queue Stats
442W - 248L
1,813 Elo+
Party 2
Sol
Sol
oLaToxica
Sol
Level 252
God Stats
233W - 83L
1,853 SR
Queue Stats
412W - 222L
1,813 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 6 / 2
7,784
708
4,281
11,799
9,620
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 1
8,110
737
5,524
11,230
4,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
StoopidZebra
Zhong Kui
9
0 / 7 / 2
7,504
682
6,830
11,990
7,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 7
8,856
805
6,558
11,896
15,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
oElToxico
Hou Yi
13
5 / 1 / 7
9,857
896
8,600
8,069
4,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 8
9,656
878
16,151
7,645
2,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
2
Kills
15
15
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
6
2
0.33
L
1
2
1
0.75
L
Zhong Kui
StoopidZebra
Zhong Kui
0
7
2
0.14
W
4
2
7
3.75
W
Hou Yi
oElToxico
Hou Yi
5
1
7
8.5
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,635
Damage
31,309
35,019
Taken
27,610
21,224
Mitigated
22,688
6,517
Healing
7,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,281
1,876
599
702
11,799
9,620
0
7,281
4,276
0
6,861
L
5,524
1,143
0
3,285
11,230
4,006
0
7,515
3,383
0
32,115
L
Zhong Kui
StoopidZebra
Zhong Kui
6,830
912
0
1,931
11,990
7,598
30
7,200
4,507
29,284
0
W
6,558
549
0
1,542
11,896
15,441
0
1,872
10,024
13,047
0
W
Hou Yi
oElToxico
Hou Yi
8,600
3,378
0
2,154
8,069
4,392
977
2,630
5,439
0
31,555
W
16,151
4,331
0
3,639
7,645
2,855
1,537
2,622
5,023
54,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,398
Gold Earned
28,369
100
Minions Killed
131
0
Camps Cleared
0
575,982
Distance Traveled
589,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,784
708
9
1
0
195,047
0
L
Neith
8,110
737
44
4
0
212,859
0
L
Zhong Kui
7,504
682
47
4
0
168,076
0
W
Bacchus
8,856
805
10
1
0
199,603
0
W
Hou Yi
9,857
896
46
4
0
190,920
0
W
Sol
9,656
878
75
7
0
198,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role