Player Matchup

Ix Chel
Ix Chel
AllNamesAreGone
Ix Chel
Level 166
God Stats
17W - 15L
1,552 SR
Queue Stats
99W - 109L
1,543 Elo+
Party 3
Cernunnos
Cernunnos
CrazySkillz2119
Cernunnos
Level 37
God Stats
0W - 2L
1,326 SR
Queue Stats
25W - 20L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
JulietsBullet
Sun Wukong
Level 28
God Stats
20W - 26L
1,481 SR
Queue Stats
29W - 41L
1,487 Elo+
Party 3
Jormungandr
Jormungandr
iverkids
Jormungandr
Level 78
God Stats
81W - 74L
1,538 SR
Queue Stats
167W - 149L
1,510 Elo+
Solo
Maman Brigitte
Maman Brigitte
robertengle
Maman Brigitte
Level 148
God Stats
35W - 34L
1,556 SR
Queue Stats
95W - 91L
1,578 Elo+
Party 3
Team Averages
Level 91
1,491 SR
1,529 Elo+

VS

Team Averages
Level 113
1,653 SR
1,523 Elo+
Camazotz
Camazotz
BigSchlime
Camazotz
Level 107
God Stats
2W - 1L
1,840 SR
Queue Stats
67W - 76L
1,497 Elo+
Party 2
Fafnir
Fafnir
MyShtummyHurt
Fafnir
Level 103
God Stats
8W - 5L
1,556 SR
Queue Stats
127W - 109L
1,562 Elo+
Party 2
He Bo
He Bo
Reynoceros
He Bo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 70L
1,566 Elo+
Party 2
Izanami
Izanami
Yugando
Izanami
Level 106
God Stats
4W - 0L
1,856 SR
Queue Stats
31W - 30L
1,481 Elo+
Party 1
Cu Chulainn
Cu Chulainn
redking_dracula
Cu Chulainn
Level 122
God Stats
3W - 2L
1,512 SR
Queue Stats
104W - 98L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
10,165
1,017
11,441
5,224
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
CrazySkillz2119
Cernunnos
15
2 / 3 / 4
9,948
995
9,209
10,057
4,128
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
JulietsBullet
Sun Wukong
15
0 / 3 / 5
9,367
937
6,737
10,786
8,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
iverkids
Jormungandr
15
3 / 3 / 5
10,240
1,024
13,501
13,060
13,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Maman Brigitte
robertengle
Maman Brigitte
15
1 / 6 / 5
9,667
967
10,723
11,618
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

207

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BigSchlime
Camazotz
16
5 / 1 / 7
10,768
1,077
8,157
9,154
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 1 / 9
11,977
1,198
9,985
10,630
17,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

He Bo
16
3 / 5 / 6
10,322
1,032
9,653
9,392
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Yugando
Izanami
16
1 / 0 / 7
10,004
1,000
8,066
10,147
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
redking_dracula
Cu Chulainn
16
5 / 1 / 5
10,855
1,086
11,250
15,732
12,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
8
Kills
17
17
Deaths
8
24
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
W
Camazotz
BigSchlime
Camazotz
5
1
7
8.5
L
Cernunnos
CrazySkillz2119
Cernunnos
2
3
4
1.33
L
Sun Wukong
JulietsBullet
Sun Wukong
0
3
5
0.83
W
3
1
9
7.5
W
He Bo
3
5
6
1.2
W
Izanami
Yugando
Izanami
1
0
7
4.5
L
Jormungandr
iverkids
Jormungandr
3
3
5
1.83
W
Cu Chulainn
redking_dracula
Cu Chulainn
5
1
5
7.5
L
Maman Brigitte
robertengle
Maman Brigitte
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,611
Damage
47,111
50,745
Taken
55,055
34,533
Mitigated
43,959
5,855
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,441
1,126
1,652
427
5,224
2,854
0
2,775
2,352
26,155
0
W
Camazotz
BigSchlime
Camazotz
8,157
1,837
0
2,286
9,154
4,207
0
6,351
2,803
0
14,530
L
Cernunnos
CrazySkillz2119
Cernunnos
9,209
3,651
0
628
10,057
4,128
0
5,133
4,790
0
31,446
L
Sun Wukong
JulietsBullet
Sun Wukong
6,737
889
0
1,114
10,786
8,645
0
4,375
6,283
0
20,517
W
9,985
3,057
0
2,242
10,630
17,744
0
5,863
4,767
16,875
0
W
He Bo
9,653
48
0
0
9,392
4,712
0
6,530
2,862
18,142
0
W
Izanami
Yugando
Izanami
8,066
5,708
0
1,097
10,147
4,505
0
7,011
3,136
0
44,261
L
Jormungandr
iverkids
Jormungandr
13,501
3,950
340
1,694
13,060
13,601
0
3,259
9,675
36,238
0
W
Cu Chulainn
redking_dracula
Cu Chulainn
11,250
1,661
0
3,756
15,732
12,791
0
9,910
5,822
2,608
25,613
L
Maman Brigitte
robertengle
Maman Brigitte
10,723
995
0
0
11,618
5,305
0
4,451
7,019
19,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,387
Gold Earned
53,926
185
Minions Killed
189
7
Camps Cleared
5
1,032,134
Distance Traveled
1,021,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,165
1,017
43
4
0
211,925
0
W
Camazotz
10,768
1,077
11
1
1
219,794
0
L
Cernunnos
9,948
995
36
4
2
188,696
0
L
Sun Wukong
9,367
937
43
4
0
209,707
0
W
Fafnir
11,977
1,198
19
2
0
197,996
0
W
He Bo
10,322
1,032
18
2
1
186,584
0
W
Izanami
10,004
1,000
93
9
0
205,527
0
L
Jormungandr
10,240
1,024
45
5
1
203,473
0
W
Cu Chulainn
10,855
1,086
48
5
3
211,637
0
L
Maman Brigitte
9,667
967
18
2
4
218,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role