Player Matchup

King Arthur
King Arthur
BenjiIsopod
King Arthur
Level 104
God Stats
3W - 1L
1,719 SR
Queue Stats
91W - 87L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
FurorDeus
Ah Puch
Level 79
God Stats
42W - 32L
1,860 SR
Queue Stats
417W - 391L
1,567 Elo+
Solo
Nemesis
Nemesis
SuperGuy
Nemesis
Level 87
God Stats
5W - 4L
1,730 SR
Queue Stats
73W - 69L
1,472 Elo+
Party 1
Aphrodite
Aphrodite
TPRjestermax
Aphrodite
Level 128
God Stats
5W - 4L
1,399 SR
Queue Stats
39W - 43L
1,534 Elo+
Solo
Cernunnos
Cernunnos
XOmniEliteX
Cernunnos
Level 87
God Stats
23W - 15L
1,635 SR
Queue Stats
203W - 204L
1,500 Elo+
Solo
Team Averages
Level 97
1,669 SR
1,513 Elo+

VS

Team Averages
Level 61
1,534 SR
1,536 Elo+
Lancelot
Lancelot
GoldArthur
Lancelot
Level 69
God Stats
56W - 52L
1,518 SR
Queue Stats
76W - 73L
1,503 Elo+
Party 2
Charon
Charon
Groverprobe
Charon
Level 64
God Stats
15W - 11L
1,630 SR
Queue Stats
92W - 90L
1,509 Elo+
Party 2
Nox
Nox
Haloperidol3412
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,675 Elo+
Party 2
Izanami
Izanami
ThunderSchrades
Izanami
Level 106
God Stats
11W - 12L
1,539 SR
Queue Stats
205W - 199L
1,459 Elo+
Solo
Mulan
Mulan
Vanarias
Mulan
Level 63
God Stats
7W - 8L
1,484 SR
Queue Stats
47W - 46L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BenjiIsopod
King Arthur
17
3 / 0 / 22
10,840
1,084
12,350
14,542
22,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
FurorDeus
Ah Puch
17
8 / 0 / 15
11,624
1,162
29,443
5,594
2,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
SuperGuy
Nemesis
17
9 / 0 / 15
11,232
1,123
12,088
11,111
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
TPRjestermax
Aphrodite
16
2 / 3 / 21
10,473
1,047
10,313
11,801
6,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
XOmniEliteX
Cernunnos
17
6 / 0 / 17
11,731
1,173
21,837
5,238
2,365
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

287

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GoldArthur
Lancelot
15
2 / 5 / 1
9,743
974
14,384
16,956
8,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charon
15
0 / 4 / 2
10,268
1,027
7,874
20,801
23,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 7 / 2
8,948
895
4,183
14,202
7,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 6 / 3
9,101
910
8,012
18,298
8,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Vanarias
Mulan
15
1 / 6 / 2
9,311
931
8,715
21,073
18,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
13
28
Kills
3
3
Deaths
28
90
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BenjiIsopod
King Arthur
3
0
22
14
W
Ah Puch
FurorDeus
Ah Puch
8
0
15
15.5
L
Lancelot
GoldArthur
Lancelot
2
5
1
0.5
L
Charon
0
4
2
0.25
L
0
7
2
0.14
W
Nemesis
SuperGuy
Nemesis
9
0
15
16.5
W
Aphrodite
TPRjestermax
Aphrodite
2
3
21
4.17
L
0
6
3
0.25
L
Mulan
Vanarias
Mulan
1
6
2
0.33
W
Cernunnos
XOmniEliteX
Cernunnos
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,031
Damage
43,168
48,286
Taken
91,330
39,187
Mitigated
66,730
16,403
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BenjiIsopod
King Arthur
12,350
1,330
0
1,624
14,542
22,171
0
5,117
9,425
0
29,634
W
Ah Puch
FurorDeus
Ah Puch
29,443
1,143
0
265
5,594
2,331
0
1,395
4,199
49,427
0
L
Lancelot
GoldArthur
Lancelot
14,384
1,576
0
798
16,956
8,726
0
6,727
10,229
0
34,199
L
Charon
7,874
1,700
0
583
20,801
23,841
0
8,887
11,914
33,420
0
L
4,183
413
0
0
14,202
7,066
0
6,207
7,995
8,624
0
W
Nemesis
SuperGuy
Nemesis
12,088
5,306
0
320
11,111
5,703
0
2,836
8,275
0
18,968
W
Aphrodite
TPRjestermax
Aphrodite
10,313
360
6,615
6,508
11,801
6,617
0
1,769
10,032
24,545
0
L
8,012
4,706
20
1,065
18,298
8,708
0
6,900
11,398
0
33,879
L
Mulan
Vanarias
Mulan
8,715
1,106
0
1,268
21,073
18,389
0
11,035
10,038
0
17,816
W
Cernunnos
XOmniEliteX
Cernunnos
21,837
11,178
0
1,071
5,238
2,365
0
940
4,298
0
50,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,900
Gold Earned
47,371
201
Minions Killed
208
13
Camps Cleared
5
988,249
Distance Traveled
887,047
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,840
1,084
22
2
0
198,092
0
W
Ah Puch
11,624
1,162
56
6
2
179,232
0
L
Lancelot
9,743
974
49
5
2
220,853
0
L
Charon
10,268
1,027
47
5
0
190,574
0
L
Nox
8,948
895
15
2
2
163,048
0
W
Nemesis
11,232
1,123
12
1
2
236,712
0
W
Aphrodite
10,473
1,047
40
4
2
185,656
1
L
Izanami
9,101
910
83
8
0
156,956
0
L
Mulan
9,311
931
14
1
1
155,616
0
W
Cernunnos
11,731
1,173
71
7
7
188,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role